Merge branch 'flow/m3te/P3.3' into m3te-plan
This commit is contained in:
130
board.sx
130
board.sx
@@ -77,6 +77,13 @@ BOARD_COLS :: 8;
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BOARD_ROWS :: 8;
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BOARD_CELLS :: BOARD_COLS * BOARD_ROWS;
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// Default per-game move budget (P3.3). `init` seeds `Board.move_limit` with
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// this; `moves_remaining` counts down from it as committed swaps spend moves.
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// The turn/goal loop (P7) owns enforcing the budget — the model only TRACKS it,
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// so `moves_remaining` may legitimately reach 0 (or below, if a caller keeps
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// committing) without `commit_swap` refusing.
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DEFAULT_MOVE_LIMIT :: 30;
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Board :: struct {
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// Row-major: cell (col, row) lives at row*BOARD_COLS + col.
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cells: [BOARD_CELLS]Gem;
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@@ -94,10 +101,28 @@ Board :: struct {
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// field. A hand-built board must zero this before accumulating.
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score: s64;
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// Turn accounting (P3.3). `moves_made` counts the swaps actually COMMITTED —
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// only a legal swap (one that resolved into >=1 match) via `commit_swap`
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// increments it; an illegal, reverted swap does not. `move_limit` is the
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// game's move budget (`init` sets it to DEFAULT_MOVE_LIMIT); `moves_remaining`
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// is derived from the two, so there is a single source of truth and the
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// counters can never drift apart. A hand-built board must set both before
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// committing swaps.
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moves_made: s64;
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move_limit: s64;
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idx :: (col: s64, row: s64) -> s64 {
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row * BOARD_COLS + col
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}
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// Moves still available against the budget: `move_limit - moves_made`. Goes
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// to 0 when the budget is spent (and below it only if a caller keeps
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// committing past the budget — see DEFAULT_MOVE_LIMIT). The turn/goal loop
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// (P7) reads this to decide when the game ends.
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moves_remaining :: (self: *Board) -> s64 {
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self.move_limit - self.moves_made
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}
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at :: (self: *Board, col: s64, row: s64) -> Gem {
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self.cells[Board.idx(col, row)]
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}
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@@ -115,6 +140,8 @@ Board :: struct {
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init :: (self: *Board, seed: s64) {
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self.rng = rng_seeded(seed);
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self.score = 0;
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self.moves_made = 0;
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self.move_limit = DEFAULT_MOVE_LIMIT;
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for 0..BOARD_ROWS: (row) {
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for 0..BOARD_COLS: (col) {
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self.set(col, row, pick_gem(self, @self.rng, col, row));
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@@ -478,10 +505,27 @@ refill :: (board: *Board) -> s64 {
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// `Board.score`: the sum over rounds of `score_round * combo_multiplier(round)`
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// (P3.2), so the HUD (P4.4) and turn accounting (P3.3) can read a swap's payout
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// without re-deriving it. A depth-0 (already-stable) board awards 0.
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//
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// `len4` / `len5_plus` tally the special-match runs cleared across the WHOLE
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// settle (summed over rounds): the number of maximal runs of length exactly 4,
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// and of length 5 or more (P3.3 special-match flagging). They are a HOOK for
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// future special gems — nothing here creates or alters a gem; the tallies only
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// make "did this settle clear a 4 / 5+ run" observable. `had_len4` /
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// `had_len5_plus` are the boolean view of the same counts.
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Cascade :: struct {
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depth: s64;
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cleared: List(s64);
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awarded: s64;
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len4: s64;
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len5_plus: s64;
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had_len4 :: (self: *Cascade) -> bool {
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self.len4 > 0
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}
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had_len5_plus :: (self: *Cascade) -> bool {
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self.len5_plus > 0
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}
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}
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// One resolution round: detect matches and, if any, clear them, collapse under
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@@ -503,11 +547,13 @@ resolve_step :: (board: *Board) -> s64 {
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// Each round adds `score_round * combo_multiplier(round)` (round 1-based) to
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// `Board.score`; an already-stable board returns depth 0, awards 0, untouched.
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resolve :: (board: *Board) -> Cascade {
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result := Cascade.{ depth = 0, cleared = List(s64).{}, awarded = 0 };
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result := Cascade.{ depth = 0, cleared = List(s64).{}, awarded = 0, len4 = 0, len5_plus = 0 };
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while true {
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// Read the round's base points while its runs are still on the board:
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// `resolve_step` clears them, so the score has to be taken first.
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// Read the round's base points AND its special-match tally while the runs
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// are still on the board: `resolve_step` clears them, so both have to be
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// taken first. A no-match round scores 0 and tallies nothing, then breaks.
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base := score_round(board);
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sp := count_specials(board);
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n := resolve_step(board);
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if n == 0 { break; }
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result.depth += 1;
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@@ -515,6 +561,8 @@ resolve :: (board: *Board) -> Cascade {
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board.score += points;
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result.awarded += points;
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result.cleared.append(n);
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result.len4 += sp.len4;
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result.len5_plus += sp.len5_plus;
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}
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result
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}
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@@ -637,6 +685,43 @@ combo_multiplier :: (round: s64) -> s64 {
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round
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}
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// ── Special-match flagging (P3.3) ──────────────────────────────────────────
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// A HOOK for future special gems: surface, per detection round, how many of the
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// board's maximal runs are long enough to (later) spawn one — a run of length
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// exactly 4, and a run of length 5 or more. This is detection ONLY: nothing here
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// creates, marks, or alters a gem; later work reads these counts to decide what
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// special gem (if any) a clear produces. Length 3 runs are ordinary and counted
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// by neither tier.
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// Per-round tally of special-length runs: `len4` is the number of maximal runs
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// of length exactly 4, `len5_plus` the number of length 5 or more. Boolean
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// "did any occur" lives on `Cascade` (`had_len4` / `had_len5_plus`) for the
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// whole settle; a single round reads these counts directly.
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SpecialCounts :: struct {
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len4: s64;
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len5_plus: s64;
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}
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// Count the board's currently-matched runs that hit a special length, by the
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// same `find_runs` enumeration scoring uses (so an L/T's horizontal and vertical
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// runs are counted independently by their own lengths). Pure and read-only — it
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// inspects the board but changes nothing, so it must be called BEFORE the round's
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// clear, while the runs are still present. A board with no run (or only length-3
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// runs) tallies zero in both tiers.
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count_specials :: (board: *Board) -> SpecialCounts {
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runs := find_runs(board);
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counts := SpecialCounts.{ len4 = 0, len5_plus = 0 };
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for 0..runs.len: (i) {
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len := runs.items[i].len;
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if len == 4 {
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counts.len4 += 1;
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} else if len >= 5 {
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counts.len5_plus += 1;
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}
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}
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counts
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}
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// Deterministic textual dump of an enumerated run list, in `find_runs` order: a
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// count header, then one run per line as `<axis> len <n> at fixed <f> start <s>`
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// where axis is H (horizontal) or V (vertical). An empty list dumps as just
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@@ -650,3 +735,42 @@ dump_runs :: (runs: *List(Run)) -> string {
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}
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result
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}
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// ── Player move (P3.3) ─────────────────────────────────────────────────────
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// The single model-level entry point a player's swap goes through — what the
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// swipe input (P5) and turn/goal loop (P7) will call. It ties legality, the
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// swap, the cascade settle, and turn accounting together so callers don't
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// re-implement the sequence.
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// Outcome of attempting one player swap via `commit_swap`. `legal` says whether
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// the swap resolved into at least one match and was therefore COMMITTED: when
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// false the board is untouched, no move was spent, and `cascade` is the empty
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// (depth-0) settle; when true the swap was applied, the board resolved (scoring
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// accrued into `Board.score`) and exactly one move was spent. `cascade` carries
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// the settle's full outcome — depth, per-round cleared counts, awarded points,
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// and the special-match (len4 / len5+) tallies. `moves_remaining` snapshots the
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// board's remaining budget AFTER the move, so a caller has it without re-reading.
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PlayerMove :: struct {
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legal: bool;
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cascade: Cascade;
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moves_remaining: s64;
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}
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// Attempt the player's intended swap of two adjacent cells. If the swap is legal
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// (`swap_legal`: adjacent AND it forms a match), apply it, `resolve` the cascade
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// — which accrues score into `Board.score` and reports the awarded points and
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// special-match flags — then spend one move (`moves_made += 1`). If it is illegal
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// (non-adjacent, or forms no match) the board is left exactly as it was — no swap,
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// no resolve, no move spent — and an empty depth-0 cascade is returned. Move
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// accounting only TRACKS the budget; it does not refuse a swap when the budget is
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// spent (that is the P7 turn-loop's call) — see DEFAULT_MOVE_LIMIT.
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commit_swap :: (board: *Board, a: Cell, b: Cell) -> PlayerMove {
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if !swap_legal(board, a, b) {
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empty := Cascade.{ depth = 0, cleared = List(s64).{}, awarded = 0, len4 = 0, len5_plus = 0 };
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return PlayerMove.{ legal = false, cascade = empty, moves_remaining = board.moves_remaining() };
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}
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swap(board, a, b);
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cascade := resolve(board);
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board.moves_made += 1;
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PlayerMove.{ legal = true, cascade = cascade, moves_remaining = board.moves_remaining() }
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}
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1
tests/expected/turn.exit
Normal file
1
tests/expected/turn.exit
Normal file
@@ -0,0 +1 @@
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0
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98
tests/expected/turn.stdout
Normal file
98
tests/expected/turn.stdout
Normal file
@@ -0,0 +1,98 @@
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== turn (accounting + special-match flagging) ==
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== flag-len3-none ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GORRROGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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len4 0 len5_plus 0
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had_len4 false had_len5_plus false
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== flag-len4 ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GORRRRGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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len4 1 len5_plus 0
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had_len4 true had_len5_plus false
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== flag-len5 ==
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OGOGOGOG
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GRRRRRGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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len4 0 len5_plus 1
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had_len4 false had_len5_plus true
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== flag-len4-and-len5 ==
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RRRGOGOG
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GOGOGOGO
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GOBBBBOG
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OGOGOGOG
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GPPPPPGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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len4 1 len5_plus 1
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had_len4 true had_len5_plus true
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== commit-legal-len3 ==
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RROGOGOG
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GGROGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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before: score 0 moves_made 0 moves_remaining 5
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after: legal true depth 1 awarded 30 len4 0 len5_plus 0
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after: score 30 moves_made 1 moves_remaining 4
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RBRGOGOG
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GGOOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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== commit-illegal ==
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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before: score 0 moves_made 0 moves_remaining 5
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after: legal false depth 0 awarded 0 len4 0 len5_plus 0
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after: score 0 moves_made 0 moves_remaining 5
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== commit-legal-len4 ==
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RROROGOG
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GGROGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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after: legal true depth 1 awarded 60 len4 1 len5_plus 0
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after: had_len4 true had_len5_plus false
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after: score 60 moves_made 1 moves_remaining 4
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RBRROGOG
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GGOOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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OGOGOGOG
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GOGOGOGO
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ok: turn accounting + special-match flagging
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216
tests/turn.sx
Normal file
216
tests/turn.sx
Normal file
@@ -0,0 +1,216 @@
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// Turn accounting + special-match flagging golden (P3.3).
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//
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// Two things are proven over crafted, deterministic boards:
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||||
//
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// 1. Special-match FLAGGING (pure, no RNG): `count_specials` tallies a single
|
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// detection round's maximal runs by special length — runs of length exactly
|
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// 4 (`len4`) and of length 5 or more (`len5_plus`). A round with only
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// length-3 runs tallies neither; the tiers are independent and length-3 runs
|
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// never count. This is a HOOK for future special gems — detection only.
|
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//
|
||||
// 2. Turn ACCOUNTING via `commit_swap`, the single player-move entry point P5
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// (input) and P7 (turn loop) will call. A legal swap (one that forms a
|
||||
// match) is committed — applied, resolved (scoring accrues), and it spends
|
||||
// exactly one move; the returned `PlayerMove` reports the settle's payout
|
||||
// and special flags. An illegal swap is rejected — board reverted, no move
|
||||
// spent, no score change.
|
||||
//
|
||||
// Every counter/flag is asserted independently of the dump AND printed so the
|
||||
// golden is self-explanatory and deterministic.
|
||||
#import "modules/std.sx";
|
||||
#import "board.sx";
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||||
t :: #import "test.sx";
|
||||
|
||||
SEED :: 7;
|
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LIMIT :: 5;
|
||||
|
||||
// Inverse of `gem_char`: map a board character back to its Gem so each board can
|
||||
// be written as a human-readable grid. The hole glyph maps to `.empty`.
|
||||
char_to_gem :: (c: u8) -> Gem {
|
||||
if c == EMPTY_CHAR { return .empty; }
|
||||
for 0..GEM_COUNT: (i) {
|
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if GEM_CHARS[i] == c { return cast(Gem) i; }
|
||||
}
|
||||
.red
|
||||
}
|
||||
|
||||
// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS chars),
|
||||
// seeded RNG, running score zeroed, and the turn counters reset to a fresh game
|
||||
// (no moves made, the given move budget).
|
||||
load_board :: (rows: []string, seed: s64, move_limit: s64) -> Board {
|
||||
b : Board = ---;
|
||||
for 0..BOARD_ROWS: (row) {
|
||||
line := rows[row];
|
||||
for 0..BOARD_COLS: (col) {
|
||||
b.set(col, row, char_to_gem(line[col]));
|
||||
}
|
||||
}
|
||||
b.rng = rng_seeded(seed);
|
||||
b.score = 0;
|
||||
b.moves_made = 0;
|
||||
b.move_limit = move_limit;
|
||||
b
|
||||
}
|
||||
|
||||
boards_equal :: (a: *Board, b: *Board) -> bool {
|
||||
for 0..BOARD_CELLS: (i) { if a.cells[i] != b.cells[i] { return false; } }
|
||||
true
|
||||
}
|
||||
|
||||
// One flag scene: snapshot the board, then count its single round's special
|
||||
// runs and assert the tallies (and the boolean flags derived from them) are
|
||||
// exactly the documented values. No RNG, no clear — pure detection.
|
||||
flag_scene :: (name: string, rows: []string, want_len4: s64, want_len5_plus: s64) {
|
||||
print("== {} ==\n", name);
|
||||
b := load_board(rows, 0, LIMIT);
|
||||
out(board_dump(@b));
|
||||
sp := count_specials(@b);
|
||||
print("len4 {} len5_plus {}\n", sp.len4, sp.len5_plus);
|
||||
print("had_len4 {} had_len5_plus {}\n", sp.len4 > 0, sp.len5_plus > 0);
|
||||
t.expect(sp.len4 == want_len4, concat(name, ": len4 count exact"));
|
||||
t.expect(sp.len5_plus == want_len5_plus, concat(name, ": len5_plus count exact"));
|
||||
}
|
||||
|
||||
main :: () -> s32 {
|
||||
print("== turn (accounting + special-match flagging) ==\n");
|
||||
|
||||
// ── Special-match flagging (single round, no RNG) ──────────────────────
|
||||
// Only length-3 runs: a lone horizontal RRR -> neither tier flags.
|
||||
flag_scene("flag-len3-none", .[
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GORRROGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], 0, 0);
|
||||
|
||||
// A length-4 run -> len4 flags, len5_plus does not.
|
||||
flag_scene("flag-len4", .[
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GORRRRGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], 1, 0);
|
||||
|
||||
// A length-5 run -> len5_plus flags, len4 does not.
|
||||
flag_scene("flag-len5", .[
|
||||
"OGOGOGOG",
|
||||
"GRRRRRGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], 0, 1);
|
||||
|
||||
// A length-3, a length-4 and a length-5 run together: the length-3 is ignored
|
||||
// and the two special tiers each count their own run -> len4 1, len5_plus 1.
|
||||
flag_scene("flag-len4-and-len5", .[
|
||||
"RRRGOGOG",
|
||||
"GOGOGOGO",
|
||||
"GOBBBBOG",
|
||||
"OGOGOGOG",
|
||||
"GPPPPPGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
], 1, 1);
|
||||
|
||||
// ── Turn accounting via commit_swap ────────────────────────────────────
|
||||
// A legal swap that forms a length-3 run. Swapping (2,0)<->(2,1) drops a red
|
||||
// into row 0 to complete RRR at cols 0-2 (the donor row 1 is shaped so the
|
||||
// displaced gem makes no second run). The swap is committed: applied,
|
||||
// resolved (score accrues), and it spends exactly one move.
|
||||
print("== commit-legal-len3 ==\n");
|
||||
bl := load_board(.[
|
||||
"RROGOGOG",
|
||||
"GGROGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], SEED, LIMIT);
|
||||
out(board_dump(@bl));
|
||||
score_before := bl.score;
|
||||
made_before := bl.moves_made;
|
||||
rem_before := bl.moves_remaining();
|
||||
print("before: score {} moves_made {} moves_remaining {}\n", score_before, made_before, rem_before);
|
||||
mv := commit_swap(@bl, Cell.{ col = 2, row = 0 }, Cell.{ col = 2, row = 1 });
|
||||
print("after: legal {} depth {} awarded {} len4 {} len5_plus {}\n",
|
||||
mv.legal, mv.cascade.depth, mv.cascade.awarded, mv.cascade.len4, mv.cascade.len5_plus);
|
||||
print("after: score {} moves_made {} moves_remaining {}\n", bl.score, bl.moves_made, mv.moves_remaining);
|
||||
out(board_dump(@bl));
|
||||
t.expect(mv.legal, "legal-len3: swap committed");
|
||||
t.expect(bl.moves_made == made_before + 1, "legal-len3: moves_made +1");
|
||||
t.expect(mv.moves_remaining == rem_before - 1, "legal-len3: reported moves_remaining -1");
|
||||
t.expect(bl.moves_remaining() == rem_before - 1, "legal-len3: board moves_remaining -1");
|
||||
t.expect(bl.score > score_before, "legal-len3: score accrued");
|
||||
t.expect(mv.cascade.awarded == bl.score - score_before, "legal-len3: awarded equals score delta");
|
||||
t.expect(mv.cascade.depth >= 1, "legal-len3: settled at least one round");
|
||||
|
||||
// An illegal swap on a run-free checkerboard: adjacent but forms no match.
|
||||
// It must be rejected outright — board reverted, no move spent, no score.
|
||||
print("== commit-illegal ==\n");
|
||||
bi := load_board(.[
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], SEED, LIMIT);
|
||||
before := bi;
|
||||
out(board_dump(@bi));
|
||||
print("before: score {} moves_made {} moves_remaining {}\n", bi.score, bi.moves_made, bi.moves_remaining());
|
||||
miv := commit_swap(@bi, Cell.{ col = 0, row = 0 }, Cell.{ col = 1, row = 0 });
|
||||
print("after: legal {} depth {} awarded {} len4 {} len5_plus {}\n",
|
||||
miv.legal, miv.cascade.depth, miv.cascade.awarded, miv.cascade.len4, miv.cascade.len5_plus);
|
||||
print("after: score {} moves_made {} moves_remaining {}\n", bi.score, bi.moves_made, miv.moves_remaining);
|
||||
t.expect(!miv.legal, "illegal: swap rejected");
|
||||
t.expect(miv.cascade.depth == 0, "illegal: no cascade");
|
||||
t.expect(miv.cascade.awarded == 0, "illegal: no points");
|
||||
t.expect(bi.moves_made == 0, "illegal: no move spent");
|
||||
t.expect(miv.moves_remaining == LIMIT, "illegal: full budget remains");
|
||||
t.expect(bi.score == 0, "illegal: score unchanged");
|
||||
t.expect(boards_equal(@before, @bi), "illegal: board reverted");
|
||||
|
||||
// A legal swap that forms a length-4 run (RRRR at cols 0-3): proves the
|
||||
// special-match flag rides through the whole settle onto the PlayerMove.
|
||||
print("== commit-legal-len4 ==\n");
|
||||
b4 := load_board(.[
|
||||
"RROROGOG",
|
||||
"GGROGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
"OGOGOGOG",
|
||||
"GOGOGOGO",
|
||||
], SEED, LIMIT);
|
||||
out(board_dump(@b4));
|
||||
m4 := commit_swap(@b4, Cell.{ col = 2, row = 0 }, Cell.{ col = 2, row = 1 });
|
||||
print("after: legal {} depth {} awarded {} len4 {} len5_plus {}\n",
|
||||
m4.legal, m4.cascade.depth, m4.cascade.awarded, m4.cascade.len4, m4.cascade.len5_plus);
|
||||
print("after: had_len4 {} had_len5_plus {}\n", m4.cascade.had_len4(), m4.cascade.had_len5_plus());
|
||||
print("after: score {} moves_made {} moves_remaining {}\n", b4.score, b4.moves_made, m4.moves_remaining);
|
||||
out(board_dump(@b4));
|
||||
t.expect(m4.legal, "legal-len4: swap committed");
|
||||
t.expect(m4.cascade.had_len4(), "legal-len4: settle flags a length-4 run");
|
||||
t.expect(b4.moves_made == 1, "legal-len4: one move spent");
|
||||
t.expect(b4.score > 0, "legal-len4: score accrued");
|
||||
|
||||
print("ok: turn accounting + special-match flagging\n");
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user