Files
sx/examples/0118-types-type-all-interactions.sx
agra d8076b9333 lang: rename signed integer types sN -> iN
Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.

Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).

Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.

zig build test: 426/426; examples suite: 595/595.
2026-06-12 09:31:53 +03:00

207 lines
7.6 KiB
Plaintext

// Type as a first-class value — comprehensive interaction smoke.
//
// Every way a user can plausibly touch a `Type` value, in one
// place. Pre-fix: some sections fail (`<?>`, false, garbage, or
// compile errors). Post-fix: every section's output matches the
// header line.
//
// Sections labelled `--- N. <thing> ---` so the diff localises
// which interaction regressed.
#import "modules/std.sx";
// ── Test fixtures ─────────────────────────────────────────────
Point :: struct { x: i32; y: i32; }
Color :: enum { red; green; blue; }
Wrap :: struct ($T: Type) { v: T; }
identity :: ($T: Type, val: T) -> T => val;
// Generic comptime fn that dispatches on type identity (compile-
// time fold via type_eq → const_bool → inline-if folds the
// branch away).
describe :: ($T: Type) -> string {
inline if type_eq(T, i64) { return "int64"; }
inline if type_eq(T, string) { return "text"; }
inline if type_eq(T, bool) { return "boolean"; }
return "other";
}
// Pack-fn collecting per-position types (step 4A.bare path).
type_list :: (..$args) -> string {
list := $args;
s := "[";
i : i64 = 0;
while i < list.len {
if i > 0 { s = concat(s, ", "); }
s = concat(s, type_name(list[i]));
i = i + 1;
}
return concat(s, "]");
}
// Type stored in a struct field.
TypeHolder :: struct { t: Type; }
main :: () -> i32 {
// ── 1. Type literal equality ────────────────────────────
print("=== 1. literal == ===\n");
print("i64 == i64: {}\n", i64 == i64);
print("i64 == string: {}\n", i64 == string);
print("*u8 == *u8: {}\n", *u8 == *u8);
print("?i64 == ?i64: {}\n", ?i64 == ?i64);
print("?i64 == ?i32: {}\n", ?i64 == ?i32);
// ── 2. type_of(value) ───────────────────────────────────
print("=== 2. type_of(value) == T ===\n");
a : i64 = 42;
b : f64 = 3.14;
s : string = "hi";
print("type_of(a) == i64: {}\n", type_of(a) == i64);
print("type_of(b) == f64: {}\n", type_of(b) == f64);
print("type_of(s) == string: {}\n", type_of(s) == string);
print("type_of(a) == f64: {}\n", type_of(a) == f64);
// ── 3. Type variable storage + readback ─────────────────
print("=== 3. Type variable storage ===\n");
t : Type = f64;
print("t == f64: {}\n", t == f64);
print("t == string: {}\n", t == string);
t = string;
print("after reassign t == string: {}\n", t == string);
t = bool;
print("t == bool: {}\n", t == bool);
// ── 4. type_name on literals + variables ────────────────
print("=== 4. type_name ===\n");
print("type_name(i64): {}\n", type_name(i64));
print("type_name(*u8): {}\n", type_name(*u8));
print("type_name(Point): {}\n", type_name(Point));
print("type_name(Color): {}\n", type_name(Color));
t = f64;
print("type_name(t): {}\n", type_name(t));
// ── 5. Print Type values directly ───────────────────────
print("=== 5. print Type values ===\n");
print("literal: {}\n", i64);
t = string;
print("var: {}\n", t);
print("type_of(b): {}\n", type_of(b));
// ── 6. Generic dispatch via $T: Type ────────────────────
print("=== 6. generic dispatch ===\n");
print("describe(i64): {}\n", describe(i64));
print("describe(string): {}\n", describe(string));
print("describe(bool): {}\n", describe(bool));
print("describe(f64): {}\n", describe(f64));
// ── 7. identity(T, val) ─────────────────────────────────
print("=== 7. identity($T, val) ===\n");
print("identity(i64, 7): {}\n", identity(i64, 7));
print("identity(string, hi): {}\n", identity(string, "hi"));
print("identity(bool, true): {}\n", identity(bool, true));
// ── 8. Comptime-generated struct (Wrap($T)) ─────────────
print("=== 8. Wrap($T) ===\n");
w_int := Wrap(i64).{ v = 42 };
w_str := Wrap(string).{ v = "wrapped" };
print("Wrap(i64).v: {}\n", w_int.v);
print("Wrap(string).v: {}\n", w_str.v);
// ── 9. Reflection builtins on Types ─────────────────────
print("=== 9. reflection on Type ===\n");
print("size_of(i64): {}\n", size_of(i64));
print("size_of(*u8): {}\n", size_of(*u8));
print("align_of(f64): {}\n", align_of(f64));
print("field_count(Point): {}\n", field_count(Point));
print("type_eq(i64, i64): {}\n", type_eq(i64, i64));
print("type_eq(i64, string): {}\n", type_eq(i64, string));
// ── 10. Type pack (..$args) walking ─────────────────────
print("=== 10. ..$args walking ===\n");
print("type_list(): {}\n", type_list());
print("type_list(1): {}\n", type_list(42));
print("type_list(1, \"x\"): {}\n", type_list(42, "x"));
print("type_list(true, 3.14): {}\n", type_list(true, 3.14));
// ── 11. Type in struct field ────────────────────────────
print("=== 11. Type in struct field ===\n");
h := TypeHolder.{ t = i64 };
print("h.t == i64: {}\n", h.t == i64);
print("h.t == string: {}\n", h.t == string);
print("type_name(h.t): {}\n", type_name(h.t));
// ── 12. Compound type literals ──────────────────────────
print("=== 12. compound literals ===\n");
print("type_name(*Point): {}\n", type_name(*Point));
print("type_name([4]i32): {}\n", type_name([4]i32));
print("type_name([]bool): {}\n", type_name([]bool));
print("type_name(?f64): {}\n", type_name(?f64));
return 0;
}
// ** stdout **
// === 1. literal == ===
// i64 == i64: true
// i64 == string: false
// *u8 == *u8: true
// ?i64 == ?i64: true
// ?i64 == ?i32: false
// === 2. type_of(value) == T ===
// type_of(a) == i64: true
// type_of(b) == f64: true
// type_of(s) == string: true
// type_of(a) == f64: false
// === 3. Type variable storage ===
// t == f64: true
// t == string: false
// after reassign t == string: true
// t == bool: true
// === 4. type_name ===
// type_name(i64): i64
// type_name(*u8): *u8
// type_name(Point): Point
// type_name(Color): Color
// type_name(t): f64
// === 5. print Type values ===
// literal: i64
// var: string
// type_of(b): f64
// === 6. generic dispatch ===
// describe(i64): int64
// describe(string): text
// describe(bool): boolean
// describe(f64): other
// === 7. identity($T, val) ===
// identity(i64, 7): 7
// identity(string, hi): hi
// identity(bool, true): true
// === 8. Wrap($T) ===
// Wrap(i64).v: 42
// Wrap(string).v: wrapped
// === 9. reflection on Type ===
// size_of(i64): 8
// size_of(*u8): 8
// align_of(f64): 8
// field_count(Point): 2
// type_eq(i64, i64): true
// type_eq(i64, string): false
// === 10. ..$args walking ===
// type_list(): []
// type_list(1): [i64]
// type_list(1, "x"): [i64, string]
// type_list(true, 3.14): [bool, f64]
// === 11. Type in struct field ===
// h.t == i64: true
// h.t == string: false
// type_name(h.t): i64
// === 12. compound literals ===
// type_name(*Point): *Point
// type_name([4]i32): [4]i32
// type_name([]bool): []bool
// type_name(?f64): ?f64