swipelab 05fae4d78f P0.1: scaffold m3te sx project from the proven game structure
Stand up build.sx (macos + ios/ios-sim targets, bundle id
co.swipelab.m3te, output sx-out/ios/M3te.app, assets dir) and a minimal
main.sx that brings up the platform (UIKit+Metal on iOS, SDL3+GL on
macOS) and renders a solid-clear frame. Add assets/ and goldens/
directories and a .gitignore for build artifacts.

Modeled on game/build.sx and game/main.sx; modules resolve from the
compiler binary with no -L flag.
2026-06-04 18:08:54 +03:00
2026-06-04 17:49:06 +03:00

m3te

A match-3 game written entirely in the sx language, targeting iOS first.

  • Game logic, rendering, input, and UI are all authored in sx.
  • Art (palettes, sprite sheets) is produced as real assets.
  • Verification gate: sx logic tests pass AND the iOS app builds & launches in the Simulator.

Development is driven by the multi-agent flow (Product Owner → Worker → Reviewer → Observer).

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