swipelab f290e2614a P5.1: drag → adjacent-swap intent mapping (pure sx)
Add swipe.sx: a pure swipe_intent(layout, start, end) -> ?Swap that turns a
touch drag into an optional adjacent-swap intent (A, B). A is the cell under the
drag start (via BoardLayout.point_to_cell); B is its orthogonal neighbour along
the drag's dominant axis (larger of |dx|,|dy|, ties horizontal). Returns null for
sub-threshold drags (a tap, threshold = cell_size * 0.5), starts off the board,
or neighbours off the board. No rendering, no model mutation.

Lock the logic with tests/swipe_intent.sx (+ expected golden), feeding synthetic
down/up positions for right/left/up/down, sub-threshold tap, diagonal→dominant
(both axes), edge-outward off-board, and start-off-board. bash tools/run_tests.sh
passes (13/13); sx build --target ios-sim main.sx compiles.
2026-06-05 00:14:44 +03:00

m3te

A match-3 game written entirely in the sx language, targeting iOS first.

  • Game logic, rendering, input, and UI are all authored in sx.
  • Art (palettes, sprite sheets) is produced as real assets.
  • Verification gate: sx logic tests pass AND the iOS app builds & launches in the Simulator.

Development is driven by the multi-agent flow (Product Owner → Worker → Reviewer → Observer).

Verification gate

The gate has two halves. Both must pass. The sx compiler used below lives at /Users/agra/projects/sx/zig-out/bin/sx (override the runner's binary with the SX env var). Run everything from the repo root.

1. Logic tests

Pure-sx logic tests run under sx and have their stdout + exit code diffed against committed snapshots in tests/expected/. A failed assertion exits the process non-zero, so it fails the runner (and the gate).

bash tools/run_tests.sh
  • A test is any tests/<name>.sx that has a tests/expected/<name>.exit marker; tests/test.sx (the expect assert helper) has no marker, so it is not itself run.
  • Regenerate snapshots after an intentional change: bash tools/run_tests.sh --update.

2. iOS Simulator build + launch

Build the app for the simulator, then install/launch it on an available device and screenshot the rendered scene (blue background + a centered orange quad).

# Build the .app bundle (sx-out/ios/M3te.app):
/Users/agra/projects/sx/zig-out/bin/sx build --target ios-sim main.sx

# Discover an available simulator — do NOT hardcode a udid:
xcrun simctl list devices available
# e.g. capture the first available device's UDID into $udid:
udid=$(xcrun simctl list devices available | grep -Eo '[0-9A-Fa-f-]{36}' | head -1)

# Boot it (skip if already "Booted") and bring the Simulator window up:
xcrun simctl boot "$udid" || true
open -a Simulator

# Install, launch (bundle id co.swipelab.m3te), and screenshot:
xcrun simctl install booted sx-out/ios/M3te.app
xcrun simctl launch booted co.swipelab.m3te
xcrun simctl io booted screenshot /tmp/m3te.png

The screenshot should match goldens/p0_quad.png (a centered orange quad over a blue clear), modulo the status-bar clock — pixel-exact equality is not required. A tap on the quad flips its color (orange ↔ green); see goldens/p0_input_before.png / goldens/p0_input_after.png.

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