P12.1: brighter candy background & cell tile (sx / iOS)
Regenerate the board art in a Candy-Crush palette via real image generation (codex imagegen tool), keeping each PNG's exact dims and source format so no code/layout changes are needed: - background.png: 863x1822 opaque RGB — bright bubblegum-pink -> lavender -> sky-blue candy gradient with soft bokeh sparkles (was the dark purple/indigo/teal gradient). - cell.png: 128x128 RGBA — light glossy frosted candy tile with a warm pink/lavender tint, keeping it light so the 6 gems stay legible. Generated at imagegen-native sizes, then center-cropped (background, to preserve aspect) and resized with sips to the exact target dims/format. Refresh the resting-board goldens (p9_polish, p4_board) captured at M3TE_ANIM_TIME=0 to show the new palette with all 6 gems legible.
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 3.7 MiB After Width: | Height: | Size: 3.2 MiB |
|
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.2 MiB |