Add tests/cascade_cue.sx, a headless logic test that reuses audio.sx's pure cascade_cue_index / cascade_cue_name (the exact functions play_cascade calls) to lock the cascade-depth -> combo-cue clamp: depth <= 1 -> combo1, depth >= COMBO_CLIPS -> combo5, monotonic between. Covers the escalation logic the audio playback path can't gate-cover, with no audio. Committed stdout/exit snapshot; suite is now 19 tests.
13 lines
520 B
Plaintext
13 lines
520 B
Plaintext
== cascade cue selection (depth -> combo cue) ==
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depth 0 -> idx 0 ([sx] audio: cue combo1)
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depth 1 -> idx 0 ([sx] audio: cue combo1)
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depth 2 -> idx 1 ([sx] audio: cue combo2)
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depth 3 -> idx 2 ([sx] audio: cue combo3)
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depth 4 -> idx 3 ([sx] audio: cue combo4)
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depth 5 -> idx 4 ([sx] audio: cue combo5)
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depth 6 -> idx 4 ([sx] audio: cue combo5)
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depth 7 -> idx 4 ([sx] audio: cue combo5)
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depth 8 -> idx 4 ([sx] audio: cue combo5)
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depth 9 -> idx 4 ([sx] audio: cue combo5)
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ok: cascade cue mapping clamps into combo1..combo5
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