- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
20 lines
424 B
Plaintext
20 lines
424 B
Plaintext
#import "modules/ffi/raylib.sx";
|
|
|
|
main :: () {
|
|
InitWindow(800, 600, "sx - Triangle");
|
|
|
|
while !WindowShouldClose() {
|
|
BeginDrawing();
|
|
ClearBackground(Color.{50, 50, 50, 255});
|
|
|
|
v1 := Vector2.{400.0, 100.0};
|
|
v2 := Vector2.{200.0, 500.0};
|
|
v3 := Vector2.{600.0, 500.0};
|
|
DrawTriangle(v1, v2, v3, Color.{230, 41, 55, 255});
|
|
|
|
EndDrawing();
|
|
}
|
|
|
|
CloseWindow();
|
|
}
|