allocators/fs/process/socket/log/trace/test move under modules/std/ (allocators.sx becomes std/mem.sx; the Allocator protocol moves into the std.sx prelude, impls stay in mem.sx). New std/xml.sx holds xml_escape as xml.escape. std.sx gains the carried namespace tail — flat-importing std.sx now also provides mem./xml./log. — with the remaining modules (fs/process/socket/json/cli/hash/test) deferred from the tail until the global last-wins maps are fully own-wins (pulling them into every closure collides bare names corpus-wide; they stay direct imports: modules/std/fs.sx etc.). log.sx's internal emit renamed log_emit (it clobbered consumer fns named emit program-wide). bundle.sx uses xml.escape via the carried alias. Consumer import paths swept mechanically; .ir snapshots recaptured for the larger std closure. m3te + game build unchanged.
16 lines
575 B
Plaintext
16 lines
575 B
Plaintext
// `process.exit` (ERR step E4.1): immediate process termination with an exit
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// code. No `defer` / `onfail` cleanup runs and no error-trace frames are pushed
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// — it's POSIX `_exit(2)`. Here a runtime call exits 42; the line after never
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// runs. (sx `print` writes unbuffered via `write(2)`, so the "starting" line
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// still appears despite `_exit` skipping the stdio flush.) Expected exit: 42.
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#import "modules/std.sx";
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proc :: #import "modules/std/process.sx";
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main :: () -> s32 {
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print("starting\n");
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proc.exit(42);
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print("unreachable\n");
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return 0;
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}
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