Stand up build.sx (macos + ios/ios-sim targets, bundle id co.swipelab.m3te, output sx-out/ios/M3te.app, assets dir) and a minimal main.sx that brings up the platform (UIKit+Metal on iOS, SDL3+GL on macOS) and renders a solid-clear frame. Add assets/ and goldens/ directories and a .gitignore for build artifacts. Modeled on game/build.sx and game/main.sx; modules resolve from the compiler binary with no -L flag.
11 lines
218 B
Plaintext
11 lines
218 B
Plaintext
.DS_Store
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.sx-cache
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.sx-tmp/
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sx-out/
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# iOS/macOS .app bundles land inside the ignored sx-out/ dir.
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*.app/
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# Built binaries from `sx build main.sx` at repo root.
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/main
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# Flow scaffolding (nested working copy).
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current/
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