P0.1: scaffold m3te sx project from the proven game structure

Stand up build.sx (macos + ios/ios-sim targets, bundle id
co.swipelab.m3te, output sx-out/ios/M3te.app, assets dir) and a minimal
main.sx that brings up the platform (UIKit+Metal on iOS, SDL3+GL on
macOS) and renders a solid-clear frame. Add assets/ and goldens/
directories and a .gitignore for build artifacts.

Modeled on game/build.sx and game/main.sx; modules resolve from the
compiler binary with no -L flag.
This commit is contained in:
swipelab
2026-06-04 18:08:54 +03:00
parent 7a9d01c510
commit 05fae4d78f
5 changed files with 136 additions and 0 deletions

0
assets/.gitkeep Normal file
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