05fae4d78f186c715084a663c2e6b990da27cbc4
Stand up build.sx (macos + ios/ios-sim targets, bundle id co.swipelab.m3te, output sx-out/ios/M3te.app, assets dir) and a minimal main.sx that brings up the platform (UIKit+Metal on iOS, SDL3+GL on macOS) and renders a solid-clear frame. Add assets/ and goldens/ directories and a .gitignore for build artifacts. Modeled on game/build.sx and game/main.sx; modules resolve from the compiler binary with no -L flag.
m3te
A match-3 game written entirely in the sx language, targeting iOS first.
- Game logic, rendering, input, and UI are all authored in sx.
- Art (palettes, sprite sheets) is produced as real assets.
- Verification gate: sx logic tests pass AND the iOS app builds & launches in the Simulator.
Development is driven by the multi-agent flow (Product Owner → Worker → Reviewer → Observer).
Description
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Python
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