Merge branch 'flow/m3te/P15.1' into m3te-plan
This commit is contained in:
@@ -28,6 +28,54 @@ FALL_ANIM_DUR :f32: 0.22;
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ease_out_cubic :: (t: f32) -> f32 { u := t - 1.0; u * u * u + 1.0 }
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ease_in_quad :: (t: f32) -> f32 { t * t }
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// --- Extended easing toolkit (P15.1) -----------------------------------------
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// Pure, headless curves of t in [0,1] for the organic-animation pass (swap/fall/
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// combine juice). Each has LOCKED endpoints and bounded, tasteful amplitude; NO
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// render code calls these yet — the transition steps (P16/P17/P18) wire them in
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// and tune feel. Companions to the two easing helpers above; the math module has
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// no exp/pow, so the decaying curves use a polynomial envelope that reaches
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// exactly 0 at t==1, which pins f(1) precisely instead of merely approaching it.
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// `tests/easing.sx` pins every endpoint, overshoot bound, and monotonicity here.
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// Accelerate from rest: slow start, fast finish. Monotonic 0->1. Cubic companion
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// to ease_in_quad and the mirror of ease_out_cubic.
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ease_in_cubic :: (t: f32) -> f32 { t * t * t }
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// Smooth accelerate-then-decelerate, symmetric about (0.5, 0.5). Monotonic 0->1.
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ease_in_out_cubic :: (t: f32) -> f32 {
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if t < 0.5 { return 4.0 * t * t * t; }
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u := -2.0 * t + 2.0;
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1.0 - u * u * u * 0.5
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}
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// Overshoot ("back"): shoots ~10% past 1 then settles to EXACTLY 1, never dipping
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// below 0. Non-monotonic by design — the overshoot is the whole point.
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BACK_S :f32: 1.70158;
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ease_out_back :: (t: f32) -> f32 {
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u := t - 1.0;
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1.0 + (BACK_S + 1.0) * u * u * u + BACK_S * u * u
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}
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// Damped spring: rises to 1, overshoots (~18%), then a small decaying wobble back
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// to EXACTLY 1. The (1-t)^3 envelope is 0 at t==1, so f(1) is locked.
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SPRING_OSC :f32: 1.0;
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spring :: (t: f32) -> f32 {
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if t <= 0.0 { return 0.0; }
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if t >= 1.0 { return 1.0; }
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d := 1.0 - t;
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1.0 - d * d * d * cos(TAU * SPRING_OSC * t)
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}
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// Squash-&-stretch landing envelope: a signed, unit-ish shape that is 0 (rest) at
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// both ends, squashes on impact, then wobbles out with decay. Downstream applies
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// it as e.g. scale_x = 1 + A*s, scale_y = 1 - A*s for a tasteful amplitude A.
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SQUASH_OSC :f32: 1.5;
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squash_envelope :: (t: f32) -> f32 {
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if t <= 0.0 or t >= 1.0 { return 0.0; }
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d := 1.0 - t;
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sin(TAU * SQUASH_OSC * t) * d * d
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}
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// One recorded cascade round. `before` is the board at the round's start (the
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// swapped board for round 0, the previous round's `after` otherwise — never has
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// holes). `matched` flags the cells cleared this round (they scale out). `src`
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122
tests/easing.sx
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122
tests/easing.sx
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@@ -0,0 +1,122 @@
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// Easing-toolkit math foundation (P15.1): pin the pure, headless easing curves in
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// board_anim.sx that the organic-animation pass (P16/P17/P18) builds on. NO render
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// code calls these yet, so this test is the only consumer — it locks, for each
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// curve: the endpoints f(0)/f(1) (and f(0.5) where it's a fixed point), the
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// overshoot/undershoot range (bounded + tasteful), and monotonicity where the
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// curve must not reverse. Mirrors how tests/gem_pose.sx pins the gem poses; prints
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// only booleans (no raw floats) so the snapshot is platform-stable.
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//
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// P16.2 will APPEND illegal-swap bounce-back assertions here: add a new numbered
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// section above the final fails check, in the same `print(...); if !x { fails += 1; }`
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// shape. No rendering — pure math over board_anim.sx. Failure is a non-zero exit.
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#import "modules/std.sx";
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#import "board.sx";
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#import "board_anim.sx";
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// Local f32 abs (the stdlib generic `abs` mis-types its untyped `0` literal under
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// f32; the shipped game never calls abs, so the tests roll their own — matches
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// tests/gem_pose.sx).
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fabs :: (x: f32) -> f32 { if x < 0.0 then 0.0 - x else x }
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approx :: (a: f32, b: f32) -> bool { fabs(a - b) < 0.0001 }
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main :: () -> s32 {
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fails : s64 = 0;
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// 1. Endpoints are locked: every curve starts/ends exactly on its rest value
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// (the in/out curves at 1, the spring at 1, the squash envelope at 0).
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print("== endpoints locked ==\n");
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e_in := ease_in_cubic(0.0) == 0.0 and ease_in_cubic(1.0) == 1.0;
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e_io := ease_in_out_cubic(0.0) == 0.0 and ease_in_out_cubic(1.0) == 1.0
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and ease_in_out_cubic(0.5) == 0.5;
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e_back := ease_out_back(0.0) == 0.0 and ease_out_back(1.0) == 1.0;
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e_spring := spring(0.0) == 0.0 and spring(1.0) == 1.0;
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e_squash := squash_envelope(0.0) == 0.0 and squash_envelope(1.0) == 0.0;
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e_exist := ease_out_cubic(0.0) == 0.0 and ease_out_cubic(1.0) == 1.0
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and ease_in_quad(0.0) == 0.0 and ease_in_quad(1.0) == 1.0;
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print("ease_in {} ease_in_out {} back {} spring {} squash {} existing {}\n",
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e_in, e_io, e_back, e_spring, e_squash, e_exist);
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if !e_in { fails += 1; }
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if !e_io { fails += 1; }
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if !e_back { fails += 1; }
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if !e_spring { fails += 1; }
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if !e_squash { fails += 1; }
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if !e_exist { fails += 1; }
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// 2. Monotonicity where required: the four plain eases never reverse over a
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// fine sweep of [0,1] (the overshoot/spring/squash curves are exempt — they
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// are meant to reverse).
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print("== monotonic where required ==\n");
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mono_in := true; mono_io := true; mono_oc := true; mono_iq := true;
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p_in := ease_in_cubic(0.0);
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p_io := ease_in_out_cubic(0.0);
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p_oc := ease_out_cubic(0.0);
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p_iq := ease_in_quad(0.0);
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for 1..21: (i) {
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t := cast(f32) i / 20.0;
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v_in := ease_in_cubic(t); if v_in < p_in - 0.000001 { mono_in = false; } p_in = v_in;
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v_io := ease_in_out_cubic(t); if v_io < p_io - 0.000001 { mono_io = false; } p_io = v_io;
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v_oc := ease_out_cubic(t); if v_oc < p_oc - 0.000001 { mono_oc = false; } p_oc = v_oc;
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v_iq := ease_in_quad(t); if v_iq < p_iq - 0.000001 { mono_iq = false; } p_iq = v_iq;
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}
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print("ease_in {} ease_in_out {} ease_out_cubic {} ease_in_quad {}\n",
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mono_in, mono_io, mono_oc, mono_iq);
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if !mono_in { fails += 1; }
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if !mono_io { fails += 1; }
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if !mono_oc { fails += 1; }
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if !mono_iq { fails += 1; }
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// 3. Back/overshoot + spring: each shoots above 1 then settles to exactly 1,
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// with a BOUNDED peak (tasteful) and no dip below 0. The spring additionally
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// wobbles back below 1 after its overshoot (the damped decay).
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print("== overshoot bounded + settles ==\n");
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back_mx := ease_out_back(0.0); back_mn := ease_out_back(0.0);
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spr_mx := spring(0.0); spr_mn := spring(0.0);
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spr_wobble := false;
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for 1..21: (i) {
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t := cast(f32) i / 20.0;
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b := ease_out_back(t);
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if b > back_mx { back_mx = b; }
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if b < back_mn { back_mn = b; }
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s := spring(t);
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if s > spr_mx { spr_mx = s; }
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if s < spr_mn { spr_mn = s; }
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if t > 0.6 and s < 1.0 { spr_wobble = true; }
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}
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back_overshoots := back_mx > 1.0;
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back_bounded := back_mx < 1.15 and back_mn >= -0.0001;
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spr_overshoots := spr_mx > 1.0;
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spr_bounded := spr_mx < 1.25 and spr_mn >= -0.0001;
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print("back_overshoots {} back_bounded {} spring_overshoots {} spring_bounded {} spring_wobbles {}\n",
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back_overshoots, back_bounded, spr_overshoots, spr_bounded, spr_wobble);
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if !back_overshoots { fails += 1; }
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if !back_bounded { fails += 1; }
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if !spr_overshoots { fails += 1; }
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if !spr_bounded { fails += 1; }
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if !spr_wobble { fails += 1; }
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// 4. Squash envelope: rests at both ends, actually moves in between, has both a
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// squash (positive) and a stretch (negative) lobe, and stays bounded.
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print("== squash envelope bounded ==\n");
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sq_mx : f32 = 0.0; sq_mn : f32 = 0.0; sq_moves := false;
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for 0..21: (i) {
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t := cast(f32) i / 20.0;
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s := squash_envelope(t);
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if s > sq_mx { sq_mx = s; }
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if s < sq_mn { sq_mn = s; }
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if fabs(s) > 0.01 { sq_moves = true; }
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}
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sq_two_sided := sq_mx > 0.0 and sq_mn < 0.0;
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sq_bounded := sq_mx < 0.75 and sq_mn > -0.75;
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print("squash_moves {} squash_two_sided {} squash_bounded {}\n",
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sq_moves, sq_two_sided, sq_bounded);
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if !sq_moves { fails += 1; }
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if !sq_two_sided { fails += 1; }
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if !sq_bounded { fails += 1; }
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if fails == 0 {
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print("ok: easing toolkit endpoints locked + amplitudes bounded\n");
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return 0;
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}
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print("FAIL: {} easing checks failed\n", fails);
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return 1;
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}
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1
tests/expected/easing.exit
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1
tests/expected/easing.exit
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@@ -0,0 +1 @@
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0
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9
tests/expected/easing.stdout
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9
tests/expected/easing.stdout
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@@ -0,0 +1,9 @@
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== endpoints locked ==
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ease_in true ease_in_out true back true spring true squash true existing true
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== monotonic where required ==
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ease_in true ease_in_out true ease_out_cubic true ease_in_quad true
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== overshoot bounded + settles ==
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back_overshoots true back_bounded true spring_overshoots true spring_bounded true spring_wobbles true
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== squash envelope bounded ==
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squash_moves true squash_two_sided true squash_bounded true
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ok: easing toolkit endpoints locked + amplitudes bounded
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