Merge branch 'flow/m3te/P3.1' into m3te-plan
This commit is contained in:
125
board.sx
125
board.sx
@@ -88,6 +88,12 @@ Board :: struct {
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// must seed this before any draw.
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rng: Rng;
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// Running score total (P3.1). `init` zeroes it; `add_round_score` accumulates
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// a round's base points (see `score_round`). The cascade-wide combo MULTIPLIER
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// off `Cascade.depth` lands in P3.2, and the HUD (P4.4) reads this field. A
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// hand-built board must zero this before accumulating.
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score: s64;
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idx :: (col: s64, row: s64) -> s64 {
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row * BOARD_COLS + col
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}
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@@ -108,6 +114,7 @@ Board :: struct {
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// excluded, so a choice always remains.
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init :: (self: *Board, seed: s64) {
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self.rng = rng_seeded(seed);
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self.score = 0;
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for 0..BOARD_ROWS: (row) {
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for 0..BOARD_COLS: (col) {
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self.set(col, row, pick_gem(self, @self.rng, col, row));
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@@ -500,3 +507,121 @@ resolve :: (board: *Board) -> Cascade {
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}
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result
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}
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// ── Scoring (P3.1) ───────────────────────────────────────────────────────────
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// Base match scoring: value a round's clears purely by RUN LENGTH — longer runs
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// are worth more. The scheme is fixed and documented by these named constants:
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// a maximal run of length 3 → 30, length 4 → 60, length 5 or more → 100.
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//
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// Scoring needs each maximal run's LENGTH, not just the unioned matched-cell set
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// (`find_matches`/`MatchMask`, which collapses overlaps to a single `true`). So
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// this is a separate enumeration path — `find_matches` and every clear/cascade
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// caller are untouched. L/T rule: each maximal run is scored INDEPENDENTLY by
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// its own length, so an L (a horizontal run meeting a vertical run at a shared
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// corner) scores horizontal + vertical — the corner counts toward both runs'
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// lengths, unlike the cleared-cell set which unions it once.
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//
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// One round only: the cross-round combo MULTIPLIER (off `Cascade.depth`) is P3.2.
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SCORE_RUN_3 :: 30;
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SCORE_RUN_4 :: 60;
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SCORE_RUN_5_PLUS :: 100;
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// One maximal same-type run of length >= 3. `vertical` picks the axis; `fixed`
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// is the constant coordinate (the row for a horizontal run, the column for a
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// vertical one) and the run covers `start..start+len` of the moving coordinate.
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Run :: struct {
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vertical: bool;
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fixed: s64;
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start: s64;
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len: s64;
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}
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// Base points for a single maximal run, by length. Runs are always length >= 3
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// (shorter spans are not enumerated), so 3 is the floor; 5 and longer all score
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// the top tier.
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run_score :: (len: s64) -> s64 {
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if len <= 3 { return SCORE_RUN_3; }
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if len == 4 { return SCORE_RUN_4; }
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SCORE_RUN_5_PLUS
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}
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// Enumerate every maximal horizontal and vertical run of length >= 3 with its
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// length, in a stable order: all horizontal runs row-major (top-to-bottom, each
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// row left-to-right), then all vertical runs column-major. The scan mirrors
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// `find_matches` exactly — same maximal-span walk, same `.empty` exclusion (holes
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// never run) — but records each run's length instead of marking a shared mask, so
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// an intersecting L/T yields the horizontal run AND the vertical run as two
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// separate entries rather than one unioned cell set.
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find_runs :: (b: *Board) -> List(Run) {
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runs := List(Run).{};
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for 0..BOARD_ROWS: (row) {
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col := 0;
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while col < BOARD_COLS {
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g := b.at(col, row);
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run_end := col + 1;
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while run_end < BOARD_COLS and b.at(run_end, row) == g {
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run_end += 1;
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}
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if g != .empty and run_end - col >= 3 {
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runs.append(Run.{ vertical = false, fixed = row, start = col, len = run_end - col });
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}
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col = run_end;
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}
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}
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for 0..BOARD_COLS: (col) {
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row := 0;
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while row < BOARD_ROWS {
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g := b.at(col, row);
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run_end := row + 1;
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while run_end < BOARD_ROWS and b.at(col, run_end) == g {
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run_end += 1;
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}
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if g != .empty and run_end - row >= 3 {
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runs.append(Run.{ vertical = true, fixed = col, start = row, len = run_end - row });
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}
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row = run_end;
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}
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}
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runs
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}
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// Base points for clearing the board's currently-matched runs THIS round: the
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// sum of `run_score` over every maximal run from `find_runs`. Pure and
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// read-only — it inspects the board but changes nothing, so it must be called
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// BEFORE the round's clear, while the runs are still on the board. A board with
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// no run scores 0.
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score_round :: (board: *Board) -> s64 {
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runs := find_runs(board);
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total : s64 = 0;
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for 0..runs.len: (i) {
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total += run_score(runs.items[i].len);
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}
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total
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}
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// Add this round's base points to the board's running `score` total and return
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// them. The accumulation primitive the HUD (P4.4) reads and that P3.2 wraps with
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// the cascade combo multiplier — P3.2 layers the per-round multiplier here / in
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// the resolve loop without changing `score_round`.
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add_round_score :: (board: *Board) -> s64 {
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points := score_round(board);
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board.score += points;
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points
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}
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// Deterministic textual dump of an enumerated run list, in `find_runs` order: a
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// count header, then one run per line as `<axis> len <n> at fixed <f> start <s>`
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// where axis is H (horizontal) or V (vertical). An empty list dumps as just
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// "0 runs". Suitable for snapshotting.
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dump_runs :: (runs: *List(Run)) -> string {
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result := format("{} runs\n", runs.len);
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for 0..runs.len: (i) {
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r := runs.items[i];
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axis := if r.vertical then "V" else "H";
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result = concat(result, format("{} len {} at fixed {} start {}\n", axis, r.len, r.fixed, r.start));
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}
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result
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}
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1
tests/expected/score.exit
Normal file
1
tests/expected/score.exit
Normal file
@@ -0,0 +1 @@
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0
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84
tests/expected/score.stdout
Normal file
84
tests/expected/score.stdout
Normal file
@@ -0,0 +1,84 @@
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== score (base match scoring) ==
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== len3-run-30 ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GORRROGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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--
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1 runs
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H len 3 at fixed 3 start 2
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points 30
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== len4-run-60 ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GORRRRGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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--
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1 runs
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H len 4 at fixed 3 start 2
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points 60
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== len5-run-100 ==
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OGOGOGOG
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GRRRRRGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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--
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1 runs
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H len 5 at fixed 1 start 1
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points 100
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== disjoint-30+60+100 ==
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RRRGOGOG
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GOGOGOGO
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GOBBBBOG
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OGOGOGOG
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GPPPPPGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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--
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3 runs
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H len 3 at fixed 0 start 0
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H len 4 at fixed 2 start 2
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H len 5 at fixed 4 start 1
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points 190
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== overlap-LT-per-run-120 ==
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OGOGOGOG
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GRRRGOGO
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OROGOGOG
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GRGOGOGO
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OGOGOGOG
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GOGYYYGO
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OGOGYGOG
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GOGOYOGO
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--
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4 runs
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H len 3 at fixed 1 start 1
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H len 3 at fixed 5 start 3
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V len 3 at fixed 1 start 1
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V len 3 at fixed 4 start 5
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points 120
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== no-match-0 ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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--
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0 runs
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points 0
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ok: base scoring over hand-crafted boards
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144
tests/score.sx
Normal file
144
tests/score.sx
Normal file
@@ -0,0 +1,144 @@
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// Base-scoring golden (P3.1): score several HAND-CRAFTED single-round boards by
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// RUN LENGTH and snapshot the runs + points. Every board sits on the run-free
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// O/G checkerboard (adjacent cells always differ, so zero stray runs) with only
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// the runs under test painted in, so the score is purely the painted runs'.
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//
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// Scheme (named constants in board.sx): run length 3 -> 30, length 4 -> 60,
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// length 5+ -> 100. L/T rule: each maximal run scores INDEPENDENTLY by its own
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// length, so an overlapping L/T scores horizontal + vertical (the shared corner
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// counts toward both runs). The scene names encode the expected points.
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//
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// For each scene the board, its enumerated runs, and the round's points are
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// printed, and two facts are asserted independently of the dump: `score_round`
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// equals the documented value, and `add_round_score` adds exactly that into the
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// board's running `score` total.
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#import "modules/std.sx";
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#import "board.sx";
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t :: #import "test.sx";
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// Inverse of `gem_char`: map a board character back to its Gem so each board can
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// be written as a human-readable grid. The hole glyph maps to `.empty`.
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char_to_gem :: (c: u8) -> Gem {
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if c == EMPTY_CHAR { return .empty; }
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for 0..GEM_COUNT: (i) {
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if GEM_CHARS[i] == c { return cast(Gem) i; }
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}
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.red
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}
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// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS chars),
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// with the running score zeroed so the accumulation check starts from a known base.
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load_board :: (rows: []string) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS: (row) {
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line := rows[row];
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for 0..BOARD_COLS: (col) {
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b.set(col, row, char_to_gem(line[col]));
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}
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}
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b.score = 0;
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b
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}
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// Score one scene: snapshot board + enumerated runs + points, then assert
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// `score_round` is exact and `add_round_score` accumulates it into `board.score`.
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scene :: (name: string, rows: []string, want_points: s64) {
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b := load_board(rows);
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runs := find_runs(@b);
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print("== {} ==\n", name);
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out(board_dump(@b));
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out("--\n");
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out(dump_runs(@runs));
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print("points {}\n", score_round(@b));
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t.expect(score_round(@b) == want_points, concat(name, ": score_round exact"));
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added := add_round_score(@b);
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t.expect(added == want_points and b.score == want_points,
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concat(name, ": add_round_score accumulates into board.score"));
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}
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main :: () -> s32 {
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print("== score (base match scoring) ==\n");
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// Single length-3 horizontal run (row 3, cols 2-4) -> SCORE_RUN_3 = 30.
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scene("len3-run-30", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GORRROGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 30);
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// Single length-4 horizontal run (row 3, cols 2-5) -> SCORE_RUN_4 = 60.
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scene("len4-run-60", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GORRRRGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 60);
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// Single length-5 horizontal run (row 1, cols 1-5) -> SCORE_RUN_5_PLUS = 100.
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scene("len5-run-100", .[
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"OGOGOGOG",
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"GRRRRRGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 100);
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// Multiple disjoint runs, points = sum of per-run values: horizontal R len3
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// (row 0, cols 0-2 -> 30), horizontal B len4 (row 2, cols 2-5 -> 60),
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// horizontal P len5 (row 4, cols 1-5 -> 100) = 190.
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scene("disjoint-30+60+100", .[
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"RRRGOGOG",
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"GOGOGOGO",
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"GOBBBBOG",
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"OGOGOGOG",
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"GPPPPPGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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], 190);
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// Overlapping L and T, scored per-run independently: the L is a horizontal R
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// len3 (row 1, cols 1-3) meeting a vertical R len3 (col 1, rows 1-3) at corner
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// (1,1) -> 30 + 30; the T is a horizontal Y len3 (row 5, cols 3-5) meeting a
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// vertical Y len3 (col 4, rows 5-7) at (4,5) -> 30 + 30. Total 120 (the shared
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// corners count toward both runs, unlike the unioned clear set).
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scene("overlap-LT-per-run-120", .[
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"OGOGOGOG",
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"GRRRGOGO",
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"OROGOGOG",
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"GRGOGOGO",
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"OGOGOGOG",
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"GOGYYYGO",
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"OGOGYGOG",
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"GOGOYOGO",
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], 120);
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// No match: the bare checkerboard has no run -> 0 points.
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scene("no-match-0", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 0);
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print("ok: base scoring over hand-crafted boards\n");
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return 0;
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}
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Reference in New Issue
Block a user