Restyle the code-drawn UI toward the candy look — colours, corner-rounding
and glossy feel only; no rect geometry moves.
- HUD: grape candy card with a glossy top sheen, a bright rounded rim and
warm cream text on a soft purple shadow (was a flat dark translucent panel).
- Banner panel: grape candy fill under a sheen + bright rim, rounder corners.
- Titles: celebratory candy gold YOU WIN! / punchy coral OUT OF MOVES, each
on a tinted drop shadow for pop.
- PLAY AGAIN: bubblegum candy button with a glossy sheen, bright rim and a
darker bevel lip for a 3D candy edge.
BannerLayout rects (panel/title/button) and the restart hit-test are
untouched, so tests/banner_layout still passes. Refresh the p4_hud / p7_win /
p7_lose goldens.