P10.6: tune SFX bank to the candy character (real CC0 marimba/glock + pops)
Refine the same drop-in bank toward Candy-Crush candy/jelly character; engine
(audio.sx) untouched, same filenames/format.
- swap: freesound CC0 "Pop 01" (LilMati #506546) — soft light blip.
- match: freesound CC0 "Cartoon Pop" (Mish7913 #741368) — bright juicy candy pop.
- combo1..5: VCSL CC0 Marimba F5, real-resample pitch-laddered to a C-major
pentatonic (C5 D5 E5 G5 A5) — warm/sweet mallet sparkle, not glassy; ascending.
- win: VCSL CC0 Glockenspiel C5/G5/C6 sequenced into a sugary ascending bell
fanfare.
- lose: VCSL CC0 Marimba B4->G4 descending — soft gentle "aww".
All real free CC0 assets (NOT ripped from Candy Crush); provenance + license per
cue in LICENSE.txt. Mono/44100/Int16, <=580 ms, peak <=-9 dBFS (lose -12).
Combos ascend (1045<1173<1317<1566<1758 Hz). Gate green; all 9 cues load on sim.