Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
// Phase 0 baseline (PLAN-FFI.md step 0.4): focused FP-aggregate (HFA)
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// FFI test. All-float / all-double aggregates of ≤4 fields stay as
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// struct values in LLVM and pass through the float register file
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// (AAPCS64 v0..v3, SysV AMD64 xmm0..xmm7). Distinct from the int
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// register-coercion paths (i64 / [2 x i64]).
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//
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// FQuad — 16 B, four f32 (same slot as ffi-02's Vec4f)
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// DQuad — 32 B, four f64 (UIEdgeInsets-shape HFA — the
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// f32-vs-f64 landmine from this session)
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//
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// Already nominally covered by ffi-02's Vec4f, but pinning it as a
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// focused single-file test means a future ABI rule change that
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// breaks the FP path fails *this* test directly without a noisy
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// drag-in from the multi-shape baseline.
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#import "modules/std.sx";
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#import c {
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#source "1212-ffi-04-fp-struct.c";
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};
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FQuad :: struct { a: f32; b: f32; c: f32; d: f32; }
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DQuad :: struct { a: f64; b: f64; c: f64; d: f64; }
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ffi_fquad_make :: (a: f32, b: f32, c: f32, d: f32) -> FQuad #foreign;
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ffi_fquad_reverse :: (v: FQuad) -> FQuad #foreign;
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ffi_fquad_sum :: (v: FQuad) -> f32 #foreign;
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ffi_dquad_make :: (a: f64, b: f64, c: f64, d: f64) -> DQuad #foreign;
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ffi_dquad_reverse :: (v: DQuad) -> DQuad #foreign;
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ffi_dquad_sum :: (v: DQuad) -> f64 #foreign;
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main :: () -> i32 {
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// ── FQuad (16 B, 4×f32 HFA) ────────────────────────────────────
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f := ffi_fquad_make(1.0, 2.0, 3.0, 4.0);
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print("fquad make = ({}, {}, {}, {})\n", f.a, f.b, f.c, f.d);
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g := ffi_fquad_reverse(f);
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print("fquad rev = ({}, {}, {}, {})\n", g.a, g.b, g.c, g.d);
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print("fquad sum = {}\n", ffi_fquad_sum(f));
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// ── DQuad (32 B, 4×f64 HFA — UIEdgeInsets-shape) ──────────────
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d := ffi_dquad_make(1.5, 2.5, 3.5, 4.5);
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print("dquad make = ({}, {}, {}, {})\n", d.a, d.b, d.c, d.d);
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e := ffi_dquad_reverse(d);
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print("dquad rev = ({}, {}, {}, {})\n", e.a, e.b, e.c, e.d);
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print("dquad sum = {}\n", ffi_dquad_sum(d));
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0
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}
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