- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
38 lines
651 B
Plaintext
38 lines
651 B
Plaintext
PI :f32: 3.14159265;
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TAU :f32: 6.28318530;
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DEG2RAD :f32: 0.01745329;
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RAD2DEG :f32: 57.2957795;
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sqrt :: (x: $T) -> T #builtin;
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sin :: (x: $T) -> T #builtin;
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cos :: (x: $T) -> T #builtin;
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floor :: (x: $T) -> T #builtin;
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min :: (a: $T, b: T) -> T {
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if a < b then a else b
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}
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max :: (a: $T, b: T) -> T {
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if a > b then a else b
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}
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clamp :: (val: $T, lo: T, hi: T) -> T {
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if val < lo then lo
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else if val > hi then hi
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else val
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}
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abs :: (x: $T) -> T {
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if x < 0 then 0 - x else x
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}
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lerp :: (a: f32, b: f32, t: f32) -> f32 {
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a + (b - a) * t
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}
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sign :: (x: $T) -> T {
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if x > 0 then 1
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else if x < 0 then 0 - 1
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else 0
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}
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