Files
sx/examples/73-protocol-list-from-fn.sx
agra a938c4f900 metal: GPU protocol + MetalGPU renders MSL triangle on iOS
Phase 8 step 3a of the Metal renderer port:

- New library/modules/gpu/ with types.sx (handles + ClearColor +
  TextureFormat enum), api.sx (GPU :: protocol { ... } covering the
  lifecycle / per-frame / resource / per-draw surface), and metal.sx
  (MetalGPU backend implementing the protocol against CAMetalLayer).
  Resource handles are 1-based indices into backend List(*void) tables.
  MTL aggregates >16 bytes (MTLRegion, MTLScissorRect) pass via *T to
  match arm64 Apple's indirect-by-reference ABI; MTLClearColor + CGSize
  go through the HFA path as direct fn-pointer casts on objc_msgSend.

- UIKitPlatform got a gpu_mode: GpuMode toggle + sibling SxMetalView
  class registration. In metal mode init skips EAGL context, the
  did_finish_launching IMP skips the EAGL drawable-properties dict,
  layoutSubviews reads the layer's bounds * dpi_scale into pixel_w/h
  instead of allocating a GL renderbuffer, and end_frame is a no-op
  (the MetalGPU owns its own present).

- examples/63-metal-clear.sx verifies the pipeline end-to-end on iOS
  sim — compiles a pass-through MSL shader (packed_float2/packed_float4
  to avoid alignment padding), uploads 3 vertices, draws a colored
  triangle on a dark-blue clear.

Compiler fixes (filed-and-fixed in this branch):

- inline if X { return E; } followed by a fall-through final expression
  no longer emits two terminators into the same basic block. Verified
  by examples/83-inline-if-return-fallthrough.sx.

- Top-level type alias Name :: u32; now resolves correctly as the type
  annotation on a global variable (was treated as ptr {}, breaking
  comparisons + initializers). Verified by examples/84-global-type-alias.sx.

Issue->feature promotion:

- 16 historical examples/issue-NNNN.sx repros now confirmed-fixed and
  renamed to focused feature names (67-82). Each gains a
  tests/expected/*.txt + .exit pair so the regression suite covers them.

- 5 stale issue repros deleted (subsumed by broader tests).

Regression suite: 68 passing, 0 failed. macOS chess builds + runs; wasm
chess builds; iOS sim GLES chess still renders the full board; iOS sim
Metal demo renders the triangle.
2026-05-17 19:36:37 +03:00

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// `List(Protocol)` appended from inside a helper function, dispatched
// repeatedly from `main` after the helper returns. Exercises the heap-copy
// path for both implicit-erasure-on-append and pre-erased protocol values.
#import "modules/std.sx";
Sizable :: protocol {
size :: () -> s64;
}
Leaf :: struct { value: s64; }
impl Sizable for Leaf {
size :: (self: *Leaf) -> s64 { self.value; }
}
add :: (items: *List(Sizable), w: Leaf) {
p := w;
items.append(p); // protocol value created from stack local `p`
}
main :: () -> void {
// Works: protocol value created in main, appended to list
out("=== Created in main ===\n");
list_a : List(Sizable) = .{};
s : Sizable = Leaf.{ value = 42 };
list_a.append(s);
r1 := list_a.items[0].size();
print("first: {} (expected 42)\n", r1);
r2 := list_a.items[0].size();
print("second: {} (expected 42)\n", r2);
// BUG: protocol value created in add(), first dispatch works, second crashes
out("=== Created in add() ===\n");
list_b : List(Sizable) = .{};
add(@list_b, Leaf.{ value = 99 });
r3 := list_b.items[0].size();
print("first: {} (expected 99)\n", r3); // works (stack not yet clobbered)
r4 := list_b.items[0].size();
print("second: {} (expected 99)\n", r4); // CRASH: stack memory reused
out("=== OK ===\n");
}