Files
sx/examples/67-impl-for-builtin.sx
agra a938c4f900 metal: GPU protocol + MetalGPU renders MSL triangle on iOS
Phase 8 step 3a of the Metal renderer port:

- New library/modules/gpu/ with types.sx (handles + ClearColor +
  TextureFormat enum), api.sx (GPU :: protocol { ... } covering the
  lifecycle / per-frame / resource / per-draw surface), and metal.sx
  (MetalGPU backend implementing the protocol against CAMetalLayer).
  Resource handles are 1-based indices into backend List(*void) tables.
  MTL aggregates >16 bytes (MTLRegion, MTLScissorRect) pass via *T to
  match arm64 Apple's indirect-by-reference ABI; MTLClearColor + CGSize
  go through the HFA path as direct fn-pointer casts on objc_msgSend.

- UIKitPlatform got a gpu_mode: GpuMode toggle + sibling SxMetalView
  class registration. In metal mode init skips EAGL context, the
  did_finish_launching IMP skips the EAGL drawable-properties dict,
  layoutSubviews reads the layer's bounds * dpi_scale into pixel_w/h
  instead of allocating a GL renderbuffer, and end_frame is a no-op
  (the MetalGPU owns its own present).

- examples/63-metal-clear.sx verifies the pipeline end-to-end on iOS
  sim — compiles a pass-through MSL shader (packed_float2/packed_float4
  to avoid alignment padding), uploads 3 vertices, draws a colored
  triangle on a dark-blue clear.

Compiler fixes (filed-and-fixed in this branch):

- inline if X { return E; } followed by a fall-through final expression
  no longer emits two terminators into the same basic block. Verified
  by examples/83-inline-if-return-fallthrough.sx.

- Top-level type alias Name :: u32; now resolves correctly as the type
  annotation on a global variable (was treated as ptr {}, breaking
  comparisons + initializers). Verified by examples/84-global-type-alias.sx.

Issue->feature promotion:

- 16 historical examples/issue-NNNN.sx repros now confirmed-fixed and
  renamed to focused feature names (67-82). Each gains a
  tests/expected/*.txt + .exit pair so the regression suite covers them.

- 5 stale issue repros deleted (subsumed by broader tests).

Regression suite: 68 passing, 0 failed. macOS chess builds + runs; wasm
chess builds; iOS sim GLES chess still renders the full board; iOS sim
Metal demo renders the triangle.
2026-05-17 19:36:37 +03:00

31 lines
788 B
Plaintext

// impl Protocol for built-in scalar types (f32, s64, bool, u32, ...) —
// both static dispatch (`f32.lerp(...)`) and protocol-boxed dispatch via
// `#inline` erasure.
Lerpable :: protocol #inline {
lerp :: (b: Self, t: f32) -> Self;
}
impl Lerpable for f32 {
lerp :: (self: f32, b: f32, t: f32) -> f32 { self + (b - self) * t; }
}
do_lerp :: (a: Lerpable, b: f32, t: f32) -> f32 {
a.lerp(b, t);
}
main :: () -> void {
// Static call through impl
result := f32.lerp(0.0, 10.0, 0.5);
print("lerp(0, 10, 0.5) = {}\n", result);
// Protocol dispatch through #inline erasure
val : f32 = 0.0;
p : *f32 = @val;
l : Lerpable = xx p;
result2 := do_lerp(l, 10.0, 0.25);
print("lerp(0, 10, 0.25) = {}\n", result2);
}
#import "modules/std.sx";