A swipe that began while a move animation was playing could still commit: mouse_down latched the drag unconditionally and the animation-active check sat at mouse_up, so a press made mid-animation committed once the timeline finished before release — against a board mid-transition. Gate input at gesture START instead. Add a pure `accepts_input(anim)` predicate (false while a timeline is active) and check it at mouse_down: a press begun mid-animation is dropped and never latches a drag, so it cannot commit when the animation later settles. The now-dead mouse_up gate is removed. Animation visuals and the logical model are unchanged. Extend tests/anim_plan.sx to assert accepts_input rejects for the whole window (idle accept / busy reject / settled accept) and that press-gating drops the exact failure gesture a release-gate would let through.
498 B
498 B