Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
// Dot-shorthand `.{ child = d }` for a struct whose first field is a protocol
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// value, used as the argument to `List(Container).append` from two distinct
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// container types. Exercises the cross-callsite path of dot-shorthand inference.
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#import "modules/std.sx";
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Drawable :: protocol {
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draw :: () -> i32;
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name :: () -> string;
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layout :: (x: i32) -> i32;
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handle :: (event: i32) -> bool;
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}
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Circle :: struct { radius: i32; }
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impl Drawable for Circle {
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draw :: (self: *Circle) -> i32 { self.radius }
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name :: (self: *Circle) -> string { "circle" }
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layout :: (self: *Circle, x: i32) -> i32 { x + self.radius }
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handle :: (self: *Circle, event: i32) -> bool { event > 0 }
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}
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Square :: struct { side: i32; }
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impl Drawable for Square {
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draw :: (self: *Square) -> i32 { self.side * self.side }
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name :: (self: *Square) -> string { "square" }
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layout :: (self: *Square, x: i32) -> i32 { x + self.side }
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handle :: (self: *Square, event: i32) -> bool { event > 1 }
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}
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Rect :: struct {
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x: f32;
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y: f32;
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w: f32;
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h: f32;
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zero :: () -> Rect { Rect.{ x = 0.0, y = 0.0, w = 0.0, h = 0.0 } }
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}
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Container :: struct {
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child: Drawable;
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computed_frame: Rect = .zero();
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}
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// Two different structs, each with List(Container), both calling .append(.{...})
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// This mirrors VStack/HStack in the game.
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StackA :: struct {
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children: List(Container);
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add :: (self: *StackA, d: Drawable) {
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// BUG: `.{ child = d }` causes LLVM error when 2+ structs do this
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self.children.append(.{ child = d });
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}
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}
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StackB :: struct {
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children: List(Container);
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add :: (self: *StackB, d: Drawable) {
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// BUG: second struct doing `.{ child = d }` triggers the error
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self.children.append(.{ child = d });
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// FIX: explicit `Container.{ child = d }` works
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// self.children.append(Container.{ child = d });
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}
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}
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main :: () -> void {
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c := Circle.{ radius = 42 };
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s := Square.{ side = 5 };
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a : StackA = .{};
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a.add(c);
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print("StackA: draw={}\n", a.children.items[0].child.draw());
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b : StackB = .{};
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b.add(s);
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print("StackB: draw={}\n", b.children.items[0].child.draw());
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print("OK\n");
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}
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