Add a real logic-test gate so future pure-sx game logic fails the build on a bad assertion: - tests/test.sx: `expect(cond, msg)` assert helper — prints a greppable `FAIL <file>:<line>: <msg>` and exits non-zero via process.exit on failure. - tools/run_tests.sh: snapshot runner mirroring sx/tests/run_examples.sh; runs each tests/<name>.sx and diffs stdout + exit code against tests/expected/. Exits 0 iff all tests pass. - tests/arith.sx (+ expected snapshots): seed passing sanity test. - README.md: document both halves of the gate — logic runner and the reproducible ios-sim build/launch sequence (with device discovery).
60 lines
2.3 KiB
Markdown
60 lines
2.3 KiB
Markdown
# m3te
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A match-3 game written entirely in the **sx** language, targeting **iOS** first.
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- Game logic, rendering, input, and UI are all authored in sx.
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- Art (palettes, sprite sheets) is produced as real assets.
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- Verification gate: sx logic tests pass AND the iOS app builds & launches in the Simulator.
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Development is driven by the multi-agent `flow` (Product Owner → Worker → Reviewer → Observer).
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## Verification gate
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The gate has two halves. Both must pass. The sx compiler used below lives at
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`/Users/agra/projects/sx/zig-out/bin/sx` (override the runner's binary with the
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`SX` env var). Run everything from the repo root.
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### 1. Logic tests
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Pure-sx logic tests run under `sx` and have their stdout + exit code diffed
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against committed snapshots in `tests/expected/`. A failed assertion exits the
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process non-zero, so it fails the runner (and the gate).
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```bash
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bash tools/run_tests.sh
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```
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- A test is any `tests/<name>.sx` that has a `tests/expected/<name>.exit`
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marker; `tests/test.sx` (the `expect` assert helper) has no marker, so it is
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not itself run.
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- Regenerate snapshots after an intentional change: `bash tools/run_tests.sh --update`.
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### 2. iOS Simulator build + launch
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Build the app for the simulator, then install/launch it on an available device
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and screenshot the rendered scene (blue background + a centered orange quad).
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```bash
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# Build the .app bundle (sx-out/ios/M3te.app):
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/Users/agra/projects/sx/zig-out/bin/sx build --target ios-sim main.sx
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# Discover an available simulator — do NOT hardcode a udid:
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xcrun simctl list devices available
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# e.g. capture the first available device's UDID into $udid:
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udid=$(xcrun simctl list devices available | grep -Eo '[0-9A-Fa-f-]{36}' | head -1)
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# Boot it (skip if already "Booted") and bring the Simulator window up:
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xcrun simctl boot "$udid" || true
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open -a Simulator
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# Install, launch (bundle id co.swipelab.m3te), and screenshot:
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xcrun simctl install booted sx-out/ios/M3te.app
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xcrun simctl launch booted co.swipelab.m3te
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xcrun simctl io booted screenshot /tmp/m3te.png
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```
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The screenshot should match `goldens/p0_quad.png` (a centered orange quad over a
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blue clear), modulo the status-bar clock — pixel-exact equality is not required.
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A tap on the quad flips its color (orange ↔ green); see
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`goldens/p0_input_before.png` / `goldens/p0_input_after.png`.
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