Introduce the welded comptime `compiler` library (`#library "compiler"` +
`abi(.zig) extern compiler`), per design/comptime-compiler-api.md, and unify
`callconv(...)` into the new `abi(...)` annotation.
abi(...) replaces callconv(...):
- New ABI enum { default, c, zig, pure }; `abi(.c|.zig|.pure)` parses in the
postfix slot before extern/export (and standalone). `kw_callconv` -> `kw_abi`.
- Migrated 52 sx files, the call-convention-mismatch diagnostic, and docs
(readme/specs) from `callconv(.c)` to `abi(.c)`.
Phase 1 — welded compiler library (parse -> registry -> validation -> bridge):
- `abi(.zig) extern compiler` parses on fn decls (carries abi/extern_lib) and
struct decls (StructDecl.abi/extern_lib).
- `#library "compiler"` is the comptime-only internal surface — never dlopen'd.
- src/ir/compiler_lib.zig: the binding registry (the safety boundary). `Field`
welded to StructInfo.Field with layout baked from the real Zig type
(@offsetOf/@sizeOf); `findType`/`findFn`. Welded structs are layout-validated
at registration (field set + total size) as a header checked against the impl.
- Host-call bridge: a `fn abi(.zig) extern compiler` dispatches under the
comptime interp to its registered Zig handler (intern/text_of round-trip),
never dlsym. IR Function.compiler_welded; validated in declareFunction.
- Comptime-only enforcement: a runtime call to a welded fn is a clean
build-gating error (emitCall), not an undefined-symbol link failure.
Phase 2.1 — byte-layout weld foundation:
- Decision: full byte-layout weld (sx struct laid out byte-identically to the
bound Zig type). Registered StructInfo (first non-natural / Zig-reordered
layout). `computeWeldPlan` — pure offset-ordered element plan + padding +
sx-field->LLVM-element remap; unit-tested. Emit/interp wiring is the next
sub-step (2.2+, see current/CHECKPOINT-COMPILER-API.md).
Examples: 0625/0626 (welded struct + fn round-trip), 1183/1184/1185
(layout-mismatch, unexported-fn, runtime-call diagnostics).
99 lines
4.0 KiB
Plaintext
99 lines
4.0 KiB
Plaintext
// Show something on screen — a UIWindow with a colored UIViewController root.
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//
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// Builds on 5.7's AppDelegate. Inside `didFinishLaunching`, we:
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// 1. [[UIWindow alloc] initWithFrame:CGRect]
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// 2. [[UIViewController alloc] init]; set view.backgroundColor
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// 3. window.rootViewController = vc
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// 4. [window makeKeyAndVisible]
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//
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// We hardcode the frame to 1024×1024 to avoid the struct-return ABI of
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// `[UIScreen mainScreen].bounds` for now — any frame bigger than the device
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// covers the screen, modulo safe-area insets.
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//
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// `g_window` is a module-level global so the window outlives the IMP scope
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// (no ARC; UIKit retains it as the key window anyway).
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#import "modules/std.sx";
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#import "modules/ffi/objc.sx";
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#framework "UIKit";
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UIApplicationMain :: (argc: i32, argv: *void, principal_class: *NSString, delegate_class: *NSString) -> i32 extern;
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g_window : *void = ---;
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// AppDelegate's `window` property. iOS queries this getter to discover the
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// app's key window; without it, the legacy code path creates its own empty
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// window and ignores anything we configure.
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window_getter :: (self: *void, _cmd: *void) -> *void abi(.c) {
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return g_window;
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}
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window_setter :: (self: *void, _cmd: *void, w: *void) abi(.c) {
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g_window = w;
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}
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did_finish_launching :: (self: *void, _cmd: *void, app: *void, opts: *void) -> u8 abi(.c) {
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UIWindow := objc_getClass("UIWindow".ptr);
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UIViewController := objc_getClass("UIViewController".ptr);
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UIColor := objc_getClass("UIColor".ptr);
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sel_alloc := sel_registerName("alloc".ptr);
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sel_init := sel_registerName("init".ptr);
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sel_init_with_scene := sel_registerName("initWithWindowScene:".ptr);
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sel_view := sel_registerName("view".ptr);
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sel_system_blue := sel_registerName("systemBlueColor".ptr);
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sel_set_bg := sel_registerName("setBackgroundColor:".ptr);
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sel_set_root_vc := sel_registerName("setRootViewController:".ptr);
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sel_make_key_visible := sel_registerName("makeKeyAndVisible".ptr);
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sel_connected_scenes := sel_registerName("connectedScenes".ptr);
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sel_any_object := sel_registerName("anyObject".ptr);
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msg_o : (*void, *void) -> *void abi(.c) = xx objc_msgSend;
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msg_v : (*void, *void) -> void abi(.c) = xx objc_msgSend;
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msg_oo : (*void, *void, *void) -> void abi(.c) = xx objc_msgSend;
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msg_ooo : (*void, *void, *void) -> *void abi(.c) = xx objc_msgSend;
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// Modern iOS path: get the connected windowScene, then construct the
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// window via initWithWindowScene: so UIKit auto-sizes it and attaches
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// it to the display in one step.
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scenes := msg_o(app, sel_connected_scenes);
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scene := msg_o(scenes, sel_any_object);
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if scene == xx 0 { NSLog(xx "[sx] scene NULL\n"); return 1; }
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NSLog(xx "[sx] scene: ok\n");
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win_raw := msg_o(UIWindow, sel_alloc);
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g_window = msg_ooo(win_raw, sel_init_with_scene, scene);
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NSLog(xx "[sx] window: ok\n");
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vc_raw := msg_o(UIViewController, sel_alloc);
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vc := msg_o(vc_raw, sel_init);
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msg_oo(g_window, sel_set_root_vc, vc);
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blue := msg_o(UIColor, sel_system_blue);
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view := msg_o(vc, sel_view);
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msg_oo(view, sel_set_bg, blue);
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msg_oo(g_window, sel_set_bg, blue);
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msg_v(g_window, sel_make_key_visible);
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NSLog(xx "[sx] makeKeyAndVisible done\n");
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return 1;
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}
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main :: () -> i32 {
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UIResponder := objc_getClass("UIResponder".ptr);
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SxAppDelegate := objc_allocateClassPair(UIResponder, "SxAppDelegate".ptr, 0);
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class_addMethod(SxAppDelegate,
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sel_registerName("application:didFinishLaunchingWithOptions:".ptr),
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xx did_finish_launching, "c@:@@".ptr);
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class_addMethod(SxAppDelegate,
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sel_registerName("window".ptr),
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xx window_getter, "@@:".ptr);
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class_addMethod(SxAppDelegate,
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sel_registerName("setWindow:".ptr),
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xx window_setter, "v@:@".ptr);
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objc_registerClassPair(SxAppDelegate);
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return UIApplicationMain(0, xx 0, xx 0, xx "SxAppDelegate");
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}
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