This commit is contained in:
agra
2026-03-03 13:25:25 +02:00
parent 6ffe22acb0
commit 343ea4bf08
9 changed files with 736 additions and 169 deletions

22
build.sx Normal file
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@@ -0,0 +1,22 @@
#import "modules/compiler.sx";
configure_build :: () {
opts := build_options();
inline if OS == {
case .wasm: {
output := if POINTER_SIZE == 4
then "sx-out/wasm32/index.html"
else "sx-out/wasm64/index.html";
opts.set_output_path(output);
opts.set_wasm_shell("shell.html");
opts.add_link_flag("-sUSE_SDL=3");
opts.add_link_flag("-sMAX_WEBGL_VERSION=2");
opts.add_link_flag("-sFULL_ES3=1");
opts.add_link_flag("--preload-file assets");
opts.add_link_flag("-sALLOW_MEMORY_GROWTH=1");
}
case .macos: {
opts.set_output_path("main");
}
}
}

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76
main.sx
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@@ -1,40 +1,24 @@
#import "modules/std.sx";
#import "build.sx";
#import "modules/compiler.sx";
#import "modules/sdl3.sx";
#import "modules/opengl.sx";
#import "modules/math";
#import "modules/stb.sx";
#import "modules/stb_truetype.sx";
#import "modules/wasm.sx";
#import "ui";
configure_build :: () {
opts := build_options();
inline if OS == {
case .wasm: {
opts.set_output_path(if POINTER_SIZE == 4 then "sx-out/wasm32/index.html" else "sx-out/wasm32/index.html");
opts.add_link_flag("-sUSE_SDL=3");
opts.add_link_flag("-sMAX_WEBGL_VERSION=2");
opts.add_link_flag("-sFULL_ES3=1");
opts.add_link_flag("--preload-file assets");
opts.add_link_flag("-sALLOW_MEMORY_GROWTH=1");
}
case .macos: {
opts.set_output_path("sx-out/macos/game");
}
}
}
#run configure_build();
libc :: #library "c";
emscripten_set_main_loop :: (func: *void, fps: s32, sim_infinite: s32) #foreign libc;
WIDTH :f32: 800;
HEIGHT :f32: 600;
// --- Frame state (globals for emscripten callback) ---
g_window : *void = ---;
g_pipeline : *UIPipeline = ---;
g_running : bool = true;
g_width : s32 = 800; // logical window size
g_height : s32 = 600;
g_pixel_w : s32 = 800; // physical pixel size
g_pixel_h : s32 = 600;
load_texture :: (path: [:0]u8) -> u32 {
w : s32 = 0;
@@ -141,13 +125,13 @@ run_ui_tests :: (pipeline: *UIPipeline) {
// Render after tests and save snapshot to see scrolled state
glClear(GL_COLOR_BUFFER_BIT);
pipeline.tick();
save_snapshot("goldens/test_after_drag.png", xx WIDTH, xx HEIGHT);
save_snapshot("goldens/test_after_drag.png", g_pixel_w, g_pixel_h);
}
// One frame of the main loop — called repeatedly by emscripten or desktop while-loop
frame :: () {
sdl_event : SDL_Event = .none;
while SDL_PollEvent(sdl_event) {
while SDL_PollEvent(@sdl_event) {
print("SDL event: {}\n", sdl_event.tag);
if sdl_event == {
@@ -155,17 +139,24 @@ frame :: () {
case .key_up: (e) {
if e.key == { case .escape: { g_running = false; } }
}
case .window_resized: (data) {
g_width = data.data1;
g_height = data.data2;
SDL_GetWindowSizeInPixels(g_window, @g_pixel_w, @g_pixel_h);
g_pipeline.resize(xx g_width, xx g_height);
}
}
ui_event := translate_sdl_event(@sdl_event);
if ui_event != .none {
print(" ui event dispatched\n");
g_pipeline.*.dispatch_event(@ui_event);
g_pipeline.dispatch_event(@ui_event);
} else {
print(" -> .none\n");
}
}
glViewport(0, 0, g_pixel_w, g_pixel_h);
glClearColor(0.12, 0.12, 0.15, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
@@ -189,17 +180,42 @@ main :: () -> void {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
window := SDL_CreateWindow("SX UI Demo", xx WIDTH, xx HEIGHT, SDL_WINDOW_OPENGL);
// Auto-size: on desktop use 75% of usable display, on WASM SDL picks up canvas size
init_w : s32 = 800;
init_h : s32 = 600;
inline if OS == .wasm {
init_w = emscripten_run_script_int("window.innerWidth");
init_h = emscripten_run_script_int("window.innerHeight");
} else {
display_id := SDL_GetPrimaryDisplay();
bounds : SDL_Rect = ---;
if SDL_GetDisplayUsableBounds(display_id, @bounds) {
init_w = bounds.w * 3 / 4;
init_h = bounds.h * 3 / 4;
}
}
window := SDL_CreateWindow("SX UI Demo", init_w, init_h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
gl_ctx := SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_ctx);
SDL_GL_SetSwapInterval(1);
load_gl(xx SDL_GL_GetProcAddress);
// Query actual window size (may differ from requested, especially on WASM)
SDL_GetWindowSize(window, @g_width, @g_height);
SDL_GetWindowSizeInPixels(window, @g_pixel_w, @g_pixel_h);
width_f : f32 = xx g_width;
height_f : f32 = xx g_height;
dpi_scale : f32 = if width_f > 0.0 then xx g_pixel_w / width_f else 1.0;
// Set viewport to physical pixel dimensions
glViewport(0, 0, g_pixel_w, g_pixel_h);
// --- Build UI ---
pipeline : UIPipeline = ---;
pipeline.init(WIDTH, HEIGHT);
pipeline.init_font("assets/fonts/default.ttf", 32.0);
pipeline.init(width_f, height_f);
pipeline.init_font("assets/fonts/default.ttf", 32.0, dpi_scale);
scroll_content := VStack.{ spacing = 10.0, alignment = .center } {
self.add(
@@ -220,7 +236,7 @@ main :: () -> void {
});
self.add(
RectView.{ color = COLOR_DARK_GRAY, preferred_height = 60.0 }
|> padding(EdgeInsets.symmetric(16.0, 8.0))
|> padding(.symmetric(16.0, 8.0))
|> background(COLOR_BLUE, 8.0)
);
self.add(RectView.{ color = COLOR_ORANGE, preferred_height = 120.0, corner_radius = 12.0 });
@@ -243,6 +259,8 @@ main :: () -> void {
}
}
save_snapshot("goldens/last_frame.png", g_pixel_w, g_pixel_h);
SDL_GL_DestroyContext(gl_ctx);
SDL_DestroyWindow(window);
SDL_Quit();

54
shell.html Normal file
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@@ -0,0 +1,54 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
<title>sx</title>
<style>
*{margin:0;padding:0;box-sizing:border-box}
html,body{width:100%;height:100%;overflow:hidden;background:#1e1e24}
canvas{display:block;width:100vw;height:100vh;outline:none}
#overlay{position:fixed;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;background:#1e1e24;z-index:10;transition:opacity .4s}
#overlay.hidden{opacity:0;pointer-events:none}
#overlay .bar-track{width:min(280px,60vw);height:3px;background:#2a2a32;border-radius:2px;margin-top:18px}
#overlay .bar-fill{height:100%;width:0%;background:#7c7cff;border-radius:2px;transition:width .15s}
#overlay .status{color:#888;font:13px/1 -apple-system,system-ui,sans-serif;margin-top:10px;letter-spacing:.02em}
</style>
</head>
<body>
<div id="overlay">
<div class="bar-track"><div class="bar-fill" id="bar"></div></div>
<div class="status" id="status">Loading&hellip;</div>
</div>
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script>
var c=document.getElementById('canvas');
var dpr=window.devicePixelRatio||1;
c.width=window.innerWidth*dpr;
c.height=window.innerHeight*dpr;
var bar=document.getElementById('bar');
var status=document.getElementById('status');
var overlay=document.getElementById('overlay');
var Module={
canvas:c,
print:function(){console.log(Array.prototype.slice.call(arguments).join(' '))},
printErr:function(){console.warn(Array.prototype.slice.call(arguments).join(' '))},
setStatus:function(t){
if(!t){overlay.classList.add('hidden');return}
var m=t.match(/\((\d+(?:\.\d+)?)\/(\d+)\)/);
if(m){bar.style.width=(parseInt(m[1])/parseInt(m[2])*100)+'%';status.textContent='Loading\u2026'}
else{status.textContent=t}
},
totalDependencies:0,
monitorRunDependencies:function(left){
this.totalDependencies=Math.max(this.totalDependencies,left);
this.setStatus(left?'Loading... ('+( this.totalDependencies-left)+'/'+this.totalDependencies+')':'');
}
};
Module.setStatus('Loading\u2026');
window.onerror=function(){Module.setStatus('Error \u2014 see console');};
</script>
{{{ SCRIPT }}}
</body>
</html>

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@@ -1,95 +1,11 @@
#import "modules/std.sx";
#import "ui/types.sx";
#import "ui/glyph_cache.sx";
FIRST_CHAR :s32: 32;
NUM_CHARS :s32: 96;
ATLAS_W :s32: 512;
ATLAS_H :s32: 512;
// Global glyph cache pointer for views (Label, Button) to access
g_font : *GlyphCache = xx 0;
// Matches stbtt_bakedchar memory layout
BakedChar :: struct {
x0, y0, x1, y1: u16;
xoff, yoff, xadvance: f32;
}
// Matches stbtt_aligned_quad memory layout
AlignedQuad :: struct {
x0, y0, s0, t0: f32;
x1, y1, s1, t1: f32;
}
FontAtlas :: struct {
texture_id: u32;
font_size: f32;
char_data: [*]BakedChar;
bitmap: [*]u8;
ascent: f32;
descent: f32;
line_height: f32;
// Bake font glyphs into a bitmap. Call upload_texture() after GL is ready.
init :: (self: *FontAtlas, path: [:0]u8, size: f32) {
file_size : s32 = 0;
font_data := read_file_bytes(path, @file_size);
if xx font_data == 0 {
out("Failed to load font: ");
out(path);
out("\n");
return;
}
self.font_size = size;
// Allocate baked char data (96 entries for ASCII 32..127)
self.char_data = xx context.allocator.alloc(xx NUM_CHARS * size_of(BakedChar));
// Bake font bitmap (512x512 single-channel alpha)
bitmap_size : s64 = xx ATLAS_W * xx ATLAS_H;
self.bitmap = xx context.allocator.alloc(bitmap_size);
stbtt_BakeFontBitmap(font_data, 0, size, self.bitmap, ATLAS_W, ATLAS_H, FIRST_CHAR, NUM_CHARS, xx self.char_data);
// Get font vertical metrics
fontinfo : [256]u8 = ---;
stbtt_InitFont(xx @fontinfo, font_data, 0);
ascent_i : s32 = 0;
descent_i : s32 = 0;
linegap_i : s32 = 0;
stbtt_GetFontVMetrics(xx @fontinfo, @ascent_i, @descent_i, @linegap_i);
scale := stbtt_ScaleForPixelHeight(xx @fontinfo, size);
self.ascent = xx ascent_i * scale;
self.descent = xx descent_i * scale;
self.line_height = self.ascent - self.descent + xx linegap_i * scale;
font_data_ptr : *void = xx font_data;
free(font_data_ptr);
out("Font loaded: ");
out(path);
out("\n");
}
measure_text :: (self: *FontAtlas, text: string, font_size: f32) -> Size {
if self.char_data == null { return Size.zero(); }
scale := font_size / self.font_size;
xpos : f32 = 0.0;
ypos : f32 = 0.0;
q : AlignedQuad = ---;
i : s64 = 0;
while i < text.len {
ch : s32 = xx text[i];
if ch >= FIRST_CHAR and ch < FIRST_CHAR + NUM_CHARS {
stbtt_GetBakedQuad(xx self.char_data, ATLAS_W, ATLAS_H, ch - FIRST_CHAR, @xpos, @ypos, xx @q, 1);
}
i += 1;
}
Size.{ width = xpos * scale, height = self.line_height * scale };
}
}
// Global font atlas pointer for views (Label, Button) to access
g_font : *FontAtlas = xx 0;
set_global_font :: (font: *FontAtlas) {
set_global_font :: (font: *GlyphCache) {
g_font = font;
}

532
ui/glyph_cache.sx Normal file
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@@ -0,0 +1,532 @@
#import "modules/std.sx";
#import "modules/opengl.sx";
#import "ui/types.sx";
// Cached glyph data with UV coordinates into the atlas texture
CachedGlyph :: struct {
uv_x: f32;
uv_y: f32;
uv_w: f32;
uv_h: f32;
width: f32;
height: f32;
offset_x: f32;
offset_y: f32;
advance: f32;
}
// Cache entry: key + glyph data
GlyphEntry :: struct {
key: u32;
glyph: CachedGlyph;
}
// Quantize font size to half-point increments to limit cache entries.
// e.g., 13.0 -> 26, 13.5 -> 27, 14.0 -> 28
quantize_size :: (font_size: f32) -> u16 {
xx (font_size * 2.0 + 0.5);
}
dequantize_size :: (q: u16) -> f32 {
xx q / 2.0;
}
// Pack (glyph_index, size_quantized) into a single u32 for fast comparison
make_glyph_key :: (glyph_index: u16, size_quantized: u16) -> u32 {
(xx glyph_index << 16) | xx size_quantized;
}
// Shaped glyph — output of text shaping (positioned glyph with index)
ShapedGlyph :: struct {
glyph_index: u16;
x: f32; // horizontal position (logical units, cumulative)
y: f32; // vertical offset (logical units)
advance: f32; // advance width (logical units)
}
is_ascii :: (text: string) -> bool {
i : s64 = 0;
while i < text.len {
if text[i] >= 128 { return false; }
i += 1;
}
true;
}
// kbts constants (C enum values)
KBTS_DIRECTION_DONT_KNOW :u32: 0;
KBTS_LANGUAGE_DONT_KNOW :u32: 0;
KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX :u32: 0;
// SX structs matching kbts C struct layouts (64-bit).
// We define these in SX to access fields directly, casting from opaque C pointers.
KbtsGlyphIterator :: struct {
glyph_storage: *void;
current_glyph: *void;
last_advance_x: s32;
x: s32;
y: s32;
}
KbtsRun :: struct {
font: *void;
script: u32;
paragraph_direction: u32;
direction: u32;
flags: u32;
glyphs: KbtsGlyphIterator;
}
KbtsGlyph :: struct {
prev: *void;
next: *void;
codepoint: u32;
id: u16;
uid: u16;
user_id_or_codepoint_index: s32;
offset_x: s32;
offset_y: s32;
advance_x: s32;
advance_y: s32;
}
// kbts_font_info2 base (simplified — we only need the Size field for dispatch)
KBTS_FONT_INFO_STRING_ID_COUNT :s32: 7;
KbtsFontInfo2 :: struct {
size: u32;
strings: [7]*void; // char* array
string_lengths: [7]u16;
style_flags: u32;
weight: u32;
width: u32;
}
KbtsFontInfo2_1 :: struct {
base: KbtsFontInfo2;
units_per_em: u16;
x_min: s16;
y_min: s16;
x_max: s16;
y_max: s16;
ascent: s16;
descent: s16;
line_gap: s16;
}
GLYPH_ATLAS_W :s32: 1024;
GLYPH_ATLAS_H :s32: 1024;
FONTINFO_SIZE :s64: 256;
PackResult :: struct {
x, y: s32;
}
// Dynamic glyph cache with on-demand rasterization and texture atlas packing.
GlyphCache :: struct {
// Font data
font_info: *void; // heap-allocated stbtt_fontinfo (256 bytes)
font_data: *void; // raw TTF file bytes (kept alive for stbtt)
// Atlas texture (GPU)
texture_id: u32;
atlas_width: s32;
atlas_height: s32;
// Atlas bitmap (CPU-side for updates)
bitmap: [*]u8;
// Shelf packer state
shelf_y: s32;
shelf_height: s32;
cursor_x: s32;
padding: s32;
// Glyph lookup cache (flat list, linear scan)
entries: List(GlyphEntry);
// Dirty tracking for texture upload
dirty: bool;
// Font vertical metrics (at reference size 1.0 — scale by font_size)
ascent: f32;
descent: f32;
line_gap: f32;
// HiDPI: physical pixels per logical pixel (e.g. 2.0 on Retina)
dpi_scale: f32;
inv_dpi: f32;
// Text shaping (kb_text_shape)
shape_ctx: *void;
shape_font: *void;
units_per_em: u16;
font_data_size: s32;
shaped_buf: List(ShapedGlyph);
init :: (self: *GlyphCache, path: [:0]u8, default_size: f32) {
// Zero out the entire struct first (parent may be uninitialized with = ---)
memset(self, 0, size_of(GlyphCache));
// Load font file
file_size : s32 = 0;
font_data := read_file_bytes(path, @file_size);
if xx font_data == 0 {
out("Failed to load font: ");
out(path);
out("\n");
return;
}
self.font_data = xx font_data;
self.font_data_size = file_size;
// Init stbtt_fontinfo
self.font_info = context.allocator.alloc(FONTINFO_SIZE);
memset(self.font_info, 0, FONTINFO_SIZE);
stbtt_InitFont(self.font_info, font_data, 0);
// Get font vertical metrics (in unscaled font units)
ascent_i : s32 = 0;
descent_i : s32 = 0;
linegap_i : s32 = 0;
stbtt_GetFontVMetrics(self.font_info, @ascent_i, @descent_i, @linegap_i);
// Store unscaled metrics — we'll scale per font_size in measure_text
self.ascent = xx ascent_i;
self.descent = xx descent_i;
self.line_gap = xx linegap_i;
// Init text shaping context
self.shape_ctx = xx kbts_CreateShapeContext(xx 0, xx 0);
if xx self.shape_ctx != 0 {
self.shape_font = xx kbts_ShapePushFontFromMemory(xx self.shape_ctx, self.font_data, file_size, 0);
// Get font metrics (units_per_em) from kbts
kb_info : KbtsFontInfo2_1 = ---;
memset(@kb_info, 0, size_of(KbtsFontInfo2_1));
kb_info.base.size = xx size_of(KbtsFontInfo2_1);
kbts_GetFontInfo2(xx self.shape_font, xx @kb_info);
self.units_per_em = kb_info.units_per_em;
}
// Allocate atlas bitmap
self.atlas_width = GLYPH_ATLAS_W;
self.atlas_height = GLYPH_ATLAS_H;
bitmap_size : s64 = xx self.atlas_width * xx self.atlas_height;
self.bitmap = xx context.allocator.alloc(bitmap_size);
memset(self.bitmap, 0, bitmap_size);
// Shelf packer init
self.shelf_y = 0;
self.shelf_height = 0;
self.cursor_x = 0;
self.padding = 1;
self.dirty = false;
self.dpi_scale = 1.0;
self.inv_dpi = 1.0;
// Create OpenGL texture
glGenTextures(1, @self.texture_id);
glBindTexture(GL_TEXTURE_2D, self.texture_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, self.atlas_width, self.atlas_height, 0, GL_RED, GL_UNSIGNED_BYTE, self.bitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, xx GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, xx GL_CLAMP_TO_EDGE);
out("GlyphCache initialized: ");
out(path);
out("\n");
}
// Look up or rasterize a glyph, returning a pointer to its cached entry.
// Returns null for glyphs with no outline AND zero advance (shouldn't happen for valid chars).
get_or_rasterize :: (self: *GlyphCache, glyph_index: u16, font_size: f32) -> *CachedGlyph {
size_q := quantize_size(font_size);
key := make_glyph_key(glyph_index, size_q);
// Cache lookup (linear scan)
i : s64 = 0;
while i < self.entries.len {
if self.entries.items[i].key == key {
return @self.entries.items[i].glyph;
}
i += 1;
}
// Cache miss — rasterize
actual_size := dequantize_size(size_q);
scale := stbtt_ScaleForPixelHeight(self.font_info, actual_size);
// Get glyph bounding box
x0 : s32 = 0;
y0 : s32 = 0;
x1 : s32 = 0;
y1 : s32 = 0;
stbtt_GetGlyphBitmapBox(self.font_info, xx glyph_index, scale, scale, @x0, @y0, @x1, @y1);
glyph_w := if x1 > x0 then x1 - x0 else 0;
glyph_h := if y1 > y0 then y1 - y0 else 0;
// Get horizontal metrics
advance_i : s32 = 0;
lsb_i : s32 = 0;
stbtt_GetGlyphHMetrics(self.font_info, xx glyph_index, @advance_i, @lsb_i);
advance : f32 = xx advance_i * scale;
// Zero-size glyph (e.g. space) — cache with advance only
if glyph_w == 0 or glyph_h == 0 {
entry := GlyphEntry.{
key = key,
glyph = CachedGlyph.{
uv_x = 0.0, uv_y = 0.0, uv_w = 0.0, uv_h = 0.0,
width = 0.0, height = 0.0,
offset_x = xx x0, offset_y = xx y0,
advance = advance
}
};
self.entries.append(entry);
return @self.entries.items[self.entries.len - 1].glyph;
}
// Pack into atlas
pack := self.try_pack(glyph_w, glyph_h);
if pack.x < 0 {
// Atlas full — grow and retry
self.grow();
return self.get_or_rasterize(glyph_index, font_size);
}
// Rasterize directly into atlas bitmap
dest_offset : s64 = xx pack.y * xx self.atlas_width + xx pack.x;
stbtt_MakeGlyphBitmap(
self.font_info,
@self.bitmap[dest_offset],
glyph_w, glyph_h,
self.atlas_width,
scale, scale,
xx glyph_index
);
self.dirty = true;
// Compute normalized UV coordinates
atlas_wf : f32 = xx self.atlas_width;
atlas_hf : f32 = xx self.atlas_height;
entry := GlyphEntry.{
key = key,
glyph = CachedGlyph.{
uv_x = xx pack.x / atlas_wf,
uv_y = xx pack.y / atlas_hf,
uv_w = xx glyph_w / atlas_wf,
uv_h = xx glyph_h / atlas_hf,
width = xx glyph_w,
height = xx glyph_h,
offset_x = xx x0,
offset_y = xx y0,
advance = advance
}
};
self.entries.append(entry);
return @self.entries.items[self.entries.len - 1].glyph;
}
// Upload dirty atlas to GPU
flush :: (self: *GlyphCache) {
if self.dirty == false { return; }
glBindTexture(GL_TEXTURE_2D, self.texture_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, self.atlas_width, self.atlas_height, GL_RED, GL_UNSIGNED_BYTE, self.bitmap);
self.dirty = false;
}
// Shelf-based rectangle packer.
// Returns PackResult with x >= 0 on success, x = -1 if no space.
try_pack :: (self: *GlyphCache, w: s32, h: s32) -> PackResult {
padded_w := w + self.padding;
padded_h := h + self.padding;
// Try fitting on the current shelf
eff_h := if self.shelf_height > padded_h then self.shelf_height else padded_h;
if self.cursor_x + padded_w <= self.atlas_width and self.shelf_y + eff_h <= self.atlas_height {
result := PackResult.{ x = self.cursor_x, y = self.shelf_y };
self.cursor_x += padded_w;
if padded_h > self.shelf_height {
self.shelf_height = padded_h;
}
return result;
}
// Start a new shelf
new_shelf_y := self.shelf_y + self.shelf_height;
if new_shelf_y + padded_h <= self.atlas_height and padded_w <= self.atlas_width {
self.shelf_y = new_shelf_y;
self.shelf_height = padded_h;
self.cursor_x = padded_w;
return PackResult.{ x = 0, y = new_shelf_y };
}
// No space
PackResult.{ x = 0 - 1, y = 0 - 1 };
}
// Grow the atlas by doubling dimensions
grow :: (self: *GlyphCache) {
new_w := self.atlas_width * 2;
new_h := self.atlas_height * 2;
new_size : s64 = xx new_w * xx new_h;
new_bitmap : [*]u8 = xx context.allocator.alloc(new_size);
memset(new_bitmap, 0, new_size);
// Copy old rows into new bitmap
y : s32 = 0;
while y < self.atlas_height {
old_off : s64 = xx y * xx self.atlas_width;
new_off : s64 = xx y * xx new_w;
memcpy(@new_bitmap[new_off], @self.bitmap[old_off], xx self.atlas_width);
y += 1;
}
context.allocator.dealloc(self.bitmap);
self.bitmap = new_bitmap;
self.atlas_width = new_w;
self.atlas_height = new_h;
// Recreate GL texture
glDeleteTextures(1, @self.texture_id);
glGenTextures(1, @self.texture_id);
glBindTexture(GL_TEXTURE_2D, self.texture_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, new_w, new_h, 0, GL_RED, GL_UNSIGNED_BYTE, new_bitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, xx GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, xx GL_CLAMP_TO_EDGE);
// Recompute UV coordinates for all cached glyphs
atlas_wf : f32 = xx new_w;
atlas_hf : f32 = xx new_h;
i : s64 = 0;
while i < self.entries.len {
g := @self.entries.items[i].glyph;
if g.width > 0.0 {
g.uv_x = g.uv_x / 2.0;
g.uv_y = g.uv_y / 2.0;
g.uv_w = g.width / atlas_wf;
g.uv_h = g.height / atlas_hf;
}
i += 1;
}
self.dirty = false;
out("GlyphCache atlas grown\n");
}
set_dpi_scale :: (self: *GlyphCache, scale: f32) {
self.dpi_scale = scale;
self.inv_dpi = 1.0 / scale;
}
// Get the scale factor for a logical font size
scale_for_size :: (self: *GlyphCache, font_size: f32) -> f32 {
stbtt_ScaleForPixelHeight(self.font_info, font_size);
}
// Get scaled ascent for a logical font size
get_ascent :: (self: *GlyphCache, font_size: f32) -> f32 {
self.ascent * self.scale_for_size(font_size);
}
// Get scaled line height for a logical font size
get_line_height :: (self: *GlyphCache, font_size: f32) -> f32 {
s := self.scale_for_size(font_size);
(self.ascent - self.descent + self.line_gap) * s;
}
// Shape text into positioned glyphs.
// Uses ASCII fast-path (stbtt byte-by-byte) for pure ASCII,
// full kb_text_shape pipeline for Unicode/complex scripts.
// Results stored in self.shaped_buf (reused across calls).
shape_text :: (self: *GlyphCache, text: string, font_size: f32) {
self.shaped_buf.len = 0;
if text.len == 0 { return; }
if is_ascii(text) {
self.shape_ascii(text, font_size);
} else {
self.shape_with_kb(text, font_size);
}
}
shape_ascii :: (self: *GlyphCache, text: string, font_size: f32) {
scale := stbtt_ScaleForPixelHeight(self.font_info, font_size);
total : f32 = 0.0;
i : s64 = 0;
while i < text.len {
ch : s32 = xx text[i];
glyph_index : u16 = xx stbtt_FindGlyphIndex(self.font_info, ch);
advance_i : s32 = 0;
lsb_i : s32 = 0;
stbtt_GetGlyphHMetrics(self.font_info, xx glyph_index, @advance_i, @lsb_i);
adv : f32 = xx advance_i * scale;
self.shaped_buf.append(ShapedGlyph.{
glyph_index = glyph_index,
x = total,
y = 0.0,
advance = adv
});
total += adv;
i += 1;
}
}
shape_with_kb :: (self: *GlyphCache, text: string, font_size: f32) {
if xx self.shape_ctx == 0 {
self.shape_ascii(text, font_size);
return;
}
scale : f32 = font_size / xx self.units_per_em;
total : f32 = 0.0;
kbts_ShapeBegin(xx self.shape_ctx, KBTS_DIRECTION_DONT_KNOW, KBTS_LANGUAGE_DONT_KNOW);
kbts_ShapeUtf8(xx self.shape_ctx, xx text.ptr, xx text.len, KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX);
kbts_ShapeEnd(xx self.shape_ctx);
run : KbtsRun = ---;
while kbts_ShapeRun(xx self.shape_ctx, xx @run) != 0 {
glyph_ptr : *KbtsGlyph = xx 0;
while kbts_GlyphIteratorNext(xx @run.glyphs, xx @glyph_ptr) != 0 {
if xx glyph_ptr == 0 { continue; }
gx := total + xx glyph_ptr.offset_x * scale;
gy : f32 = xx glyph_ptr.offset_y * scale;
adv : f32 = xx glyph_ptr.advance_x * scale;
self.shaped_buf.append(ShapedGlyph.{
glyph_index = glyph_ptr.id,
x = gx,
y = gy,
advance = adv
});
total += adv;
}
}
}
// Measure text at a logical font size using text shaping.
// Rasterizes at physical resolution (font_size * dpi_scale), returns logical dimensions.
measure_text :: (self: *GlyphCache, text: string, font_size: f32) -> Size {
self.shape_text(text, font_size);
width : f32 = 0.0;
i : s64 = 0;
while i < self.shaped_buf.len {
width += self.shaped_buf.items[i].advance;
i += 1;
}
Size.{ width = width, height = self.get_line_height(font_size) };
}
}

View File

@@ -9,7 +9,7 @@
UIPipeline :: struct {
renderer: UIRenderer;
render_tree: RenderTree;
font: FontAtlas;
font: GlyphCache;
screen_width: f32;
screen_height: f32;
root: ViewChild;
@@ -23,9 +23,10 @@ UIPipeline :: struct {
self.has_root = false;
}
init_font :: (self: *UIPipeline, path: [:0]u8, size: f32) {
init_font :: (self: *UIPipeline, path: [:0]u8, size: f32, dpi_scale: f32) {
self.font.init(path, size);
upload_font_texture(@self.font);
self.font.set_dpi_scale(dpi_scale);
self.renderer.dpi_scale = dpi_scale;
set_global_font(@self.font);
}
@@ -58,7 +59,6 @@ UIPipeline :: struct {
origin = Point.zero(),
size = root_size
};
print("tick: computed_frame=({},{},{},{})\n", self.root.computed_frame.origin.x, self.root.computed_frame.origin.y, self.root.computed_frame.size.width, self.root.computed_frame.size.height);
self.root.view.layout(self.root.computed_frame);
// Render to tree

View File

@@ -4,6 +4,8 @@
#import "modules/math";
#import "ui/types.sx";
#import "ui/render.sx";
#import "ui/glyph_cache.sx";
#import "ui/font.sx";
// Vertex: pos(2) + uv(2) + color(4) + params(4) = 12 floats
UI_VERTEX_FLOATS :s64: 12;
@@ -20,6 +22,7 @@ UIRenderer :: struct {
vertex_count: s64;
screen_width: f32;
screen_height: f32;
dpi_scale: f32;
white_texture: u32;
current_texture: u32;
@@ -61,6 +64,8 @@ UIRenderer :: struct {
glBindVertexArray(0);
self.dpi_scale = 1.0;
// 1x1 white texture for solid rects
self.white_texture = create_white_texture();
}
@@ -137,7 +142,7 @@ UIRenderer :: struct {
self.push_quad(node.frame, node.fill_color, node.corner_radius, node.stroke_width);
}
case .text: {
if xx g_font != 0 and g_font.char_data != null {
if xx g_font != 0 {
self.render_text(node);
}
}
@@ -149,11 +154,12 @@ UIRenderer :: struct {
case .clip_push: {
self.flush();
glEnable(GL_SCISSOR_TEST);
dpi := self.dpi_scale;
glScissor(
xx node.frame.origin.x,
xx (self.screen_height - node.frame.origin.y - node.frame.size.height),
xx node.frame.size.width,
xx node.frame.size.height
xx (node.frame.origin.x * dpi),
xx ((self.screen_height - node.frame.origin.y - node.frame.size.height) * dpi),
xx (node.frame.size.width * dpi),
xx (node.frame.size.height * dpi)
);
}
case .clip_pop: {
@@ -195,8 +201,13 @@ UIRenderer :: struct {
render_text :: (self: *UIRenderer, node: RenderNode) {
font := g_font;
scale := node.font_size / font.font_size;
if xx font == 0 { return; }
// Shape text into positioned glyphs
font.shape_text(node.text, node.font_size);
// Flush any new glyphs to the atlas texture before rendering
font.flush();
self.bind_texture(font.texture_id);
r := node.text_color.rf();
@@ -204,56 +215,51 @@ UIRenderer :: struct {
b := node.text_color.bf();
a := node.text_color.af();
// stbtt_GetBakedQuad works at baked size; we scale output positions
xpos : f32 = 0.0;
ypos : f32 = 0.0;
q : AlignedQuad = ---;
ascent := font.get_ascent(node.font_size);
raster_size := node.font_size * font.dpi_scale;
inv_dpi := font.inv_dpi;
i : s64 = 0;
while i < node.text.len {
ch : s32 = xx node.text[i];
if ch >= FIRST_CHAR and ch < FIRST_CHAR + NUM_CHARS {
stbtt_GetBakedQuad(xx font.char_data, ATLAS_W, ATLAS_H, ch - FIRST_CHAR, @xpos, @ypos, xx @q, 1);
while i < font.shaped_buf.len {
shaped := font.shaped_buf.items[i];
cached := font.get_or_rasterize(shaped.glyph_index, raster_size);
// Scale and offset to frame position
// ypos=0 means baseline is at y=0; glyphs go above (negative yoff)
// Add ascent so top of text aligns with frame top
gx0 := node.frame.origin.x + q.x0 * scale;
gy0 := node.frame.origin.y + font.ascent * scale + q.y0 * scale;
gx1 := node.frame.origin.x + q.x1 * scale;
gy1 := node.frame.origin.y + font.ascent * scale + q.y1 * scale;
if xx cached != 0 {
if cached.width > 0.0 {
// Scale physical pixel dimensions back to logical units
gx0 := node.frame.origin.x + shaped.x + cached.offset_x * inv_dpi;
gy0 := node.frame.origin.y + ascent + shaped.y + cached.offset_y * inv_dpi;
gx1 := gx0 + cached.width * inv_dpi;
gy1 := gy0 + cached.height * inv_dpi;
if self.vertex_count + 6 > MAX_UI_VERTICES {
self.flush();
u0 := cached.uv_x;
v0 := cached.uv_y;
u1 := cached.uv_x + cached.uv_w;
v1 := cached.uv_y + cached.uv_h;
if self.vertex_count + 6 > MAX_UI_VERTICES {
self.flush();
}
// corner_radius = -1.0 signals "text mode" to the fragment shader
neg1 : f32 = 0.0 - 1.0;
self.write_vertex(gx0, gy0, u0, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy0, u1, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
self.write_vertex(gx0, gy1, u0, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy0, u1, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy1, u1, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
self.write_vertex(gx0, gy1, u0, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
}
// corner_radius = -1.0 signals "text mode" to the fragment shader
self.write_vertex(gx0, gy0, q.s0, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy0, q.s1, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
self.write_vertex(gx0, gy1, q.s0, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy0, q.s1, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
self.write_vertex(gx1, gy1, q.s1, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
self.write_vertex(gx0, gy1, q.s0, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
}
i += 1;
}
// Flush any glyphs rasterized during this text draw
font.flush();
self.bind_texture(self.white_texture);
}
}
// Upload font atlas bitmap as GL texture (called after GL init)
upload_font_texture :: (font: *FontAtlas) {
if font.bitmap == null { return; }
glGenTextures(1, @font.texture_id);
glBindTexture(GL_TEXTURE_2D, font.texture_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, ATLAS_W, ATLAS_H, 0, GL_RED, GL_UNSIGNED_BYTE, font.bitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
context.allocator.dealloc(font.bitmap);
font.bitmap = null;
}
create_white_texture :: () -> u32 {
tex : u32 = 0;
glGenTextures(1, @tex);
@@ -311,8 +317,10 @@ void main() {
vec2 rectSize = vParams.zw;
if (radius < 0.0) {
float textAlpha = texture(uTex, vUV).r;
FragColor = vec4(vColor.rgb, vColor.a * textAlpha);
float alpha = texture(uTex, vUV).r;
float ew = fwidth(alpha) * 0.7;
alpha = smoothstep(0.5 - ew, 0.5 + ew, alpha);
FragColor = vec4(vColor.rgb, vColor.a * pow(alpha, 0.9));
} else if (radius > 0.0 || border > 0.0) {
vec4 texColor = texture(uTex, vUV);
vec2 half_size = rectSize * 0.5;
@@ -381,8 +389,10 @@ void main() {
vec2 rectSize = vParams.zw;
if (radius < 0.0) {
float textAlpha = texture(uTex, vUV).r;
FragColor = vec4(vColor.rgb, vColor.a * textAlpha);
float alpha = texture(uTex, vUV).r;
float ew = fwidth(alpha) * 0.7;
alpha = smoothstep(0.5 - ew, 0.5 + ew, alpha);
FragColor = vec4(vColor.rgb, vColor.a * pow(alpha, 0.9));
} else if (radius > 0.0 || border > 0.0) {
vec4 texColor = texture(uTex, vUV);
vec2 half_size = rectSize * 0.5;

15
vendors/kb_text_shape/kbts_api.h vendored Normal file
View File

@@ -0,0 +1,15 @@
// Minimal API declarations for SX import.
// Only the functions/types we actually use — avoids parsing the full 30k-line header.
typedef struct kbts_shape_context kbts_shape_context;
typedef struct kbts_font kbts_font;
kbts_shape_context *kbts_CreateShapeContext(void *Allocator, void *AllocatorData);
void kbts_DestroyShapeContext(kbts_shape_context *Context);
kbts_font *kbts_ShapePushFontFromMemory(kbts_shape_context *Context, void *Memory, int Size, int FontIndex);
void kbts_GetFontInfo2(kbts_font *Font, void *Info);
void kbts_ShapeBegin(kbts_shape_context *Context, unsigned int ParagraphDirection, unsigned int Language);
void kbts_ShapeUtf8(kbts_shape_context *Context, const char *Utf8, int Length, unsigned int UserIdGenerationMode);
void kbts_ShapeEnd(kbts_shape_context *Context);
int kbts_ShapeRun(kbts_shape_context *Context, void *Run);
int kbts_GlyphIteratorNext(void *It, void **Glyph);