bundling: fs/process stdlib + post-link callback + Apple .app in sx
Campaign Weeks 3-6 of /Users/agra/.claude/plans/lets-plan-to-move-splendid-pumpkin.md
land in one push: the bundling pipeline that used to live in
src/target.zig (createBundle, embedFramework, extractEntitlements,
buildInfoPlist, codesign) now lives in
library/modules/platform/bundle.sx and runs in the IR interpreter
after target.link() returns.
New language-side surface:
- library/modules/fs.sx — POSIX libc bindings (open/read/write/close,
mkdir/unlink/rmdir, chmod, rename, access, basename/dirname). Variadic
open() lowers to C's varargs via the new args: ..T form. Direct libc
calls bypass *File method dispatch so they work from the post-link
IR interpreter.
- library/modules/process.sx — popen-based run(cmd) returning
ProcessResult{ exit_code, stdout }, plus env() and find_executable().
- library/modules/std.sx — xml_escape(s) and variadic path_join(parts).
- library/modules/compiler.sx — BuildOptions grows
set_post_link_callback / set_post_link_module / binary_path
accessors; bundle_path/bundle_id/codesign_identity/provisioning_profile
setters + accessors; per-target predicates is_macos/is_ios/
is_ios_device/is_ios_simulator + target_triple; framework_count /
framework_at(i) / framework_path_count / framework_path_at(i);
add_asset_dir(src, dest) + asset_dir_count / src_at / dest_at.
Compiler-side wiring:
- src/ir/compiler_hooks.zig — BuildConfig now carries post_link_callback_fn,
post_link_module, binary_path, bundle_*, target_triple,
target_frameworks, target_framework_paths, asset_dirs. Hook registry
exposes every accessor; getters return "" / 0 for unset fields so
bundle.sx can treat absent values uniformly.
- src/ir/host_ffi.zig (new) — dlsym(RTLD_DEFAULT) + arity-switched cdecl
trampolines so #foreign("c") declarations resolve through the host
libc during #run / post-link interpretation.
- src/ir/interp.zig — callForeign dispatch; build_config pointer
injection so accessor hooks see live state during re-entry.
- src/core.zig — keeps the IR module alive past generateCode; exposes
invokeByName / invokeByFuncId so main.zig can re-enter the
interpreter after linking.
- src/main.zig — wires bundle/codesign/provisioning CLI flags +
target_triple + framework lists into BuildConfig; invokes the
post-link callback (by FuncId or by <module>.bundle_main lookup) once
target.link() returns. When --bundle is set but no callback is
registered, auto-falls-back to post_link_module = "platform.bundle"
so the legacy --bundle CLI keeps working for any program that imports
modules/platform/bundle.sx.
Apple .app bundler (library/modules/platform/bundle.sx):
- Single bundle_main entry covers macOS, iOS simulator, iOS device.
Per-target Info.plist switch keys off is_ios()/is_ios_simulator() —
iOS emits UIDeviceFamily / LSRequiresIPhoneOS /
UIApplicationSceneManifest / DTPlatformName (iPhoneOS or
iPhoneSimulator); macOS emits the minimal CFBundle* set.
- iOS-only steps:
- Provisioning embed: fs.read_file + fs.write_file to
<bundle>/embedded.mobileprovision.
- Framework embed: recursive cp -R per -F search path into
<bundle>/Frameworks/<Name>.framework/ (until fs.sx grows list_dir).
- Entitlements extraction: four process.run calls (security cms -D,
plutil -extract Entitlements xml1, plutil -extract
ApplicationIdentifierPrefix.0, plutil -replace application-identifier)
resolving the wildcard <TEAM>.* -> <TEAM>.<bundle_id>.
- Real codesign with --entitlements when present.
- Asset dirs (add_asset_dir): recursive cp -R src/. into <bundle>/dest/.
Missing src is treated as "nothing to do" so projects can register
add_asset_dir("assets", "assets") unconditionally.
Parser:
- parseStmt() now accepts #import \"path\"; and #framework \"Name\"; as
statement-position tokens. Needed for top-level
inline if OS == .android { #import \"modules/platform/android.sx\"; }
blocks (issue-0042 flatten pass surfaces them); chess's
inline-if-with-#import was rejected at parse time before this fix.
Removals from src/target.zig:
- createBundle, embedFramework, extractEntitlements, buildInfoPlist,
codesign (~210 lines). main.zig no longer calls createBundle after
link(); the sx callback is the single entry point.
Tests / regression markers (all run under sx run host JIT):
- examples/115-post-link-callback.sx — callback registration round-trip.
- examples/116-fs-roundtrip.sx — fs.write_file -> fs.read_file -> exists.
- examples/117-process-roundtrip.sx — process.run + env + find_executable.
- examples/118-macos-bundle.sx — macOS .app via bundle_main callback.
- examples/119-interp-cast-ptr-cmp.sx — cast(T) val under interpreter.
- examples/120-interp-variadic-any.sx — variadic ..Any indexing in IR
interpreter.
- examples/121-ios-sim-bundle.sx — iOS-sim cross-compile + .app with
iOS-shaped Info.plist (added to tests/cross_compile.sh as the
ios-sim tuple).
- examples/122-ios-device-bundle.sx — iOS device cross-compile +
full codesign pipeline (provisioning embed + entitlements
extraction + --entitlements codesign). Manually verified end-to-end:
installed via xcrun devicectl device install app + launched
successfully on iPhone 17 Pro.
- examples/123-inline-if-import-in-body.sx — locks in the parser fix.
zig build && zig build test && bash tests/run_examples.sh => 141 passed,
0 failed; bash tests/cross_compile.sh => 7 passed, 0 failed.
This commit is contained in:
519
library/modules/platform/bundle.sx
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519
library/modules/platform/bundle.sx
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@@ -0,0 +1,519 @@
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#import "../std.sx";
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#import "../compiler.sx";
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#import "../fs.sx";
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#import "../process.sx";
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// =====================================================================
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// platform.bundle — sx-side Apple `.app` bundler.
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//
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// Covers all three Apple targets from a single `bundle_main` entry:
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// macOS, iOS simulator, iOS device. Per-platform branching is keyed
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// off `BuildOptions.is_macos()` / `is_ios_simulator()` / `is_ios_device()`
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// so the bundle layout, Info.plist shape, framework embedding,
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// provisioning, entitlements, and codesigning ceremony all match what
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// the Zig `createBundle` used to produce.
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//
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// Wiring: users opt in by registering `bundle_main` as the post-link
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// callback in their own `#run` block. Example:
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//
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// #run {
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// opts := build_options();
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// opts.set_bundle_path("MyApp.app");
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// opts.set_bundle_id("co.example.myapp");
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// opts.set_post_link_callback(platform.bundle.bundle_main);
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// }
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// =====================================================================
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bundle_main :: () -> bool {
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opts := build_options();
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binary := opts.binary_path();
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bundle := opts.bundle_path();
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bid := opts.bundle_id();
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if bundle.len == 0 {
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// No bundle requested — nothing to do. Build succeeded.
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return true;
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}
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if bid.len == 0 {
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out("error: bundle requires bundle_id (set via set_bundle_id() or --bundle-id)\n");
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return false;
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}
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if binary.len == 0 {
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out("error: bundle: empty binary_path (compiler bug)\n");
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return false;
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}
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// Device builds without a real identity will be rejected by the
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// device, so fail fast with a clear hint — matches what the legacy
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// Zig path did at the top of createBundle.
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if opts.is_ios_device() {
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if opts.codesign_identity().len == 0 {
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out("error: --target ios requires --codesign-identity (e.g. \"Apple Development: ...\") and --provisioning-profile <path>\n");
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return false;
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}
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}
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bundle_z := str_to_cstr(bundle);
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// Clean previous bundle. `rm -rf` via shell until fs.sx grows
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// `delete_dir_all`.
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rm_cmd := concat("rm -rf ", bundle);
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rm_z := str_to_cstr(rm_cmd);
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if r := run(rm_z) {
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if r.exit_code != 0 {
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out("error: bundle: failed to clean ");
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out(bundle);
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out("\n");
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return false;
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}
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}
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if !create_dir_all(bundle_z) {
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out("error: bundle: cannot create dir ");
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out(bundle);
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out("\n");
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return false;
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}
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// Copy the linked binary into the bundle as `<exe_name>`. Flat
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// layout (binary + Info.plist at bundle root) matches the legacy
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// Zig path for every Apple target — the canonical macOS
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// `Contents/MacOS/` layout is a follow-up.
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exe_name := basename(binary);
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binary_z := str_to_cstr(binary);
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exe_dest := concat(bundle, "/");
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exe_dest = concat(exe_dest, exe_name);
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exe_dest_z := str_to_cstr(exe_dest);
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if !copy_file(binary_z, exe_dest_z) {
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out("error: bundle: copy binary failed\n");
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return false;
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}
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set_mode(exe_dest_z, 493); // 0o755 = preserve executable bit
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// Write Info.plist. Per-target shape — iOS needs UIDeviceFamily +
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// UIApplicationSceneManifest + DTPlatformName, macOS doesn't.
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plist := build_info_plist(opts, exe_name, bid);
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plist_path := concat(bundle, "/Info.plist");
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plist_path_z := str_to_cstr(plist_path);
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if !write_file(plist_path_z, plist) {
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out("error: bundle: write Info.plist failed\n");
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return false;
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}
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// Embed the provisioning profile if supplied. Required for device
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// installs; harmless (and usually omitted) elsewhere.
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profile := opts.provisioning_profile();
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if profile.len > 0 {
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if !embed_provisioning_profile(profile, bundle) {
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return false;
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}
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}
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// Copy any user-registered asset directories into the bundle.
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// Apple .app puts them at `<bundle>/<dest>/`. Android (Week 7) will
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// zip them into the APK at the same relative path. Recursive copy
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// shells out to `cp -R` until fs.sx grows `list_dir`.
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asset_count := opts.asset_dir_count();
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j : s64 = 0;
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while j < asset_count {
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src := opts.asset_dir_src_at(j);
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dest := opts.asset_dir_dest_at(j);
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if !copy_asset_dir(src, dest, bundle) {
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out("error: bundle: failed to copy asset dir '");
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out(src);
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out("'\n");
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return false;
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}
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j += 1;
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}
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// iOS apps load dynamic frameworks from
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// `<bundle>.app/Frameworks/<Name>.framework/<Name>` via the
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// `@executable_path/Frameworks` rpath set at link time. Recursive
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// copy lives in `embed_framework` until fs.sx grows `list_dir`.
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if opts.is_ios() {
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fw_count := opts.framework_count();
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if fw_count > 0 {
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fw_dir := concat(bundle, "/Frameworks");
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fw_dir_z := str_to_cstr(fw_dir);
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if !create_dir_all(fw_dir_z) {
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out("error: bundle: cannot create Frameworks dir\n");
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return false;
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}
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i : s64 = 0;
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while i < fw_count {
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fw_name := opts.framework_at(i);
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if !embed_framework(opts, fw_name, fw_dir) {
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// embed_framework emits its own diagnostic; on
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// failure we print a warning (matching the legacy
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// Zig path) and continue — the link may still have
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// resolved the framework against the SDK.
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out("warning: framework '");
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out(fw_name);
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out("' not embedded; runtime load may fail\n");
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}
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i += 1;
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}
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}
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}
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// Codesign. Device builds need real identity + extracted
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// entitlements; sim/macOS default to ad-hoc ("-").
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identity := opts.codesign_identity();
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if identity.len == 0 { identity = "-"; }
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ent_path := "";
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if opts.is_ios_device() {
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if profile.len > 0 {
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if e := extract_entitlements(profile, bid) {
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ent_path = e;
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} else {
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out("error: bundle: failed to extract entitlements from provisioning profile\n");
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return false;
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}
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}
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}
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if !codesign(bundle, identity, ent_path) {
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return false;
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}
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out("bundled: ");
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out(bundle);
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out("\n");
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true;
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}
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// ── Helpers ──────────────────────────────────────────────────────────
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// Copy a sx string (slice) into a freshly-allocated null-terminated
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// buffer for libc / `[:0]u8` callees. Allocated from
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// `context.allocator` like the rest of the bundling stage.
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str_to_cstr :: (s: string) -> [:0]u8 {
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buf := cstring(s.len);
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memcpy(buf.ptr, s.ptr, s.len);
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buf;
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}
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// Minimum iOS version baked into the Info.plist — matches what the
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// Zig path emitted for years. Lift to a setter when a real consumer
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// needs a higher floor.
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IOS_MIN_OS : string : "14.0";
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// Build the Info.plist body for the current target. iOS-shaped plists
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// carry the keys the iOS launcher needs (UIDeviceFamily,
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// LSRequiresIPhoneOS, UIApplicationSceneManifest, DTPlatformName,
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// MinimumOSVersion); macOS doesn't need any of those.
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build_info_plist :: (opts: BuildOptions, exe_name: string, bundle_id: string) -> string {
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if opts.is_ios() {
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platform_key := if opts.is_ios_simulator() then "iPhoneSimulator" else "iPhoneOS";
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return format(#string PLIST
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIdentifier</key>
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<string>{}</string>
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<key>CFBundleName</key>
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<string>{}</string>
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<key>CFBundleExecutable</key>
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<string>{}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>CFBundleShortVersionString</key>
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<string>0.1</string>
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<key>MinimumOSVersion</key>
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<string>{}</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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</array>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UILaunchScreen</key>
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<dict/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>SxSceneDelegate</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>DTPlatformName</key>
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<string>{}</string>
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</dict>
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</plist>
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PLIST, xml_escape(bundle_id), xml_escape(exe_name), xml_escape(exe_name), IOS_MIN_OS, platform_key);
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}
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// macOS (and any non-iOS Apple target) — the minimal plist both
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// launchers will accept.
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format(#string PLIST
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIdentifier</key>
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<string>{}</string>
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<key>CFBundleName</key>
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<string>{}</string>
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<key>CFBundleExecutable</key>
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<string>{}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>CFBundleShortVersionString</key>
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<string>0.1</string>
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</dict>
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</plist>
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PLIST, xml_escape(bundle_id), xml_escape(exe_name), xml_escape(exe_name));
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}
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// Read a `.mobileprovision` and write it to
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// `<bundle>/embedded.mobileprovision`. iOS device installer rejects
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// the app without this file when a profile-bound identity is used.
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embed_provisioning_profile :: (profile: string, bundle: string) -> bool {
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profile_z := str_to_cstr(profile);
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if data := read_file(profile_z) {
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dest := concat(bundle, "/embedded.mobileprovision");
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dest_z := str_to_cstr(dest);
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if !write_file(dest_z, data) {
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out("error: bundle: failed to write embedded.mobileprovision\n");
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return false;
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}
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return true;
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}
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out("error: bundle: cannot read provisioning profile: ");
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out(profile);
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out("\n");
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false;
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}
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// Recursive-copy `<src_dir>` (relative to the build CWD) into
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// `<bundle>/<dest>/`. Creates intermediate dirs as needed. Returns
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// true if `src_dir` doesn't exist (callers can register optional
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// asset trees without failing the build). Shells out to `cp -R`
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// because fs.sx Phase 1A doesn't expose `list_dir` / `walk` yet.
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copy_asset_dir :: (src: string, dest: string, bundle: string) -> bool {
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src_z := str_to_cstr(src);
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if !exists(src_z) {
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// Treating missing src as "nothing to do" lets a project
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// register `add_asset_dir("assets", "assets")` unconditionally
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// and only ship assets when the dir is present.
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return true;
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}
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dest_full := concat(bundle, "/");
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dest_full = concat(dest_full, dest);
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// Parent of dest_full must exist for `cp -R src dest_full` to
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// place src as dest_full's contents. We pre-create dest_full so cp
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// works in "copy src contents into existing dir" mode by appending
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// a trailing `/` to src.
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dest_full_z := str_to_cstr(dest_full);
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if !create_dir_all(dest_full_z) {
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out("error: bundle: cannot create asset dest '");
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out(dest_full);
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out("'\n");
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return false;
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}
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// `cp -R src/. dest/` copies the contents of src into dest. The
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// `.` is critical: `cp -R src/ dest/` on macOS BSD cp places src
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// *inside* dest as `dest/src/`, which is the wrong shape.
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cmd := concat("cp -R \"", src);
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cmd = concat(cmd, "/.\" \"");
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cmd = concat(cmd, dest_full);
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cmd = concat(cmd, "\" 2>&1");
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cmd_z := str_to_cstr(cmd);
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if r := run(cmd_z) {
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if r.exit_code != 0 {
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out("error: cp -R failed:\n");
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out(r.stdout);
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return false;
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}
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return true;
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}
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out("error: cp -R spawn failed\n");
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false;
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}
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// Recursive-copy `<name>.framework` from one of the user's `-F` search
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// paths into `<dest_dir>`. Walks the framework paths in order; first
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// hit wins. Falls back to a `cp -R` subprocess because fs.sx Phase 1A
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// doesn't expose `list_dir` / `walk` yet.
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embed_framework :: (opts: BuildOptions, name: string, dest_dir: string) -> bool {
|
||||
subdir := concat(name, ".framework");
|
||||
path_count := opts.framework_path_count();
|
||||
i : s64 = 0;
|
||||
while i < path_count {
|
||||
base := opts.framework_path_at(i);
|
||||
candidate := concat(base, "/");
|
||||
candidate = concat(candidate, subdir);
|
||||
candidate_z := str_to_cstr(candidate);
|
||||
if exists(candidate_z) {
|
||||
dest := concat(dest_dir, "/");
|
||||
dest = concat(dest, subdir);
|
||||
// Shell-quoting is conservative — paths may contain
|
||||
// spaces (e.g. user's home dir on macOS). Wrap each path
|
||||
// in double quotes; we trust them not to contain `"`.
|
||||
cmd := concat("cp -R \"", candidate);
|
||||
cmd = concat(cmd, "\" \"");
|
||||
cmd = concat(cmd, dest);
|
||||
cmd = concat(cmd, "\"");
|
||||
cmd_z := str_to_cstr(cmd);
|
||||
if r := run(cmd_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: cp -R ");
|
||||
out(candidate);
|
||||
out(" -> ");
|
||||
out(dest);
|
||||
out(" failed\n");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
out("error: cp -R failed to spawn\n");
|
||||
return false;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
false;
|
||||
}
|
||||
|
||||
// Extract entitlements XML from a `.mobileprovision` and resolve the
|
||||
// `application-identifier` wildcard (`<TEAM>.*`) to the concrete
|
||||
// bundle ID. Required for iOS device installs — without this
|
||||
// substitution the device installer rejects the app with
|
||||
// `MIInstallerErrorDomain error 13` / `0xe8008015`.
|
||||
// Writes the resolved entitlements to `.sx-tmp/entitlements.plist`
|
||||
// and returns that path on success.
|
||||
extract_entitlements :: (profile: string, bundle_id: string) -> ?string {
|
||||
sx_tmp := str_to_cstr(".sx-tmp");
|
||||
create_dir_all(sx_tmp);
|
||||
|
||||
profile_plist := ".sx-tmp/profile.plist";
|
||||
ent_path := ".sx-tmp/entitlements.plist";
|
||||
|
||||
// 1. security cms -D -i <profile> -o profile.plist
|
||||
cmd1 := concat("security cms -D -i \"", profile);
|
||||
cmd1 = concat(cmd1, "\" -o \"");
|
||||
cmd1 = concat(cmd1, profile_plist);
|
||||
cmd1 = concat(cmd1, "\" 2>&1");
|
||||
cmd1_z := str_to_cstr(cmd1);
|
||||
if r := run(cmd1_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: failed to decode provisioning profile:\n");
|
||||
out(r.stdout);
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
out("error: security cms spawn failed\n");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 2. plutil -extract Entitlements xml1 -o entitlements.plist profile.plist
|
||||
cmd2 := concat("plutil -extract Entitlements xml1 -o \"", ent_path);
|
||||
cmd2 = concat(cmd2, "\" \"");
|
||||
cmd2 = concat(cmd2, profile_plist);
|
||||
cmd2 = concat(cmd2, "\" 2>&1");
|
||||
cmd2_z := str_to_cstr(cmd2);
|
||||
if r := run(cmd2_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: failed to extract entitlements:\n");
|
||||
out(r.stdout);
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
out("error: plutil extract spawn failed\n");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 3. Read the team identifier from
|
||||
// `ApplicationIdentifierPrefix.0`. Using
|
||||
// `com.apple.developer.team-identifier` would confuse plutil —
|
||||
// dots in plutil paths are interpreted as path separators.
|
||||
cmd3 := concat("plutil -extract ApplicationIdentifierPrefix.0 raw -o - \"", profile_plist);
|
||||
cmd3 = concat(cmd3, "\"");
|
||||
cmd3_z := str_to_cstr(cmd3);
|
||||
team := "";
|
||||
if r := run(cmd3_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: profile missing ApplicationIdentifierPrefix:\n");
|
||||
out(r.stdout);
|
||||
return null;
|
||||
}
|
||||
team = r.stdout;
|
||||
// Strip trailing whitespace.
|
||||
while team.len > 0 {
|
||||
last := team[team.len - 1];
|
||||
if last == 10 { team = substr(team, 0, team.len - 1); }
|
||||
else if last == 13 { team = substr(team, 0, team.len - 1); }
|
||||
else if last == 32 { team = substr(team, 0, team.len - 1); }
|
||||
else if last == 9 { team = substr(team, 0, team.len - 1); }
|
||||
else { break; }
|
||||
}
|
||||
} else {
|
||||
out("error: plutil ApplicationIdentifierPrefix spawn failed\n");
|
||||
return null;
|
||||
}
|
||||
if team.len == 0 {
|
||||
out("error: provisioning profile has empty ApplicationIdentifierPrefix\n");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 4. plutil -replace application-identifier -string "<team>.<bundle_id>" entitlements.plist
|
||||
resolved_app_id := concat(team, ".");
|
||||
resolved_app_id = concat(resolved_app_id, bundle_id);
|
||||
cmd4 := concat("plutil -replace application-identifier -string \"", resolved_app_id);
|
||||
cmd4 = concat(cmd4, "\" \"");
|
||||
cmd4 = concat(cmd4, ent_path);
|
||||
cmd4 = concat(cmd4, "\" 2>&1");
|
||||
cmd4_z := str_to_cstr(cmd4);
|
||||
if r := run(cmd4_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: failed to resolve application-identifier:\n");
|
||||
out(r.stdout);
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
out("error: plutil replace spawn failed\n");
|
||||
return null;
|
||||
}
|
||||
|
||||
ent_path;
|
||||
}
|
||||
|
||||
// Codesign the bundle. Empty `ent_path` means no `--entitlements`
|
||||
// flag (macOS / iOS-sim / ad-hoc). Folds stderr into stdout so a
|
||||
// failing run hands the user a useful diagnostic.
|
||||
codesign :: (bundle: string, identity: string, ent_path: string) -> bool {
|
||||
cmd := concat("codesign --force --sign \"", identity);
|
||||
cmd = concat(cmd, "\" --timestamp=none");
|
||||
if ent_path.len > 0 {
|
||||
cmd = concat(cmd, " --entitlements \"");
|
||||
cmd = concat(cmd, ent_path);
|
||||
cmd = concat(cmd, "\"");
|
||||
}
|
||||
cmd = concat(cmd, " \"");
|
||||
cmd = concat(cmd, bundle);
|
||||
cmd = concat(cmd, "\" 2>&1");
|
||||
cmd_z := str_to_cstr(cmd);
|
||||
if r := run(cmd_z) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: codesign failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
out("error: codesign spawn failed\n");
|
||||
false;
|
||||
}
|
||||
Reference in New Issue
Block a user