Files
sx/library/modules/ui/font.sx
agra dc8529e3ea ui: port game UI framework into library/modules/ui
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.

Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.
2026-05-17 13:54:11 +03:00

21 lines
589 B
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Executable File

#import "modules/std.sx";
#import "modules/ui/types.sx";
#import "modules/ui/glyph_cache.sx";
// Global glyph cache pointer for views (Label, Button) to access
g_font : *GlyphCache = null;
set_global_font :: (font: *GlyphCache) {
g_font = font;
}
// Convenience measurement function for views
measure_text :: (text: string, font_size: f32) -> Size {
if g_font == null {
// Fallback approximate measurement
scale := font_size / 16.0;
return Size.{ width = xx text.len * 8.0 * scale, height = font_size };
}
g_font.measure_text(text, font_size);
}