Fix several race conditions in the iOS interactive dismiss flow: - Don't skip keyboard close notifications during pan tracking, which left Dart unaware the keyboard was dismissed - Guard resignFirstResponder with generation check so reopened keyboards aren't killed by stale dismiss completions - Block pan tracking from starting during an in-flight dismiss animation - Always reset keyboard view bounds when the keyboard opens, not just when the dismiss animator is still running - Handle duration=0 keyboard notifications by snapping immediately - Gate adaptive learning debug output behind kDebugMode Rewrite the example as a chat UI demonstrating ListenableBuilder, scroll freeze during interactive dismiss, and proper bottom inset handling with max(keyboardHeight, safeBottom). Modernize example Android project from v1 to v2 embedding with current AGP/Gradle versions.
11 lines
224 B
XML
11 lines
224 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "group:Runner.xcodeproj">
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</FileRef>
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<FileRef
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location = "group:Pods/Pods.xcodeproj">
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</FileRef>
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</Workspace>
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