...
This commit is contained in:
92
ui/font.sx
92
ui/font.sx
@@ -1,95 +1,11 @@
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#import "modules/std.sx";
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#import "ui/types.sx";
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#import "ui/glyph_cache.sx";
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FIRST_CHAR :s32: 32;
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NUM_CHARS :s32: 96;
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ATLAS_W :s32: 512;
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ATLAS_H :s32: 512;
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// Global glyph cache pointer for views (Label, Button) to access
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g_font : *GlyphCache = xx 0;
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// Matches stbtt_bakedchar memory layout
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BakedChar :: struct {
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x0, y0, x1, y1: u16;
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xoff, yoff, xadvance: f32;
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}
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// Matches stbtt_aligned_quad memory layout
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AlignedQuad :: struct {
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x0, y0, s0, t0: f32;
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x1, y1, s1, t1: f32;
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}
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FontAtlas :: struct {
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texture_id: u32;
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font_size: f32;
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char_data: [*]BakedChar;
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bitmap: [*]u8;
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ascent: f32;
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descent: f32;
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line_height: f32;
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// Bake font glyphs into a bitmap. Call upload_texture() after GL is ready.
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init :: (self: *FontAtlas, path: [:0]u8, size: f32) {
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file_size : s32 = 0;
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font_data := read_file_bytes(path, @file_size);
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if xx font_data == 0 {
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out("Failed to load font: ");
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out(path);
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out("\n");
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return;
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}
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self.font_size = size;
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// Allocate baked char data (96 entries for ASCII 32..127)
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self.char_data = xx context.allocator.alloc(xx NUM_CHARS * size_of(BakedChar));
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// Bake font bitmap (512x512 single-channel alpha)
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bitmap_size : s64 = xx ATLAS_W * xx ATLAS_H;
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self.bitmap = xx context.allocator.alloc(bitmap_size);
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stbtt_BakeFontBitmap(font_data, 0, size, self.bitmap, ATLAS_W, ATLAS_H, FIRST_CHAR, NUM_CHARS, xx self.char_data);
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// Get font vertical metrics
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fontinfo : [256]u8 = ---;
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stbtt_InitFont(xx @fontinfo, font_data, 0);
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ascent_i : s32 = 0;
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descent_i : s32 = 0;
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linegap_i : s32 = 0;
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stbtt_GetFontVMetrics(xx @fontinfo, @ascent_i, @descent_i, @linegap_i);
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scale := stbtt_ScaleForPixelHeight(xx @fontinfo, size);
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self.ascent = xx ascent_i * scale;
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self.descent = xx descent_i * scale;
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self.line_height = self.ascent - self.descent + xx linegap_i * scale;
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font_data_ptr : *void = xx font_data;
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free(font_data_ptr);
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out("Font loaded: ");
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out(path);
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out("\n");
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}
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measure_text :: (self: *FontAtlas, text: string, font_size: f32) -> Size {
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if self.char_data == null { return Size.zero(); }
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scale := font_size / self.font_size;
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xpos : f32 = 0.0;
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ypos : f32 = 0.0;
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q : AlignedQuad = ---;
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i : s64 = 0;
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while i < text.len {
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ch : s32 = xx text[i];
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if ch >= FIRST_CHAR and ch < FIRST_CHAR + NUM_CHARS {
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stbtt_GetBakedQuad(xx self.char_data, ATLAS_W, ATLAS_H, ch - FIRST_CHAR, @xpos, @ypos, xx @q, 1);
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}
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i += 1;
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}
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Size.{ width = xpos * scale, height = self.line_height * scale };
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}
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}
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// Global font atlas pointer for views (Label, Button) to access
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g_font : *FontAtlas = xx 0;
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set_global_font :: (font: *FontAtlas) {
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set_global_font :: (font: *GlyphCache) {
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g_font = font;
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}
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532
ui/glyph_cache.sx
Normal file
532
ui/glyph_cache.sx
Normal file
@@ -0,0 +1,532 @@
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#import "modules/std.sx";
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#import "modules/opengl.sx";
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#import "ui/types.sx";
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// Cached glyph data with UV coordinates into the atlas texture
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CachedGlyph :: struct {
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uv_x: f32;
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uv_y: f32;
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uv_w: f32;
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uv_h: f32;
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width: f32;
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height: f32;
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offset_x: f32;
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offset_y: f32;
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advance: f32;
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}
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// Cache entry: key + glyph data
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GlyphEntry :: struct {
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key: u32;
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glyph: CachedGlyph;
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}
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// Quantize font size to half-point increments to limit cache entries.
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// e.g., 13.0 -> 26, 13.5 -> 27, 14.0 -> 28
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quantize_size :: (font_size: f32) -> u16 {
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xx (font_size * 2.0 + 0.5);
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}
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dequantize_size :: (q: u16) -> f32 {
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xx q / 2.0;
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}
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// Pack (glyph_index, size_quantized) into a single u32 for fast comparison
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make_glyph_key :: (glyph_index: u16, size_quantized: u16) -> u32 {
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(xx glyph_index << 16) | xx size_quantized;
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}
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// Shaped glyph — output of text shaping (positioned glyph with index)
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ShapedGlyph :: struct {
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glyph_index: u16;
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x: f32; // horizontal position (logical units, cumulative)
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y: f32; // vertical offset (logical units)
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advance: f32; // advance width (logical units)
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}
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is_ascii :: (text: string) -> bool {
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i : s64 = 0;
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while i < text.len {
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if text[i] >= 128 { return false; }
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i += 1;
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}
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true;
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}
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// kbts constants (C enum values)
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KBTS_DIRECTION_DONT_KNOW :u32: 0;
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KBTS_LANGUAGE_DONT_KNOW :u32: 0;
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KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX :u32: 0;
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// SX structs matching kbts C struct layouts (64-bit).
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// We define these in SX to access fields directly, casting from opaque C pointers.
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KbtsGlyphIterator :: struct {
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glyph_storage: *void;
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current_glyph: *void;
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last_advance_x: s32;
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x: s32;
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y: s32;
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}
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KbtsRun :: struct {
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font: *void;
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script: u32;
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paragraph_direction: u32;
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direction: u32;
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flags: u32;
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glyphs: KbtsGlyphIterator;
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}
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KbtsGlyph :: struct {
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prev: *void;
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next: *void;
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codepoint: u32;
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id: u16;
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uid: u16;
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user_id_or_codepoint_index: s32;
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offset_x: s32;
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offset_y: s32;
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advance_x: s32;
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advance_y: s32;
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}
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// kbts_font_info2 base (simplified — we only need the Size field for dispatch)
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KBTS_FONT_INFO_STRING_ID_COUNT :s32: 7;
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KbtsFontInfo2 :: struct {
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size: u32;
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strings: [7]*void; // char* array
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string_lengths: [7]u16;
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style_flags: u32;
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weight: u32;
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width: u32;
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}
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KbtsFontInfo2_1 :: struct {
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base: KbtsFontInfo2;
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units_per_em: u16;
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x_min: s16;
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y_min: s16;
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x_max: s16;
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y_max: s16;
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ascent: s16;
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descent: s16;
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line_gap: s16;
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}
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GLYPH_ATLAS_W :s32: 1024;
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GLYPH_ATLAS_H :s32: 1024;
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FONTINFO_SIZE :s64: 256;
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PackResult :: struct {
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x, y: s32;
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}
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// Dynamic glyph cache with on-demand rasterization and texture atlas packing.
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GlyphCache :: struct {
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// Font data
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font_info: *void; // heap-allocated stbtt_fontinfo (256 bytes)
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font_data: *void; // raw TTF file bytes (kept alive for stbtt)
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// Atlas texture (GPU)
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texture_id: u32;
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atlas_width: s32;
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atlas_height: s32;
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// Atlas bitmap (CPU-side for updates)
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bitmap: [*]u8;
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// Shelf packer state
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shelf_y: s32;
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shelf_height: s32;
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cursor_x: s32;
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padding: s32;
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// Glyph lookup cache (flat list, linear scan)
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entries: List(GlyphEntry);
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// Dirty tracking for texture upload
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dirty: bool;
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// Font vertical metrics (at reference size 1.0 — scale by font_size)
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ascent: f32;
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descent: f32;
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line_gap: f32;
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// HiDPI: physical pixels per logical pixel (e.g. 2.0 on Retina)
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dpi_scale: f32;
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inv_dpi: f32;
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// Text shaping (kb_text_shape)
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shape_ctx: *void;
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shape_font: *void;
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units_per_em: u16;
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font_data_size: s32;
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shaped_buf: List(ShapedGlyph);
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init :: (self: *GlyphCache, path: [:0]u8, default_size: f32) {
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// Zero out the entire struct first (parent may be uninitialized with = ---)
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memset(self, 0, size_of(GlyphCache));
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// Load font file
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file_size : s32 = 0;
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font_data := read_file_bytes(path, @file_size);
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if xx font_data == 0 {
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out("Failed to load font: ");
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out(path);
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out("\n");
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return;
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}
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self.font_data = xx font_data;
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self.font_data_size = file_size;
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// Init stbtt_fontinfo
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self.font_info = context.allocator.alloc(FONTINFO_SIZE);
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memset(self.font_info, 0, FONTINFO_SIZE);
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stbtt_InitFont(self.font_info, font_data, 0);
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// Get font vertical metrics (in unscaled font units)
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ascent_i : s32 = 0;
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descent_i : s32 = 0;
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linegap_i : s32 = 0;
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stbtt_GetFontVMetrics(self.font_info, @ascent_i, @descent_i, @linegap_i);
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// Store unscaled metrics — we'll scale per font_size in measure_text
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self.ascent = xx ascent_i;
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self.descent = xx descent_i;
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self.line_gap = xx linegap_i;
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// Init text shaping context
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self.shape_ctx = xx kbts_CreateShapeContext(xx 0, xx 0);
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if xx self.shape_ctx != 0 {
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self.shape_font = xx kbts_ShapePushFontFromMemory(xx self.shape_ctx, self.font_data, file_size, 0);
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// Get font metrics (units_per_em) from kbts
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kb_info : KbtsFontInfo2_1 = ---;
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memset(@kb_info, 0, size_of(KbtsFontInfo2_1));
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kb_info.base.size = xx size_of(KbtsFontInfo2_1);
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kbts_GetFontInfo2(xx self.shape_font, xx @kb_info);
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self.units_per_em = kb_info.units_per_em;
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}
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// Allocate atlas bitmap
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self.atlas_width = GLYPH_ATLAS_W;
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self.atlas_height = GLYPH_ATLAS_H;
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bitmap_size : s64 = xx self.atlas_width * xx self.atlas_height;
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self.bitmap = xx context.allocator.alloc(bitmap_size);
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memset(self.bitmap, 0, bitmap_size);
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// Shelf packer init
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self.shelf_y = 0;
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self.shelf_height = 0;
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self.cursor_x = 0;
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self.padding = 1;
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self.dirty = false;
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self.dpi_scale = 1.0;
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self.inv_dpi = 1.0;
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// Create OpenGL texture
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glGenTextures(1, @self.texture_id);
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glBindTexture(GL_TEXTURE_2D, self.texture_id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, self.atlas_width, self.atlas_height, 0, GL_RED, GL_UNSIGNED_BYTE, self.bitmap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, xx GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, xx GL_CLAMP_TO_EDGE);
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out("GlyphCache initialized: ");
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out(path);
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out("\n");
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}
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// Look up or rasterize a glyph, returning a pointer to its cached entry.
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// Returns null for glyphs with no outline AND zero advance (shouldn't happen for valid chars).
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get_or_rasterize :: (self: *GlyphCache, glyph_index: u16, font_size: f32) -> *CachedGlyph {
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size_q := quantize_size(font_size);
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key := make_glyph_key(glyph_index, size_q);
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// Cache lookup (linear scan)
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i : s64 = 0;
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while i < self.entries.len {
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if self.entries.items[i].key == key {
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return @self.entries.items[i].glyph;
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}
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i += 1;
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}
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// Cache miss — rasterize
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actual_size := dequantize_size(size_q);
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scale := stbtt_ScaleForPixelHeight(self.font_info, actual_size);
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// Get glyph bounding box
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x0 : s32 = 0;
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y0 : s32 = 0;
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x1 : s32 = 0;
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y1 : s32 = 0;
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stbtt_GetGlyphBitmapBox(self.font_info, xx glyph_index, scale, scale, @x0, @y0, @x1, @y1);
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glyph_w := if x1 > x0 then x1 - x0 else 0;
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glyph_h := if y1 > y0 then y1 - y0 else 0;
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// Get horizontal metrics
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advance_i : s32 = 0;
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lsb_i : s32 = 0;
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stbtt_GetGlyphHMetrics(self.font_info, xx glyph_index, @advance_i, @lsb_i);
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advance : f32 = xx advance_i * scale;
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// Zero-size glyph (e.g. space) — cache with advance only
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if glyph_w == 0 or glyph_h == 0 {
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entry := GlyphEntry.{
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key = key,
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glyph = CachedGlyph.{
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uv_x = 0.0, uv_y = 0.0, uv_w = 0.0, uv_h = 0.0,
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width = 0.0, height = 0.0,
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offset_x = xx x0, offset_y = xx y0,
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advance = advance
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}
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};
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self.entries.append(entry);
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return @self.entries.items[self.entries.len - 1].glyph;
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}
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// Pack into atlas
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pack := self.try_pack(glyph_w, glyph_h);
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if pack.x < 0 {
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// Atlas full — grow and retry
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self.grow();
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return self.get_or_rasterize(glyph_index, font_size);
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}
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// Rasterize directly into atlas bitmap
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dest_offset : s64 = xx pack.y * xx self.atlas_width + xx pack.x;
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stbtt_MakeGlyphBitmap(
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self.font_info,
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@self.bitmap[dest_offset],
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glyph_w, glyph_h,
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self.atlas_width,
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scale, scale,
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xx glyph_index
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);
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self.dirty = true;
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// Compute normalized UV coordinates
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atlas_wf : f32 = xx self.atlas_width;
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atlas_hf : f32 = xx self.atlas_height;
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entry := GlyphEntry.{
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key = key,
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glyph = CachedGlyph.{
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uv_x = xx pack.x / atlas_wf,
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uv_y = xx pack.y / atlas_hf,
|
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uv_w = xx glyph_w / atlas_wf,
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uv_h = xx glyph_h / atlas_hf,
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width = xx glyph_w,
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height = xx glyph_h,
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offset_x = xx x0,
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offset_y = xx y0,
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advance = advance
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}
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};
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self.entries.append(entry);
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return @self.entries.items[self.entries.len - 1].glyph;
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}
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// Upload dirty atlas to GPU
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flush :: (self: *GlyphCache) {
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if self.dirty == false { return; }
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glBindTexture(GL_TEXTURE_2D, self.texture_id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, self.atlas_width, self.atlas_height, GL_RED, GL_UNSIGNED_BYTE, self.bitmap);
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self.dirty = false;
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}
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// Shelf-based rectangle packer.
|
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// Returns PackResult with x >= 0 on success, x = -1 if no space.
|
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try_pack :: (self: *GlyphCache, w: s32, h: s32) -> PackResult {
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padded_w := w + self.padding;
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padded_h := h + self.padding;
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|
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// Try fitting on the current shelf
|
||||
eff_h := if self.shelf_height > padded_h then self.shelf_height else padded_h;
|
||||
if self.cursor_x + padded_w <= self.atlas_width and self.shelf_y + eff_h <= self.atlas_height {
|
||||
result := PackResult.{ x = self.cursor_x, y = self.shelf_y };
|
||||
self.cursor_x += padded_w;
|
||||
if padded_h > self.shelf_height {
|
||||
self.shelf_height = padded_h;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Start a new shelf
|
||||
new_shelf_y := self.shelf_y + self.shelf_height;
|
||||
if new_shelf_y + padded_h <= self.atlas_height and padded_w <= self.atlas_width {
|
||||
self.shelf_y = new_shelf_y;
|
||||
self.shelf_height = padded_h;
|
||||
self.cursor_x = padded_w;
|
||||
return PackResult.{ x = 0, y = new_shelf_y };
|
||||
}
|
||||
|
||||
// No space
|
||||
PackResult.{ x = 0 - 1, y = 0 - 1 };
|
||||
}
|
||||
|
||||
// Grow the atlas by doubling dimensions
|
||||
grow :: (self: *GlyphCache) {
|
||||
new_w := self.atlas_width * 2;
|
||||
new_h := self.atlas_height * 2;
|
||||
new_size : s64 = xx new_w * xx new_h;
|
||||
new_bitmap : [*]u8 = xx context.allocator.alloc(new_size);
|
||||
memset(new_bitmap, 0, new_size);
|
||||
|
||||
// Copy old rows into new bitmap
|
||||
y : s32 = 0;
|
||||
while y < self.atlas_height {
|
||||
old_off : s64 = xx y * xx self.atlas_width;
|
||||
new_off : s64 = xx y * xx new_w;
|
||||
memcpy(@new_bitmap[new_off], @self.bitmap[old_off], xx self.atlas_width);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
context.allocator.dealloc(self.bitmap);
|
||||
self.bitmap = new_bitmap;
|
||||
self.atlas_width = new_w;
|
||||
self.atlas_height = new_h;
|
||||
|
||||
// Recreate GL texture
|
||||
glDeleteTextures(1, @self.texture_id);
|
||||
glGenTextures(1, @self.texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, self.texture_id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, new_w, new_h, 0, GL_RED, GL_UNSIGNED_BYTE, new_bitmap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, xx GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, xx GL_CLAMP_TO_EDGE);
|
||||
|
||||
// Recompute UV coordinates for all cached glyphs
|
||||
atlas_wf : f32 = xx new_w;
|
||||
atlas_hf : f32 = xx new_h;
|
||||
i : s64 = 0;
|
||||
while i < self.entries.len {
|
||||
g := @self.entries.items[i].glyph;
|
||||
if g.width > 0.0 {
|
||||
g.uv_x = g.uv_x / 2.0;
|
||||
g.uv_y = g.uv_y / 2.0;
|
||||
g.uv_w = g.width / atlas_wf;
|
||||
g.uv_h = g.height / atlas_hf;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
||||
self.dirty = false;
|
||||
out("GlyphCache atlas grown\n");
|
||||
}
|
||||
|
||||
set_dpi_scale :: (self: *GlyphCache, scale: f32) {
|
||||
self.dpi_scale = scale;
|
||||
self.inv_dpi = 1.0 / scale;
|
||||
}
|
||||
|
||||
// Get the scale factor for a logical font size
|
||||
scale_for_size :: (self: *GlyphCache, font_size: f32) -> f32 {
|
||||
stbtt_ScaleForPixelHeight(self.font_info, font_size);
|
||||
}
|
||||
|
||||
// Get scaled ascent for a logical font size
|
||||
get_ascent :: (self: *GlyphCache, font_size: f32) -> f32 {
|
||||
self.ascent * self.scale_for_size(font_size);
|
||||
}
|
||||
|
||||
// Get scaled line height for a logical font size
|
||||
get_line_height :: (self: *GlyphCache, font_size: f32) -> f32 {
|
||||
s := self.scale_for_size(font_size);
|
||||
(self.ascent - self.descent + self.line_gap) * s;
|
||||
}
|
||||
|
||||
// Shape text into positioned glyphs.
|
||||
// Uses ASCII fast-path (stbtt byte-by-byte) for pure ASCII,
|
||||
// full kb_text_shape pipeline for Unicode/complex scripts.
|
||||
// Results stored in self.shaped_buf (reused across calls).
|
||||
shape_text :: (self: *GlyphCache, text: string, font_size: f32) {
|
||||
self.shaped_buf.len = 0;
|
||||
if text.len == 0 { return; }
|
||||
|
||||
if is_ascii(text) {
|
||||
self.shape_ascii(text, font_size);
|
||||
} else {
|
||||
self.shape_with_kb(text, font_size);
|
||||
}
|
||||
}
|
||||
|
||||
shape_ascii :: (self: *GlyphCache, text: string, font_size: f32) {
|
||||
scale := stbtt_ScaleForPixelHeight(self.font_info, font_size);
|
||||
total : f32 = 0.0;
|
||||
i : s64 = 0;
|
||||
while i < text.len {
|
||||
ch : s32 = xx text[i];
|
||||
glyph_index : u16 = xx stbtt_FindGlyphIndex(self.font_info, ch);
|
||||
|
||||
advance_i : s32 = 0;
|
||||
lsb_i : s32 = 0;
|
||||
stbtt_GetGlyphHMetrics(self.font_info, xx glyph_index, @advance_i, @lsb_i);
|
||||
adv : f32 = xx advance_i * scale;
|
||||
|
||||
self.shaped_buf.append(ShapedGlyph.{
|
||||
glyph_index = glyph_index,
|
||||
x = total,
|
||||
y = 0.0,
|
||||
advance = adv
|
||||
});
|
||||
total += adv;
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
shape_with_kb :: (self: *GlyphCache, text: string, font_size: f32) {
|
||||
if xx self.shape_ctx == 0 {
|
||||
self.shape_ascii(text, font_size);
|
||||
return;
|
||||
}
|
||||
|
||||
scale : f32 = font_size / xx self.units_per_em;
|
||||
total : f32 = 0.0;
|
||||
|
||||
kbts_ShapeBegin(xx self.shape_ctx, KBTS_DIRECTION_DONT_KNOW, KBTS_LANGUAGE_DONT_KNOW);
|
||||
kbts_ShapeUtf8(xx self.shape_ctx, xx text.ptr, xx text.len, KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX);
|
||||
kbts_ShapeEnd(xx self.shape_ctx);
|
||||
|
||||
run : KbtsRun = ---;
|
||||
while kbts_ShapeRun(xx self.shape_ctx, xx @run) != 0 {
|
||||
glyph_ptr : *KbtsGlyph = xx 0;
|
||||
while kbts_GlyphIteratorNext(xx @run.glyphs, xx @glyph_ptr) != 0 {
|
||||
if xx glyph_ptr == 0 { continue; }
|
||||
gx := total + xx glyph_ptr.offset_x * scale;
|
||||
gy : f32 = xx glyph_ptr.offset_y * scale;
|
||||
adv : f32 = xx glyph_ptr.advance_x * scale;
|
||||
|
||||
self.shaped_buf.append(ShapedGlyph.{
|
||||
glyph_index = glyph_ptr.id,
|
||||
x = gx,
|
||||
y = gy,
|
||||
advance = adv
|
||||
});
|
||||
total += adv;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Measure text at a logical font size using text shaping.
|
||||
// Rasterizes at physical resolution (font_size * dpi_scale), returns logical dimensions.
|
||||
measure_text :: (self: *GlyphCache, text: string, font_size: f32) -> Size {
|
||||
self.shape_text(text, font_size);
|
||||
width : f32 = 0.0;
|
||||
i : s64 = 0;
|
||||
while i < self.shaped_buf.len {
|
||||
width += self.shaped_buf.items[i].advance;
|
||||
i += 1;
|
||||
}
|
||||
Size.{ width = width, height = self.get_line_height(font_size) };
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
UIPipeline :: struct {
|
||||
renderer: UIRenderer;
|
||||
render_tree: RenderTree;
|
||||
font: FontAtlas;
|
||||
font: GlyphCache;
|
||||
screen_width: f32;
|
||||
screen_height: f32;
|
||||
root: ViewChild;
|
||||
@@ -23,9 +23,10 @@ UIPipeline :: struct {
|
||||
self.has_root = false;
|
||||
}
|
||||
|
||||
init_font :: (self: *UIPipeline, path: [:0]u8, size: f32) {
|
||||
init_font :: (self: *UIPipeline, path: [:0]u8, size: f32, dpi_scale: f32) {
|
||||
self.font.init(path, size);
|
||||
upload_font_texture(@self.font);
|
||||
self.font.set_dpi_scale(dpi_scale);
|
||||
self.renderer.dpi_scale = dpi_scale;
|
||||
set_global_font(@self.font);
|
||||
}
|
||||
|
||||
@@ -58,7 +59,6 @@ UIPipeline :: struct {
|
||||
origin = Point.zero(),
|
||||
size = root_size
|
||||
};
|
||||
print("tick: computed_frame=({},{},{},{})\n", self.root.computed_frame.origin.x, self.root.computed_frame.origin.y, self.root.computed_frame.size.width, self.root.computed_frame.size.height);
|
||||
self.root.view.layout(self.root.computed_frame);
|
||||
|
||||
// Render to tree
|
||||
|
||||
106
ui/renderer.sx
106
ui/renderer.sx
@@ -4,6 +4,8 @@
|
||||
#import "modules/math";
|
||||
#import "ui/types.sx";
|
||||
#import "ui/render.sx";
|
||||
#import "ui/glyph_cache.sx";
|
||||
#import "ui/font.sx";
|
||||
|
||||
// Vertex: pos(2) + uv(2) + color(4) + params(4) = 12 floats
|
||||
UI_VERTEX_FLOATS :s64: 12;
|
||||
@@ -20,6 +22,7 @@ UIRenderer :: struct {
|
||||
vertex_count: s64;
|
||||
screen_width: f32;
|
||||
screen_height: f32;
|
||||
dpi_scale: f32;
|
||||
white_texture: u32;
|
||||
current_texture: u32;
|
||||
|
||||
@@ -61,6 +64,8 @@ UIRenderer :: struct {
|
||||
|
||||
glBindVertexArray(0);
|
||||
|
||||
self.dpi_scale = 1.0;
|
||||
|
||||
// 1x1 white texture for solid rects
|
||||
self.white_texture = create_white_texture();
|
||||
}
|
||||
@@ -137,7 +142,7 @@ UIRenderer :: struct {
|
||||
self.push_quad(node.frame, node.fill_color, node.corner_radius, node.stroke_width);
|
||||
}
|
||||
case .text: {
|
||||
if xx g_font != 0 and g_font.char_data != null {
|
||||
if xx g_font != 0 {
|
||||
self.render_text(node);
|
||||
}
|
||||
}
|
||||
@@ -149,11 +154,12 @@ UIRenderer :: struct {
|
||||
case .clip_push: {
|
||||
self.flush();
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
dpi := self.dpi_scale;
|
||||
glScissor(
|
||||
xx node.frame.origin.x,
|
||||
xx (self.screen_height - node.frame.origin.y - node.frame.size.height),
|
||||
xx node.frame.size.width,
|
||||
xx node.frame.size.height
|
||||
xx (node.frame.origin.x * dpi),
|
||||
xx ((self.screen_height - node.frame.origin.y - node.frame.size.height) * dpi),
|
||||
xx (node.frame.size.width * dpi),
|
||||
xx (node.frame.size.height * dpi)
|
||||
);
|
||||
}
|
||||
case .clip_pop: {
|
||||
@@ -195,8 +201,13 @@ UIRenderer :: struct {
|
||||
|
||||
render_text :: (self: *UIRenderer, node: RenderNode) {
|
||||
font := g_font;
|
||||
scale := node.font_size / font.font_size;
|
||||
if xx font == 0 { return; }
|
||||
|
||||
// Shape text into positioned glyphs
|
||||
font.shape_text(node.text, node.font_size);
|
||||
|
||||
// Flush any new glyphs to the atlas texture before rendering
|
||||
font.flush();
|
||||
self.bind_texture(font.texture_id);
|
||||
|
||||
r := node.text_color.rf();
|
||||
@@ -204,56 +215,51 @@ UIRenderer :: struct {
|
||||
b := node.text_color.bf();
|
||||
a := node.text_color.af();
|
||||
|
||||
// stbtt_GetBakedQuad works at baked size; we scale output positions
|
||||
xpos : f32 = 0.0;
|
||||
ypos : f32 = 0.0;
|
||||
q : AlignedQuad = ---;
|
||||
ascent := font.get_ascent(node.font_size);
|
||||
raster_size := node.font_size * font.dpi_scale;
|
||||
inv_dpi := font.inv_dpi;
|
||||
|
||||
i : s64 = 0;
|
||||
while i < node.text.len {
|
||||
ch : s32 = xx node.text[i];
|
||||
if ch >= FIRST_CHAR and ch < FIRST_CHAR + NUM_CHARS {
|
||||
stbtt_GetBakedQuad(xx font.char_data, ATLAS_W, ATLAS_H, ch - FIRST_CHAR, @xpos, @ypos, xx @q, 1);
|
||||
while i < font.shaped_buf.len {
|
||||
shaped := font.shaped_buf.items[i];
|
||||
cached := font.get_or_rasterize(shaped.glyph_index, raster_size);
|
||||
|
||||
// Scale and offset to frame position
|
||||
// ypos=0 means baseline is at y=0; glyphs go above (negative yoff)
|
||||
// Add ascent so top of text aligns with frame top
|
||||
gx0 := node.frame.origin.x + q.x0 * scale;
|
||||
gy0 := node.frame.origin.y + font.ascent * scale + q.y0 * scale;
|
||||
gx1 := node.frame.origin.x + q.x1 * scale;
|
||||
gy1 := node.frame.origin.y + font.ascent * scale + q.y1 * scale;
|
||||
if xx cached != 0 {
|
||||
if cached.width > 0.0 {
|
||||
// Scale physical pixel dimensions back to logical units
|
||||
gx0 := node.frame.origin.x + shaped.x + cached.offset_x * inv_dpi;
|
||||
gy0 := node.frame.origin.y + ascent + shaped.y + cached.offset_y * inv_dpi;
|
||||
gx1 := gx0 + cached.width * inv_dpi;
|
||||
gy1 := gy0 + cached.height * inv_dpi;
|
||||
|
||||
if self.vertex_count + 6 > MAX_UI_VERTICES {
|
||||
self.flush();
|
||||
u0 := cached.uv_x;
|
||||
v0 := cached.uv_y;
|
||||
u1 := cached.uv_x + cached.uv_w;
|
||||
v1 := cached.uv_y + cached.uv_h;
|
||||
|
||||
if self.vertex_count + 6 > MAX_UI_VERTICES {
|
||||
self.flush();
|
||||
}
|
||||
|
||||
// corner_radius = -1.0 signals "text mode" to the fragment shader
|
||||
neg1 : f32 = 0.0 - 1.0;
|
||||
self.write_vertex(gx0, gy0, u0, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy0, u1, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx0, gy1, u0, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy0, u1, v0, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy1, u1, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx0, gy1, u0, v1, r, g, b, a, neg1, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// corner_radius = -1.0 signals "text mode" to the fragment shader
|
||||
self.write_vertex(gx0, gy0, q.s0, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy0, q.s1, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx0, gy1, q.s0, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy0, q.s1, q.t0, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx1, gy1, q.s1, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
self.write_vertex(gx0, gy1, q.s0, q.t1, r, g, b, a, 0.0 - 1.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
||||
// Flush any glyphs rasterized during this text draw
|
||||
font.flush();
|
||||
self.bind_texture(self.white_texture);
|
||||
}
|
||||
}
|
||||
|
||||
// Upload font atlas bitmap as GL texture (called after GL init)
|
||||
upload_font_texture :: (font: *FontAtlas) {
|
||||
if font.bitmap == null { return; }
|
||||
glGenTextures(1, @font.texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, font.texture_id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, xx GL_R8, ATLAS_W, ATLAS_H, 0, GL_RED, GL_UNSIGNED_BYTE, font.bitmap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, xx GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, xx GL_LINEAR);
|
||||
context.allocator.dealloc(font.bitmap);
|
||||
font.bitmap = null;
|
||||
}
|
||||
|
||||
create_white_texture :: () -> u32 {
|
||||
tex : u32 = 0;
|
||||
glGenTextures(1, @tex);
|
||||
@@ -311,8 +317,10 @@ void main() {
|
||||
vec2 rectSize = vParams.zw;
|
||||
|
||||
if (radius < 0.0) {
|
||||
float textAlpha = texture(uTex, vUV).r;
|
||||
FragColor = vec4(vColor.rgb, vColor.a * textAlpha);
|
||||
float alpha = texture(uTex, vUV).r;
|
||||
float ew = fwidth(alpha) * 0.7;
|
||||
alpha = smoothstep(0.5 - ew, 0.5 + ew, alpha);
|
||||
FragColor = vec4(vColor.rgb, vColor.a * pow(alpha, 0.9));
|
||||
} else if (radius > 0.0 || border > 0.0) {
|
||||
vec4 texColor = texture(uTex, vUV);
|
||||
vec2 half_size = rectSize * 0.5;
|
||||
@@ -381,8 +389,10 @@ void main() {
|
||||
vec2 rectSize = vParams.zw;
|
||||
|
||||
if (radius < 0.0) {
|
||||
float textAlpha = texture(uTex, vUV).r;
|
||||
FragColor = vec4(vColor.rgb, vColor.a * textAlpha);
|
||||
float alpha = texture(uTex, vUV).r;
|
||||
float ew = fwidth(alpha) * 0.7;
|
||||
alpha = smoothstep(0.5 - ew, 0.5 + ew, alpha);
|
||||
FragColor = vec4(vColor.rgb, vColor.a * pow(alpha, 0.9));
|
||||
} else if (radius > 0.0 || border > 0.0) {
|
||||
vec4 texColor = texture(uTex, vUV);
|
||||
vec2 half_size = rectSize * 0.5;
|
||||
|
||||
Reference in New Issue
Block a user