P18.2: docs — describe staggered ripple at p18_pop 0.21 (was 'fullest overshoot')
Refresh the P18.1 README prose for goldens/p18_pop.png (M3TE_FX=3 at M3TE_ANIM_TIME=0.21): the refreshed mid-clear golden now shows the P18.2 ripple, not all three matched gems together at their fullest overshoot. Correct the bash comment and the p6_fx_match.png note that implied a uniform pop. Docs-only; no .sx, WAV, or golden changes.
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README.md
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README.md
@@ -399,11 +399,15 @@ collapse). `CLEAR_ANIM_DUR` (0.14 s) is unchanged, so the per-round cascade-cue
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timing snapshots (`tests/cascade_rounds.sx` / `cascade_cue.sx`) don't churn.
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The pop peaks at clear-phase local `t ≈ 0.37`; for `M3TE_FX=3` (the seed-1337
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vertical red 3-match) the clear window is `[0.16, 0.30)` s, so `0.21` catches the
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matched gems at their fullest overshoot, composed with the burst and "+30" popup:
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vertical red 3-match in column 5, rows 0–2) the clear window is `[0.16, 0.30)` s.
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Because P18.2 staggers each matched gem's pop START (see below), the `0.21` capture
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no longer catches the three gems together at this shared peak — it catches them at
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DIFFERENT points on this same curve, a ripple: the top gem collapsing, the middle
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rising toward its overshoot, and the bottom still at rest (full size), all composed
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with the burst and "+30" popup:
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```bash
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# Anticipation/overshoot candy pop at its peak (composed with the burst):
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# Per-gem candy-pop shape, staggered across the match by P18.2 (composed w/ burst):
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# goldens/p18_pop.png
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env SIMCTL_CHILD_M3TE_FX=3 SIMCTL_CHILD_M3TE_ANIM_TIME=0.21 \
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xcrun simctl launch --terminate-running-process booted co.swipelab.m3te
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@@ -413,9 +417,11 @@ env SIMCTL_CHILD_M3TE_FX=3 SIMCTL_CHILD_M3TE_ANIM_TIME=0 \
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```
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`goldens/p6_fx_match.png` (the P11.1 burst+popup reference, pinned at `0.22`) was
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refreshed for the new pop shape. This step is the per-gem pop SHAPE only; the per-gem
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STAGGER of the explosions follows in P18.2. The change is render-only — no `board.sx`
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model change, and normal play is byte-identical apart from the clear's pop curve.
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refreshed for the new pop shape (and re-refreshed in P18.2 for the stagger — pinned
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mid-clear, the committed frame now shows the ripple, not a uniform pop). This step is
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the per-gem pop SHAPE only; the per-gem STAGGER of the explosions follows in P18.2.
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The change is render-only — no `board.sx` model change, and normal play is
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byte-identical apart from the clear's pop curve.
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### Organic combine — staggered clear ripple (P18.2)
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