Files
sx/examples/0124-types-array-of-structs.sx
agra 12bf61a9fc std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
  wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
  and imports objc; '#framework "UIKit"' cannot live in a file imported on
  macOS targets (unconditional link directive, UIKit is iOS-only), so the
  three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
  un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
  msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
  everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
  to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
  root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
  platform/bundle.sx, fixtures).
2026-06-11 08:37:22 +03:00

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#import "modules/std.sx";
#import "modules/math";
#import "modules/build.sx";
#import "modules/std/test.sx";
pkg :: #import "tests/fixtures/testpkg";
Point :: struct { x, y: s32; }
main :: () {
// ========================================================
// 18. ARRAYS OF USER-DEFINED TYPES
// ========================================================
print("=== 18. Array of Structs ===\n");
{
spts : [2]Point = .[Point.{1, 2}, Point.{3, 4}];
spt2 := spts[1];
print("arr-struct-x: {}\n", spt2.x);
for spts (it) {
print("for-struct: {}\n", it);
}
}
}