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game/modules/math/vector3.sx
2026-02-22 13:22:29 +02:00

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#import "math.sx";
vec3_dot :: (a: Vector(3,f32), b: Vector(3,f32)) -> f32 {
return a.x*b.x + a.y*b.y + a.z*b.z;
}
dot :: ufcs vec3_dot;
vec3_cross :: (a: Vector(3,f32), b: Vector(3,f32)) -> Vector(3,f32) {
.[a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x];
}
cross :: ufcs vec3_cross;
vec3_length :: (v: Vector(3,f32)) -> f32 {
return sqrt(dot(v, v));
}
length :: ufcs vec3_length;
vec3_normal :: (v: Vector(3,f32)) -> Vector(3,f32) {
return v / length(v);
}
normal :: ufcs vec3_normal;