Files
sx/examples/77-list-items-assign-big-T.sx
agra a938c4f900 metal: GPU protocol + MetalGPU renders MSL triangle on iOS
Phase 8 step 3a of the Metal renderer port:

- New library/modules/gpu/ with types.sx (handles + ClearColor +
  TextureFormat enum), api.sx (GPU :: protocol { ... } covering the
  lifecycle / per-frame / resource / per-draw surface), and metal.sx
  (MetalGPU backend implementing the protocol against CAMetalLayer).
  Resource handles are 1-based indices into backend List(*void) tables.
  MTL aggregates >16 bytes (MTLRegion, MTLScissorRect) pass via *T to
  match arm64 Apple's indirect-by-reference ABI; MTLClearColor + CGSize
  go through the HFA path as direct fn-pointer casts on objc_msgSend.

- UIKitPlatform got a gpu_mode: GpuMode toggle + sibling SxMetalView
  class registration. In metal mode init skips EAGL context, the
  did_finish_launching IMP skips the EAGL drawable-properties dict,
  layoutSubviews reads the layer's bounds * dpi_scale into pixel_w/h
  instead of allocating a GL renderbuffer, and end_frame is a no-op
  (the MetalGPU owns its own present).

- examples/63-metal-clear.sx verifies the pipeline end-to-end on iOS
  sim — compiles a pass-through MSL shader (packed_float2/packed_float4
  to avoid alignment padding), uploads 3 vertices, draws a colored
  triangle on a dark-blue clear.

Compiler fixes (filed-and-fixed in this branch):

- inline if X { return E; } followed by a fall-through final expression
  no longer emits two terminators into the same basic block. Verified
  by examples/83-inline-if-return-fallthrough.sx.

- Top-level type alias Name :: u32; now resolves correctly as the type
  annotation on a global variable (was treated as ptr {}, breaking
  comparisons + initializers). Verified by examples/84-global-type-alias.sx.

Issue->feature promotion:

- 16 historical examples/issue-NNNN.sx repros now confirmed-fixed and
  renamed to focused feature names (67-82). Each gains a
  tests/expected/*.txt + .exit pair so the regression suite covers them.

- 5 stale issue repros deleted (subsumed by broader tests).

Regression suite: 68 passing, 0 failed. macOS chess builds + runs; wasm
chess builds; iOS sim GLES chess still renders the full board; iOS sim
Metal demo renders the triangle.
2026-05-17 19:36:37 +03:00

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// Assigning to `list.items` writes exactly the items-pointer field even when
// the element type `T` is larger than the pointer (40-byte BigNode here), so
// a sibling field of the enclosing struct is not corrupted.
#import "modules/std.sx";
// 40-byte struct — triggers the bug.
// Shrink to [4]s64 (32 bytes) and the bug goes away.
BigNode :: struct {
data: [5]s64; // 40 bytes
}
Tree :: struct {
nodes: List(BigNode); // items(8) + len(8) + cap(8) = 24 bytes
generation: s64; // 8 bytes — total 32 bytes
}
Container :: struct {
tree: Tree;
sentinel: s64;
do_work :: (self: *Container) {
self.tree.nodes.items = xx 0; // BUG: corrupts self.sentinel
}
}
main :: () -> void {
obj : *Container = xx context.allocator.alloc(size_of(Container));
memset(obj, 0, size_of(Container));
obj.sentinel = 0xDEADBEEF;
print("size_of BigNode = {}\n", size_of(BigNode));
print("before: sentinel = {}\n", obj.sentinel);
obj.do_work();
print("after: sentinel = {}\n", obj.sentinel);
if obj.sentinel != 0xDEADBEEF {
print("BUG: sentinel was corrupted!\n");
} else {
out("OK\n");
}
}