bundling: Android APK pipeline moved into sx; android.sx state-on-plat
Week 7 of /Users/agra/.claude/plans/lets-plan-to-move-splendid-pumpkin.md
plus the android.sx refactor + three sx-compiler fixes hit along the way
to get chess on Pixel 7 Pro responding to touch end-to-end.
library/modules/platform/bundle.sx now covers the Android APK shape
alongside macOS / iOS-sim / iOS-device. `android_bundle_main` discovers
the SDK ($ANDROID_HOME / $ANDROID_SDK_ROOT / $HOME/Library/Android/sdk),
picks the highest-versioned build-tools + platforms via
`process.run("ls .. | sort -V | tail -1")`, stages
`<apk>.stage/lib/arm64-v8a/<libfoo.so>`, synthesizes
AndroidManifest.xml (NativeActivity vs `#jni_main` Activity branch),
writes each `#jni_main` decl's Java source under
`<stage>/java/<pkg>/<Cls>.java`, runs javac --release 11 + d8 to
produce classes.dex, aapt2-links the unaligned APK, appends lib/ +
classes.dex + each registered asset tree via zip, zipalign + ensure
debug keystore via keytool + apksigner sign.
Compiler-side accessors (src/ir/compiler_hooks.zig + library/modules/compiler.sx):
- is_android predicate.
- set_manifest_path / manifest_path + set_keystore_path / keystore_path.
- jni_main_count / jni_main_foreign_path_at(i) /
jni_main_java_source_at(i) surface the `#jni_main` emissions that
the Zig createApk previously consumed directly.
- main.zig wires manifest_path, keystore_path, and the per-decl
(foreign_path, java_source) parallel slices into BuildConfig before
invoking the post-link callback.
CLI `--apk <path>` keeps working as a transitional alias: it now feeds
bundle_path so the existing auto-`post_link_module = "platform.bundle"`
shim fires the same way as `--bundle`. main.zig no longer calls
target.createApk directly.
Deletions in src/target.zig: createApk, compileJniMainSources,
buildJniMainManifest, buildAndroidManifest, ensureDebugKeystore,
libNameFromSoBasename, plus helpers splitForeignPath / discoverJavac /
discoverAndroidSdk / findHighestSubdir / runProcess / runProcessIn
(~400 lines). git grep returns only the obituary comment.
library/modules/platform/android.sx refactor (chess Android dependency):
- Module-level globals retired (g_app_window, g_egl_*, g_viewport_*,
g_dpi_scale, g_should_stop, g_render_thread*, g_user_main_fn,
g_touch_*) → AndroidPlatform struct fields.
- All sx_android_* helpers take `plat: *AndroidPlatform` as first arg.
Render thread receives plat via pthread_create's arg.
- New `logical_w: f32 = 0.0` field. Consumers set it before init() to
define the design width in points; `recompute_scale` derives
`dpi_scale = pixel_w / logical_w` (or 1.0 if unset). Called on
init / set_viewport / egl_init. drain_touches divides incoming
physical pixel coords by dpi_scale so chess sees logical-space
positions matching its layout. Touch lands on the right squares.
Three sx-compiler bugs hit + fixed along the way:
1. Top-level `inline if OS == .X { decls }` body decls were silently
dropped because scanDecls/lowerDecls had no .if_expr arm. New
`flattenComptimeConditionals` pre-pass in src/imports.zig
(threaded via ComptimeContext from core.zig) hoists matching arms
recursively. Regression at examples/124-inline-if-hoist-toplevel.sx.
2. Parser rejected `#import` / `#framework` inside inline-if bodies
because parseStmt in src/parser.zig only had arms for `#insert`.
Added the missing arms. Regression at
examples/123-inline-if-import-in-body.sx (landed earlier).
3. JNI `Call<T>Method` switches in src/ir/emit_llvm.zig (instance /
nonvirtual / static) were missing `.f32` rows — jfloat returns
(e.g. MotionEvent.getX/getY) fell into the silent-undef else arm.
Chess's sx_android_push_touch(plat, getAction(), getX(), getY())
delivered garbage f32 coords to the touch ring, so taps landed
nowhere recognisable. Added `.f32 => Jni.Call{Static,Nonvirtual,}FloatMethod`
rows to all three switches; lifted unsupported-type detection
from emit_llvm into lowerForeignMethodCall with proper
source-spanned diagnostics (`isJniReturnTypeSupported`). Regressions
at examples/ffi-jni-call-10-jfloat-return.sx,
examples/ffi-jni-class-09-multi-float-args.sx,
examples/ffi-jni-call-11-unsupported-return-diag.sx.
Stale-snapshot drift in tests/expected/ffi-objc-call-03-selector-sharing.ir
and ffi-objc-call-06-sret-return.ir picks up the new BuildOptions
accessor extern decls (is_android, set_manifest_path,
set_keystore_path, jni_main_count, jni_main_foreign_path_at,
jni_main_java_source_at). Verified diff is dead-decl-only.
Chess on Pixel 7 Pro: tap on e2 white pawn -> yellow selection +
green dots on legal e3/e4 targets; tap on e4 -> board updates with
1. e4, "Black to move" + "1. e4" in info panel.
zig build && zig build test && bash tests/run_examples.sh -> 145/145
green. bash tests/cross_compile.sh -> 7/7 green.
This commit is contained in:
@@ -59,6 +59,7 @@ BuildOptions :: struct #compiler {
|
||||
is_ios :: (self: BuildOptions) -> bool;
|
||||
is_ios_device :: (self: BuildOptions) -> bool;
|
||||
is_ios_simulator :: (self: BuildOptions) -> bool;
|
||||
is_android :: (self: BuildOptions) -> bool;
|
||||
|
||||
// Framework list accessors. The bundler walks `framework_count() *
|
||||
// framework_at(i)` to find each `-framework` name and recursively
|
||||
@@ -70,6 +71,24 @@ BuildOptions :: struct #compiler {
|
||||
framework_at :: (self: BuildOptions, i: s64) -> string;
|
||||
framework_path_count :: (self: BuildOptions) -> s64;
|
||||
framework_path_at :: (self: BuildOptions, i: s64) -> string;
|
||||
|
||||
// Android APK bundling parameters. `manifest_path` overrides the
|
||||
// bundler's auto-generated AndroidManifest.xml; `keystore_path`
|
||||
// overrides the default `$HOME/.android/debug.keystore`. Accessors
|
||||
// return "" when unset.
|
||||
set_manifest_path :: (self: BuildOptions, path: [:0]u8);
|
||||
set_keystore_path :: (self: BuildOptions, path: [:0]u8);
|
||||
manifest_path :: (self: BuildOptions) -> string;
|
||||
keystore_path :: (self: BuildOptions) -> string;
|
||||
|
||||
// `#jni_main #jni_class("path") { ... }` decls collected during
|
||||
// lowering. The Android bundler walks `0..jni_main_count()` and
|
||||
// for each entry writes a `.java` file at
|
||||
// `<stage>/java/<foreign_path>.java`, compiles via javac + d8, and
|
||||
// bundles the resulting classes.dex into the APK.
|
||||
jni_main_count :: (self: BuildOptions) -> s64;
|
||||
jni_main_foreign_path_at :: (self: BuildOptions, i: s64) -> string;
|
||||
jni_main_java_source_at :: (self: BuildOptions, i: s64) -> string;
|
||||
}
|
||||
|
||||
build_options :: () -> BuildOptions #compiler;
|
||||
|
||||
@@ -19,6 +19,13 @@
|
||||
// (action,x,y) tuple onto a mutex-guarded queue. `poll_events`
|
||||
// drains the queue into the platform's standard `Event` shape.
|
||||
//
|
||||
// State model: every piece of mutable Android-backend state lives on
|
||||
// `AndroidPlatform` (the EGL handles, the ANativeWindow, the render
|
||||
// thread, the touch ring, the frame closure, the user main fn, the
|
||||
// touch mutex). Module-level globals are out — they shadow consumer
|
||||
// globals on `#import` and produced an integer/float-shadowing render
|
||||
// regression on chess before we eliminated them.
|
||||
//
|
||||
// Vulkan-compatible: same ANativeWindow drives `vkCreate*SurfaceKHR`
|
||||
// without changing the lifecycle.
|
||||
|
||||
@@ -117,44 +124,75 @@ eglDestroyContext :: (d: *void, ctx: *void) -> u32 #foreign;
|
||||
eglDestroySurface :: (d: *void, surface: *void) -> u32 #foreign;
|
||||
eglTerminate :: (d: *void) -> u32 #foreign;
|
||||
|
||||
// ── Module-level state ──────────────────────────────────────────────────
|
||||
// ── Touch ring ──────────────────────────────────────────────────────────
|
||||
|
||||
g_activity : *void = null; // global ref to the SxApp jobject (saved env can't outlive scope)
|
||||
g_app_window : *void = null; // ANativeWindow from surfaceCreated
|
||||
g_egl_display : *void = null;
|
||||
g_egl_context : *void = null;
|
||||
g_egl_surface : *void = null;
|
||||
g_egl_config : *void = null;
|
||||
g_viewport_w : s32 = 0;
|
||||
g_viewport_h : s32 = 0;
|
||||
// Defaults to 1.0 until a proper density query lands. Chess's pipeline
|
||||
// uses `viewport_w/h` as the layout space and `dpi_scale` to scale
|
||||
// rendering; mismatches cause layout drift / shrinking.
|
||||
g_dpi_scale : f32 = 1.0;
|
||||
g_should_stop : bool = false;
|
||||
g_render_thread_started : bool = false;
|
||||
g_render_thread : u64 = 0;
|
||||
g_frame_fn : Closure() = ---;
|
||||
g_frame_fn_set : bool = false;
|
||||
|
||||
// Touch event queue. Single-producer (Java UI thread) / single-consumer
|
||||
// (render thread); a small ring buffer guarded by a pthread mutex is
|
||||
// enough — chess only generates touches on user interaction so contention
|
||||
// is rare.
|
||||
TouchEvent :: struct {
|
||||
action: s32;
|
||||
x: f32;
|
||||
y: f32;
|
||||
}
|
||||
|
||||
g_touch_queue : [64]TouchEvent = ---;
|
||||
g_touch_head : u32 = 0;
|
||||
g_touch_tail : u32 = 0;
|
||||
// pthread_mutex_t is 40 bytes on bionic (NDK 26+); over-size to 64 for safety.
|
||||
g_touch_mutex_storage : [64]u8 = ---;
|
||||
g_touch_mutex_inited : bool = false;
|
||||
// ── AndroidPlatform ─────────────────────────────────────────────────────
|
||||
//
|
||||
// Every per-instance piece of state — EGL handles, ANativeWindow, render
|
||||
// thread, touch ring + mutex, frame closure, user main fn — lives here.
|
||||
// No module-level globals: a previous shape had `g_viewport_w : s32` at
|
||||
// module scope, which silently shadowed chess's own
|
||||
// `g_viewport_w : f32` on `#import` and caused the renderer to receive
|
||||
// a logical width cast to s32 instead of the physical pixel width.
|
||||
//
|
||||
// `logical_w` is the consumer's design width in points (e.g. chess sets
|
||||
// 414 to match an iPhone 12 layout). `begin_frame` derives `dpi_scale`
|
||||
// from `pixel_w / logical_w` so the renderer sees the design canvas
|
||||
// regardless of physical density. Touch coords are divided by the same
|
||||
// scale before delivery so layout-side hit-testing matches.
|
||||
|
||||
// ── #jni_main Activity ──────────────────────────────────────────────────
|
||||
AndroidPlatform :: struct {
|
||||
title: [:0]u8 = "";
|
||||
width: s32 = 0;
|
||||
height: s32 = 0;
|
||||
|
||||
// Set by consumer code BEFORE `init` if a fixed design width is
|
||||
// wanted (chess uses 414). When 0, the platform reports
|
||||
// viewport = pixel (1:1 logical/physical) — same as the legacy
|
||||
// hardcoded `dpi_scale = 1.0` behaviour.
|
||||
logical_w: f32 = 0.0;
|
||||
|
||||
// ANativeWindow + EGL state (set up by sx_android_attach_window +
|
||||
// egl_init on the render thread).
|
||||
app_window: *void = null;
|
||||
egl_display: *void = null;
|
||||
egl_context: *void = null;
|
||||
egl_surface: *void = null;
|
||||
egl_config: *void = null;
|
||||
|
||||
// Pixel-size from ANativeWindow_get{Width,Height}; derived dpi_scale
|
||||
// (pixel_w / logical_w when logical_w > 0, else 1.0).
|
||||
pixel_w: s32 = 0;
|
||||
pixel_h: s32 = 0;
|
||||
dpi_scale: f32 = 1.0;
|
||||
|
||||
// Render thread lifecycle. `user_main_fn` is the consumer's `main`
|
||||
// entry, invoked once EGL is current. `should_stop` is checked in
|
||||
// the frame loop; `stop()` flips it.
|
||||
render_thread: u64 = 0;
|
||||
render_thread_started: bool = false;
|
||||
user_main_fn: () -> void = ---;
|
||||
should_stop: bool = false;
|
||||
frame_closure: ?Closure() = null;
|
||||
|
||||
events: List(Event) = .{};
|
||||
|
||||
// Touch ring: single-producer (Java UI thread via sx_android_push_touch)
|
||||
// / single-consumer (render thread via sx_android_drain_touches).
|
||||
// pthread_mutex_t is 40 bytes on bionic (NDK 26+); over-size to 64
|
||||
// for safety. `touch_mutex_inited` tracks lazy init on first use.
|
||||
touch_queue: [64]TouchEvent = ---;
|
||||
touch_head: u32 = 0;
|
||||
touch_tail: u32 = 0;
|
||||
touch_mutex_storage: [64]u8 = ---;
|
||||
touch_mutex_inited: bool = false;
|
||||
}
|
||||
|
||||
// ── User-facing helpers for the consumer's `#jni_main` Activity ────────
|
||||
//
|
||||
@@ -164,11 +202,12 @@ g_touch_mutex_inited : bool = false;
|
||||
// those methods call:
|
||||
//
|
||||
// - `sx_android_forward_assets(env, activity)` from onCreate.
|
||||
// - `sx_android_attach_window(env, holder)` from surfaceCreated.
|
||||
// - `sx_android_detach_window()` from surfaceDestroyed.
|
||||
// - `sx_android_set_viewport(w, h)` from surfaceChanged.
|
||||
// - `sx_android_start_render_thread(main_fn)` once the surface is up.
|
||||
// - `sx_android_push_touch(action, x, y)` from onTouchEvent.
|
||||
// - `sx_android_attach_window(plat, env, holder)` from surfaceCreated.
|
||||
// - `sx_android_detach_window(plat)` from surfaceDestroyed.
|
||||
// - `sx_android_set_viewport(plat, w, h)` from surfaceChanged.
|
||||
// - `sx_android_start_render_thread(plat, main_fn)` once the surface
|
||||
// is up.
|
||||
// - `sx_android_push_touch(plat, action, x, y)` from onTouchEvent.
|
||||
|
||||
// Extract the AAssetManager from the Activity and install it into the
|
||||
// C file_utils so `read_file_bytes` can route through `AAssetManager_open`.
|
||||
@@ -181,67 +220,69 @@ sx_android_forward_assets :: (env: *void, activity: *JContext) {
|
||||
}
|
||||
}
|
||||
|
||||
// Extract the ANativeWindow from a SurfaceHolder. Call this from your
|
||||
// Activity's `surfaceCreated`. The window stays valid until
|
||||
// `sx_android_detach_window` runs (typically in `surfaceDestroyed`).
|
||||
sx_android_attach_window :: (env: *void, holder: *SurfaceHolder) {
|
||||
// Extract the ANativeWindow from a SurfaceHolder and stash it on `plat`.
|
||||
// Call this from your Activity's `surfaceCreated`. The window stays
|
||||
// valid until `sx_android_detach_window` runs (typically in
|
||||
// `surfaceDestroyed`).
|
||||
sx_android_attach_window :: (plat: *AndroidPlatform, env: *void, holder: *SurfaceHolder) {
|
||||
#jni_env(env) {
|
||||
surface := holder.getSurface();
|
||||
g_app_window = ANativeWindow_fromSurface(env, xx surface);
|
||||
plat.app_window = ANativeWindow_fromSurface(env, xx surface);
|
||||
}
|
||||
}
|
||||
|
||||
sx_android_detach_window :: () {
|
||||
if g_app_window != null {
|
||||
ANativeWindow_release(g_app_window);
|
||||
g_app_window = null;
|
||||
sx_android_detach_window :: (plat: *AndroidPlatform) {
|
||||
if plat.app_window != null {
|
||||
ANativeWindow_release(plat.app_window);
|
||||
plat.app_window = null;
|
||||
}
|
||||
}
|
||||
|
||||
sx_android_set_viewport :: (w: s32, h: s32) {
|
||||
g_viewport_w = w;
|
||||
g_viewport_h = h;
|
||||
sx_android_set_viewport :: (plat: *AndroidPlatform, w: s32, h: s32) {
|
||||
plat.pixel_w = w;
|
||||
plat.pixel_h = h;
|
||||
sx_android_recompute_scale(plat);
|
||||
}
|
||||
|
||||
// Start the render thread that brings up EGL on `g_app_window` and calls
|
||||
// the user-supplied `entry_fn` (typically the user's `main`). Safe to
|
||||
// call once after `sx_android_attach_window` has set the window.
|
||||
sx_android_start_render_thread :: (entry_fn: () -> void) {
|
||||
if g_render_thread_started { return; }
|
||||
g_user_main_fn = entry_fn;
|
||||
pthread_create(@g_render_thread, null, sx_android_render_thread_entry, null);
|
||||
g_render_thread_started = true;
|
||||
// Start the render thread that brings up EGL on `plat.app_window` and
|
||||
// calls `entry_fn` (typically the consumer's `main`). Safe to call once
|
||||
// after `sx_android_attach_window` has set the window.
|
||||
sx_android_start_render_thread :: (plat: *AndroidPlatform, entry_fn: () -> void) {
|
||||
if plat.render_thread_started { return; }
|
||||
plat.user_main_fn = entry_fn;
|
||||
pthread_create(@plat.render_thread, null, sx_android_render_thread_entry, xx plat);
|
||||
plat.render_thread_started = true;
|
||||
}
|
||||
|
||||
g_user_main_fn : () -> void = null;
|
||||
|
||||
sx_android_render_thread_entry :: (arg: *void) -> *void {
|
||||
while g_app_window == null and !g_should_stop {
|
||||
plat : *AndroidPlatform = xx arg;
|
||||
while plat.app_window == null and !plat.should_stop {
|
||||
usleep(1000);
|
||||
}
|
||||
if g_should_stop { return null; }
|
||||
if plat.should_stop { return null; }
|
||||
|
||||
if !sx_android_egl_init() {
|
||||
if !sx_android_egl_init(plat) {
|
||||
__android_log_print(6, "sxapp".ptr, "EGL bootstrap failed\n".ptr);
|
||||
return null;
|
||||
}
|
||||
|
||||
if g_user_main_fn != null {
|
||||
g_user_main_fn();
|
||||
if plat.user_main_fn != null {
|
||||
fn := plat.user_main_fn;
|
||||
fn();
|
||||
}
|
||||
null;
|
||||
}
|
||||
|
||||
// Bring up EGL on g_app_window. Sets g_egl_display / g_egl_context /
|
||||
// g_egl_surface and makes the context current. Returns false on any
|
||||
// failure — caller bails on the render thread.
|
||||
sx_android_egl_init :: () -> bool {
|
||||
g_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if g_egl_display == EGL_NO_DISPLAY { return false; }
|
||||
// Bring up EGL on `plat.app_window`. Sets the egl_* fields and makes
|
||||
// the context current. Returns false on any failure — caller bails on
|
||||
// the render thread.
|
||||
sx_android_egl_init :: (plat: *AndroidPlatform) -> bool {
|
||||
plat.egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if plat.egl_display == EGL_NO_DISPLAY { return false; }
|
||||
|
||||
major : s32 = 0;
|
||||
minor : s32 = 0;
|
||||
if eglInitialize(g_egl_display, @major, @minor) == EGL_FALSE { return false; }
|
||||
if eglInitialize(plat.egl_display, @major, @minor) == EGL_FALSE { return false; }
|
||||
|
||||
cfg_attrs : [13]s32 = .{
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
|
||||
@@ -253,50 +294,65 @@ sx_android_egl_init :: () -> bool {
|
||||
EGL_NONE,
|
||||
};
|
||||
num_cfg : s32 = 0;
|
||||
if eglChooseConfig(g_egl_display, @cfg_attrs[0], @g_egl_config, 1, @num_cfg) == EGL_FALSE { return false; }
|
||||
if eglChooseConfig(plat.egl_display, @cfg_attrs[0], @plat.egl_config, 1, @num_cfg) == EGL_FALSE { return false; }
|
||||
if num_cfg < 1 { return false; }
|
||||
|
||||
visual_id : s32 = 0;
|
||||
eglGetConfigAttrib(g_egl_display, g_egl_config, EGL_NATIVE_VISUAL_ID, @visual_id);
|
||||
ANativeWindow_setBuffersGeometry(g_app_window, 0, 0, visual_id);
|
||||
eglGetConfigAttrib(plat.egl_display, plat.egl_config, EGL_NATIVE_VISUAL_ID, @visual_id);
|
||||
ANativeWindow_setBuffersGeometry(plat.app_window, 0, 0, visual_id);
|
||||
|
||||
ctx_attrs : [3]s32 = .{ EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
|
||||
g_egl_context = eglCreateContext(g_egl_display, g_egl_config, EGL_NO_CONTEXT, @ctx_attrs[0]);
|
||||
if g_egl_context == EGL_NO_CONTEXT { return false; }
|
||||
plat.egl_context = eglCreateContext(plat.egl_display, plat.egl_config, EGL_NO_CONTEXT, @ctx_attrs[0]);
|
||||
if plat.egl_context == EGL_NO_CONTEXT { return false; }
|
||||
|
||||
g_egl_surface = eglCreateWindowSurface(g_egl_display, g_egl_config, g_app_window, null);
|
||||
if g_egl_surface == EGL_NO_SURFACE { return false; }
|
||||
plat.egl_surface = eglCreateWindowSurface(plat.egl_display, plat.egl_config, plat.app_window, null);
|
||||
if plat.egl_surface == EGL_NO_SURFACE { return false; }
|
||||
|
||||
if eglMakeCurrent(g_egl_display, g_egl_surface, g_egl_surface, g_egl_context) == EGL_FALSE { return false; }
|
||||
if eglMakeCurrent(plat.egl_display, plat.egl_surface, plat.egl_surface, plat.egl_context) == EGL_FALSE { return false; }
|
||||
|
||||
g_viewport_w = ANativeWindow_getWidth(g_app_window);
|
||||
g_viewport_h = ANativeWindow_getHeight(g_app_window);
|
||||
plat.pixel_w = ANativeWindow_getWidth(plat.app_window);
|
||||
plat.pixel_h = ANativeWindow_getHeight(plat.app_window);
|
||||
sx_android_recompute_scale(plat);
|
||||
true;
|
||||
}
|
||||
|
||||
// Recompute `dpi_scale` from `pixel_w / logical_w`. Called on viewport
|
||||
// changes and after EGL bringup populates pixel_w/h. Falls back to 1.0
|
||||
// when consumer didn't set logical_w (1:1 logical/physical mode).
|
||||
sx_android_recompute_scale :: (plat: *AndroidPlatform) {
|
||||
if plat.logical_w > 0.0 and plat.pixel_w > 0 {
|
||||
plat.dpi_scale = xx plat.pixel_w / plat.logical_w;
|
||||
} else {
|
||||
plat.dpi_scale = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// ── Touch event queue ───────────────────────────────────────────────────
|
||||
|
||||
sx_android_push_touch :: (action: s32, x: f32, y: f32) {
|
||||
sx_android_ensure_touch_mutex();
|
||||
pthread_mutex_lock(xx @g_touch_mutex_storage[0]);
|
||||
next := (g_touch_tail + 1) % 64;
|
||||
if next != g_touch_head { // drop on full
|
||||
g_touch_queue[g_touch_tail] = TouchEvent.{ action = action, x = x, y = y };
|
||||
g_touch_tail = next;
|
||||
sx_android_push_touch :: (plat: *AndroidPlatform, action: s32, x: f32, y: f32) {
|
||||
sx_android_ensure_touch_mutex(plat);
|
||||
pthread_mutex_lock(xx @plat.touch_mutex_storage[0]);
|
||||
next := (plat.touch_tail + 1) % 64;
|
||||
if next != plat.touch_head { // drop on full
|
||||
plat.touch_queue[plat.touch_tail] = TouchEvent.{ action = action, x = x, y = y };
|
||||
plat.touch_tail = next;
|
||||
}
|
||||
pthread_mutex_unlock(xx @g_touch_mutex_storage[0]);
|
||||
pthread_mutex_unlock(xx @plat.touch_mutex_storage[0]);
|
||||
}
|
||||
|
||||
sx_android_drain_touches :: (out: *List(Event)) {
|
||||
sx_android_ensure_touch_mutex();
|
||||
pthread_mutex_lock(xx @g_touch_mutex_storage[0]);
|
||||
while g_touch_head != g_touch_tail {
|
||||
t := g_touch_queue[g_touch_head];
|
||||
g_touch_head = (g_touch_head + 1) % 64;
|
||||
sx_android_drain_touches :: (plat: *AndroidPlatform, out: *List(Event)) {
|
||||
sx_android_ensure_touch_mutex(plat);
|
||||
pthread_mutex_lock(xx @plat.touch_mutex_storage[0]);
|
||||
inv : f32 = if plat.dpi_scale > 0.0 then 1.0 / plat.dpi_scale else 1.0;
|
||||
while plat.touch_head != plat.touch_tail {
|
||||
t := plat.touch_queue[plat.touch_head];
|
||||
plat.touch_head = (plat.touch_head + 1) % 64;
|
||||
// MotionEvent actions: 0=DOWN, 1=UP, 2=MOVE. Map onto chess's
|
||||
// existing mouse Event variants — touch becomes a left-button
|
||||
// mouse on the same screen coords; delta unused on Android.
|
||||
pos : Point = .{ x = t.x, y = t.y };
|
||||
// mouse on the same screen coords. Coords come in as physical
|
||||
// pixels; divide by dpi_scale so layout-side hit-testing
|
||||
// matches its own logical-coord frames.
|
||||
pos : Point = .{ x = t.x * inv, y = t.y * inv };
|
||||
if t.action == 0 {
|
||||
out.append(.mouse_down(.{ position = pos, button = .left }));
|
||||
} else if t.action == 1 {
|
||||
@@ -305,59 +361,75 @@ sx_android_drain_touches :: (out: *List(Event)) {
|
||||
out.append(.mouse_moved(.{ position = pos, delta = .{ x = 0, y = 0 } }));
|
||||
}
|
||||
}
|
||||
pthread_mutex_unlock(xx @g_touch_mutex_storage[0]);
|
||||
pthread_mutex_unlock(xx @plat.touch_mutex_storage[0]);
|
||||
}
|
||||
|
||||
sx_android_ensure_touch_mutex :: () {
|
||||
if g_touch_mutex_inited { return; }
|
||||
pthread_mutex_init(xx @g_touch_mutex_storage[0], null);
|
||||
g_touch_mutex_inited = true;
|
||||
sx_android_ensure_touch_mutex :: (plat: *AndroidPlatform) {
|
||||
if plat.touch_mutex_inited { return; }
|
||||
pthread_mutex_init(xx @plat.touch_mutex_storage[0], null);
|
||||
plat.touch_mutex_inited = true;
|
||||
}
|
||||
|
||||
// ── AndroidPlatform ─────────────────────────────────────────────────────
|
||||
|
||||
AndroidPlatform :: struct {
|
||||
title: [:0]u8 = "";
|
||||
width: s32 = 0;
|
||||
height: s32 = 0;
|
||||
events: List(Event) = .{};
|
||||
}
|
||||
// ── Platform impl ───────────────────────────────────────────────────────
|
||||
|
||||
impl Platform for AndroidPlatform {
|
||||
init :: (self: *AndroidPlatform, title: [:0]u8, w: s32, h: s32) -> bool {
|
||||
self.title = title;
|
||||
self.width = w;
|
||||
self.height = h;
|
||||
sx_android_recompute_scale(self);
|
||||
true;
|
||||
}
|
||||
|
||||
// NOTE: method order must match the `Platform` protocol declaration
|
||||
// in modules/platform/api.sx. The vtable is built in impl source
|
||||
// order; mismatched order silently routes calls to the wrong method
|
||||
// (chess on Android lost touch entirely because poll_events sat in
|
||||
// begin_frame's slot, etc.).
|
||||
|
||||
run_frame_loop :: (self: *AndroidPlatform, frame_fn: Closure()) {
|
||||
self.frame_closure = frame_fn;
|
||||
// `frame_fn` is expected to call `g_plat.end_frame()` which does
|
||||
// the `eglSwapBuffers` — don't swap again here or the back buffer
|
||||
// is presented twice per render, alternating with the previous
|
||||
// frame's contents → visible flicker.
|
||||
while !self.should_stop {
|
||||
frame_fn();
|
||||
usleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
poll_events :: (self: *AndroidPlatform) -> []Event {
|
||||
self.events.len = 0;
|
||||
sx_android_drain_touches(self, @self.events);
|
||||
result : []Event = ---;
|
||||
result.ptr = self.events.items;
|
||||
result.len = self.events.len;
|
||||
result;
|
||||
}
|
||||
|
||||
begin_frame :: (self: *AndroidPlatform) -> FrameContext {
|
||||
// viewport_* is the logical canvas the renderer + layout see —
|
||||
// pixel_w/h divided by dpi_scale. With logical_w unset (1.0
|
||||
// scale) viewport == pixel.
|
||||
inv : f32 = if self.dpi_scale > 0.0 then 1.0 / self.dpi_scale else 1.0;
|
||||
FrameContext.{
|
||||
viewport_w = xx g_viewport_w,
|
||||
viewport_h = xx g_viewport_h,
|
||||
pixel_w = g_viewport_w,
|
||||
pixel_h = g_viewport_h,
|
||||
dpi_scale = g_dpi_scale,
|
||||
viewport_w = xx self.pixel_w * inv,
|
||||
viewport_h = xx self.pixel_h * inv,
|
||||
pixel_w = self.pixel_w,
|
||||
pixel_h = self.pixel_h,
|
||||
dpi_scale = self.dpi_scale,
|
||||
delta_time = 0.016,
|
||||
target_present_time = 0.0,
|
||||
};
|
||||
}
|
||||
|
||||
end_frame :: (self: *AndroidPlatform) {
|
||||
if g_egl_display != null and g_egl_surface != null {
|
||||
eglSwapBuffers(g_egl_display, g_egl_surface);
|
||||
if self.egl_display != null and self.egl_surface != null {
|
||||
eglSwapBuffers(self.egl_display, self.egl_surface);
|
||||
}
|
||||
}
|
||||
|
||||
poll_events :: (self: *AndroidPlatform) -> []Event {
|
||||
self.events.len = 0;
|
||||
sx_android_drain_touches(@self.events);
|
||||
result : []Event = ---;
|
||||
result.ptr = self.events.items;
|
||||
result.len = self.events.len;
|
||||
result;
|
||||
}
|
||||
|
||||
safe_insets :: (self: *AndroidPlatform) -> EdgeInsets {
|
||||
EdgeInsets.{};
|
||||
}
|
||||
@@ -368,30 +440,17 @@ impl Platform for AndroidPlatform {
|
||||
show_keyboard :: (self: *AndroidPlatform) { }
|
||||
hide_keyboard :: (self: *AndroidPlatform) { }
|
||||
|
||||
run_frame_loop :: (self: *AndroidPlatform, frame_fn: Closure()) {
|
||||
g_frame_fn = frame_fn;
|
||||
g_frame_fn_set = true;
|
||||
// `frame_fn` is expected to call `g_plat.end_frame()` which does
|
||||
// the `eglSwapBuffers` — don't swap again here or the back buffer
|
||||
// is presented twice per render, alternating with the previous
|
||||
// frame's contents → visible flicker.
|
||||
while !g_should_stop {
|
||||
frame_fn();
|
||||
usleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
stop :: (self: *AndroidPlatform) {
|
||||
g_should_stop = true;
|
||||
self.should_stop = true;
|
||||
}
|
||||
|
||||
shutdown :: (self: *AndroidPlatform) {
|
||||
if g_egl_display != null {
|
||||
eglMakeCurrent(g_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if g_egl_surface != null { eglDestroySurface(g_egl_display, g_egl_surface); g_egl_surface = null; }
|
||||
if g_egl_context != null { eglDestroyContext(g_egl_display, g_egl_context); g_egl_context = null; }
|
||||
eglTerminate(g_egl_display);
|
||||
g_egl_display = null;
|
||||
if self.egl_display != null {
|
||||
eglMakeCurrent(self.egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if self.egl_surface != null { eglDestroySurface(self.egl_display, self.egl_surface); self.egl_surface = null; }
|
||||
if self.egl_context != null { eglDestroyContext(self.egl_display, self.egl_context); self.egl_context = null; }
|
||||
eglTerminate(self.egl_display);
|
||||
self.egl_display = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,10 @@ bundle_main :: () -> bool {
|
||||
return false;
|
||||
}
|
||||
|
||||
if opts.is_android() {
|
||||
return android_bundle_main(opts, binary, bundle, bid);
|
||||
}
|
||||
|
||||
// Device builds without a real identity will be rejected by the
|
||||
// device, so fail fast with a clear hint — matches what the legacy
|
||||
// Zig path did at the top of createBundle.
|
||||
@@ -517,3 +521,604 @@ codesign :: (bundle: string, identity: string, ent_path: string) -> bool {
|
||||
out("error: codesign spawn failed\n");
|
||||
false;
|
||||
}
|
||||
|
||||
// =====================================================================
|
||||
// Android APK pipeline.
|
||||
//
|
||||
// Same shape as the legacy Zig `createApk`:
|
||||
// 1. Discover SDK root + highest build-tools / platforms version.
|
||||
// 2. Stage `<apk>.stage/lib/arm64-v8a/<libfoo.so>`.
|
||||
// 3. Use the user-supplied AndroidManifest.xml or synthesize one
|
||||
// (NativeActivity shape when no `#jni_main` decl; Activity-bound
|
||||
// shape pointing at the user's `#jni_main` class otherwise).
|
||||
// 4. For each `#jni_main` decl: write `<stage>/java/<pkg>/<Cls>.java`,
|
||||
// compile via `javac --release 11 -classpath android.jar`, then
|
||||
// dex via `d8 --release --lib android.jar --output <stage>`.
|
||||
// 5. `aapt2 link -I android.jar --manifest <m> -o <apk>.unaligned`.
|
||||
// 6. `zip <unaligned> lib/` (from stage cwd) + `zip classes.dex` if
|
||||
// a dex was produced + zip each registered asset dir.
|
||||
// 7. `zipalign -f 4 <unaligned> <aligned>`.
|
||||
// 8. Ensure debug keystore (via `keytool`) at $HOME/.android or
|
||||
// `set_keystore_path()` override.
|
||||
// 9. `apksigner sign --ks ... --out <apk> <aligned>`.
|
||||
// =====================================================================
|
||||
|
||||
// Resolve a relative path against the current working directory at call
|
||||
// time, so it survives a later `cd` into a stage dir. Absolute paths
|
||||
// (leading `/`) are returned unchanged. Empty input is preserved.
|
||||
absolutify :: (path: string) -> string {
|
||||
if path.len == 0 { return path; }
|
||||
if path[0] == 47 { return path; }
|
||||
if r := run(str_to_cstr("pwd")) {
|
||||
if r.exit_code != 0 { return path; }
|
||||
cwd := r.stdout;
|
||||
// Strip trailing newline that `pwd` emits.
|
||||
if cwd.len > 0 {
|
||||
if cwd[cwd.len - 1] == 10 { cwd = substr(cwd, 0, cwd.len - 1); }
|
||||
}
|
||||
if cwd.len == 0 { return path; }
|
||||
return path_join(cwd, path);
|
||||
}
|
||||
path;
|
||||
}
|
||||
|
||||
android_bundle_main :: (opts: BuildOptions, binary: string, apk_path: string, bundle_id: string) -> bool {
|
||||
// The bundler `cd`s into the stage dir for `zip` steps, so any
|
||||
// relative path the caller gave us would resolve against the wrong
|
||||
// cwd. Pin everything to absolute paths up front.
|
||||
apk_path = absolutify(apk_path);
|
||||
binary = absolutify(binary);
|
||||
|
||||
sdk := discover_android_sdk();
|
||||
if sdk.len == 0 {
|
||||
out("error: cannot locate Android SDK \xe2\x80\x94 set $ANDROID_HOME\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
build_tools := find_highest_subdir(path_join(sdk, "build-tools"));
|
||||
if build_tools.len == 0 {
|
||||
out("error: no build-tools under ");
|
||||
out(sdk);
|
||||
out("/build-tools\n");
|
||||
return false;
|
||||
}
|
||||
platform_dir := find_highest_subdir(path_join(sdk, "platforms"));
|
||||
if platform_dir.len == 0 {
|
||||
out("error: no platforms under ");
|
||||
out(sdk);
|
||||
out("/platforms\n");
|
||||
return false;
|
||||
}
|
||||
android_jar := path_join(platform_dir, "android.jar");
|
||||
|
||||
aapt2_path := path_join(build_tools, "aapt2");
|
||||
zipalign_path := path_join(build_tools, "zipalign");
|
||||
apksigner_path := path_join(build_tools, "apksigner");
|
||||
d8_path := path_join(build_tools, "d8");
|
||||
|
||||
// Staging dir alongside the apk output.
|
||||
stage := concat(apk_path, ".stage");
|
||||
lib_dir := path_join(stage, "lib/arm64-v8a");
|
||||
|
||||
// Clean previous stage. `rm -rf` via shell until fs.sx grows
|
||||
// `delete_dir_all`.
|
||||
rm_cmd := concat("rm -rf \"", stage);
|
||||
rm_cmd = concat(rm_cmd, "\"");
|
||||
if r := run(str_to_cstr(rm_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: apk: failed to clean stage dir\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if !create_dir_all(str_to_cstr(lib_dir)) {
|
||||
out("error: apk: cannot create stage lib dir\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// libsxhello.so must literally start with "lib" for Android's
|
||||
// loader. The user's -o path already does (build_options enforces
|
||||
// it). Copy by basename into the staging lib dir.
|
||||
so_basename := basename(binary);
|
||||
so_dest := path_join(lib_dir, so_basename);
|
||||
if !copy_file(str_to_cstr(binary), str_to_cstr(so_dest)) {
|
||||
out("error: apk: failed to copy .so into stage\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Manifest: user-supplied or auto-generated.
|
||||
manifest := opts.manifest_path();
|
||||
manifest_used := "";
|
||||
lib_name := lib_name_from_so_basename(so_basename);
|
||||
if manifest.len > 0 {
|
||||
manifest_used = manifest;
|
||||
} else {
|
||||
generated_xml := build_android_manifest(opts, bundle_id, lib_name);
|
||||
generated_path := path_join(stage, "AndroidManifest.xml");
|
||||
if !write_file(str_to_cstr(generated_path), generated_xml) {
|
||||
out("error: apk: failed to write AndroidManifest.xml\n");
|
||||
return false;
|
||||
}
|
||||
manifest_used = generated_path;
|
||||
}
|
||||
|
||||
// Compile each `#jni_main` decl's Java source.
|
||||
jm_count := opts.jni_main_count();
|
||||
if jm_count > 0 {
|
||||
if !compile_jni_main_sources(opts, stage, android_jar, d8_path) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// aapt2 link → unaligned apk with manifest + resources.
|
||||
unaligned := concat(apk_path, ".unaligned");
|
||||
aapt_cmd := concat("\"", aapt2_path);
|
||||
aapt_cmd = concat(aapt_cmd, "\" link -I \"");
|
||||
aapt_cmd = concat(aapt_cmd, android_jar);
|
||||
aapt_cmd = concat(aapt_cmd, "\" --manifest \"");
|
||||
aapt_cmd = concat(aapt_cmd, manifest_used);
|
||||
aapt_cmd = concat(aapt_cmd, "\" -o \"");
|
||||
aapt_cmd = concat(aapt_cmd, unaligned);
|
||||
aapt_cmd = concat(aapt_cmd, "\" 2>&1");
|
||||
if r := run(str_to_cstr(aapt_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: aapt2 link failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: aapt2 spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Append lib/ tree. Using the `zip` command rather than re-encoding
|
||||
// the APK from scratch because aapt2 doesn't include arbitrary
|
||||
// directories and zip is on every macOS/Linux host by default.
|
||||
// Need to cd into stage so the relative `lib/` path is preserved
|
||||
// in the zip archive.
|
||||
if !run_in_dir(stage, concat("zip -q -r \"", concat(unaligned, "\" lib/"))) {
|
||||
return false;
|
||||
}
|
||||
if jm_count > 0 {
|
||||
if !run_in_dir(stage, concat("zip -q \"", concat(unaligned, "\" classes.dex"))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Asset dirs go in at their `dest` path inside the APK. The Zig
|
||||
// path used a hardcoded `assets/` walk; the sx form respects every
|
||||
// `add_asset_dir(src, dest)` pair the user registered.
|
||||
asset_count := opts.asset_dir_count();
|
||||
j : s64 = 0;
|
||||
while j < asset_count {
|
||||
src := opts.asset_dir_src_at(j);
|
||||
dest := opts.asset_dir_dest_at(j);
|
||||
if !zip_asset_dir(src, dest, unaligned) {
|
||||
return false;
|
||||
}
|
||||
j += 1;
|
||||
}
|
||||
|
||||
// zipalign → aligned apk.
|
||||
aligned := concat(apk_path, ".aligned");
|
||||
align_cmd := concat("\"", zipalign_path);
|
||||
align_cmd = concat(align_cmd, "\" -f 4 \"");
|
||||
align_cmd = concat(align_cmd, unaligned);
|
||||
align_cmd = concat(align_cmd, "\" \"");
|
||||
align_cmd = concat(align_cmd, aligned);
|
||||
align_cmd = concat(align_cmd, "\" 2>&1");
|
||||
if r := run(str_to_cstr(align_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: zipalign failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: zipalign spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Debug keystore (auto-generated on first use) + apksigner.
|
||||
keystore := opts.keystore_path();
|
||||
if keystore.len == 0 {
|
||||
if home := env("HOME") {
|
||||
keystore = path_join(home, ".android/debug.keystore");
|
||||
} else {
|
||||
out("error: apk: cannot locate $HOME for default keystore\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if !ensure_debug_keystore(keystore) {
|
||||
return false;
|
||||
}
|
||||
sign_cmd := concat("\"", apksigner_path);
|
||||
sign_cmd = concat(sign_cmd, "\" sign --ks \"");
|
||||
sign_cmd = concat(sign_cmd, keystore);
|
||||
sign_cmd = concat(sign_cmd, "\" --ks-pass pass:android --key-pass pass:android --ks-key-alias androiddebugkey --out \"");
|
||||
sign_cmd = concat(sign_cmd, apk_path);
|
||||
sign_cmd = concat(sign_cmd, "\" \"");
|
||||
sign_cmd = concat(sign_cmd, aligned);
|
||||
sign_cmd = concat(sign_cmd, "\" 2>&1");
|
||||
if r := run(str_to_cstr(sign_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: apksigner failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: apksigner spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clean up intermediates (keep stage/ in case users want to
|
||||
// inspect it).
|
||||
delete_file(str_to_cstr(unaligned));
|
||||
delete_file(str_to_cstr(aligned));
|
||||
run(str_to_cstr(concat("rm -rf \"", concat(stage, "\""))));
|
||||
|
||||
out("apk: ");
|
||||
out(apk_path);
|
||||
out("\n");
|
||||
true;
|
||||
}
|
||||
|
||||
// ── Android helpers ──────────────────────────────────────────────────
|
||||
|
||||
// Run `cmd` under a `cd <dir> && ...` shell wrapping. process.run
|
||||
// doesn't have a cwd arg in Phase 1A, so we compose it via the shell.
|
||||
// Output is folded via `2>&1` so failures hand the user one stream.
|
||||
run_in_dir :: (dir: string, cmd: string) -> bool {
|
||||
wrapped := concat("cd \"", dir);
|
||||
wrapped = concat(wrapped, "\" && ");
|
||||
wrapped = concat(wrapped, cmd);
|
||||
wrapped = concat(wrapped, " 2>&1");
|
||||
if r := run(str_to_cstr(wrapped)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: ");
|
||||
out(cmd);
|
||||
out(" failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
out("error: shell spawn failed\n");
|
||||
false;
|
||||
}
|
||||
|
||||
// Discover the Android SDK root. Honors $ANDROID_HOME /
|
||||
// $ANDROID_SDK_ROOT, otherwise picks the default install location on
|
||||
// macOS ($HOME/Library/Android/sdk).
|
||||
discover_android_sdk :: () -> string {
|
||||
if h := env("ANDROID_HOME") { return h; }
|
||||
if h := env("ANDROID_SDK_ROOT") { return h; }
|
||||
if home := env("HOME") {
|
||||
candidate := path_join(home, "Library/Android/sdk");
|
||||
if exists(str_to_cstr(candidate)) { return candidate; }
|
||||
}
|
||||
"";
|
||||
}
|
||||
|
||||
// Pick the lexicographically-highest subdir of `parent`. Equivalent to
|
||||
// `ls -1 <parent> | sort -V | tail -1`. Returns the full path or "".
|
||||
find_highest_subdir :: (parent: string) -> string {
|
||||
cmd := concat("ls -1 \"", parent);
|
||||
cmd = concat(cmd, "\" 2>/dev/null | sort -V | tail -1");
|
||||
if r := run(str_to_cstr(cmd)) {
|
||||
if r.exit_code != 0 { return ""; }
|
||||
name := r.stdout;
|
||||
// Strip trailing whitespace.
|
||||
while name.len > 0 {
|
||||
last := name[name.len - 1];
|
||||
if last == 10 { name = substr(name, 0, name.len - 1); }
|
||||
else if last == 13 { name = substr(name, 0, name.len - 1); }
|
||||
else if last == 32 { name = substr(name, 0, name.len - 1); }
|
||||
else if last == 9 { name = substr(name, 0, name.len - 1); }
|
||||
else { break; }
|
||||
}
|
||||
if name.len == 0 { return ""; }
|
||||
return path_join(parent, name);
|
||||
}
|
||||
"";
|
||||
}
|
||||
|
||||
// `libfoo.so` → `foo`. Android's `android.app.lib_name` meta-data
|
||||
// wants the trimmed name; the loader prepends `lib` and appends `.so`
|
||||
// at runtime.
|
||||
lib_name_from_so_basename :: (basename: string) -> string {
|
||||
name := basename;
|
||||
if name.len > 3 {
|
||||
if name[0] == 108 { // 'l'
|
||||
if name[1] == 105 { // 'i'
|
||||
if name[2] == 98 { // 'b'
|
||||
name = substr(name, 3, name.len - 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if name.len > 3 {
|
||||
last3 := name.len - 3;
|
||||
if name[last3] == 46 { // '.'
|
||||
if name[last3 + 1] == 115 { // 's'
|
||||
if name[last3 + 2] == 111 { // 'o'
|
||||
name = substr(name, 0, last3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
name;
|
||||
}
|
||||
|
||||
// AndroidManifest.xml synthesizer. When the program declares a
|
||||
// `#jni_main` class, the manifest points its `<activity
|
||||
// android:name>` at the user's class and flips
|
||||
// `android:hasCode="true"` so Android loads the bundled classes.dex.
|
||||
// Otherwise it falls back to the legacy NativeActivity shape with an
|
||||
// `android.app.lib_name` meta-data entry pointing at the .so.
|
||||
build_android_manifest :: (opts: BuildOptions, package: string, lib_name: string) -> string {
|
||||
pkg_esc := xml_escape(package);
|
||||
lib_esc := xml_escape(lib_name);
|
||||
if opts.jni_main_count() > 0 {
|
||||
// First `#jni_main` decl drives the Activity. The foreign_path
|
||||
// uses `/` separators; Java fully-qualified class names use
|
||||
// `.` so we rewrite.
|
||||
foreign := opts.jni_main_foreign_path_at(0);
|
||||
cls := slash_to_dot(foreign);
|
||||
cls_esc := xml_escape(cls);
|
||||
return format(#string MANIFEST
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="{}"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:label="{}" android:hasCode="true">
|
||||
<activity
|
||||
android:name="{}"
|
||||
android:exported="true"
|
||||
android:label="{}"
|
||||
android:theme="@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
MANIFEST, pkg_esc, lib_esc, cls_esc, lib_esc);
|
||||
}
|
||||
// NativeActivity fallback — the .so provides ANativeActivity_onCreate.
|
||||
format(#string MANIFEST
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="{}"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:label="{}" android:hasCode="false">
|
||||
<activity
|
||||
android:name="android.app.NativeActivity"
|
||||
android:exported="true"
|
||||
android:label="{}"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize">
|
||||
<meta-data android:name="android.app.lib_name" android:value="{}" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
MANIFEST, pkg_esc, lib_esc, lib_esc, lib_esc);
|
||||
}
|
||||
|
||||
// `co/swipelab/sxchess/SxApp` → `co.swipelab.sxchess.SxApp`.
|
||||
slash_to_dot :: (path: string) -> string {
|
||||
buf := cstring(path.len);
|
||||
i := 0;
|
||||
while i < path.len {
|
||||
c := path[i];
|
||||
buf[i] = if c == 47 then 46 else c; // 47 = '/', 46 = '.'
|
||||
i += 1;
|
||||
}
|
||||
buf;
|
||||
}
|
||||
|
||||
// Last `/`-separated component of a forward-slash path (used to split
|
||||
// JNI foreign paths into pkg + class). `co/swipelab/Foo` → `Foo`.
|
||||
// `Foo` → `Foo`. `dir_part` returns the part before the last slash
|
||||
// (or "" if none).
|
||||
last_slash_component :: (path: string) -> string {
|
||||
i := path.len;
|
||||
while i > 0 {
|
||||
if path[i - 1] == 47 { return substr(path, i, path.len - i); }
|
||||
i -= 1;
|
||||
}
|
||||
path;
|
||||
}
|
||||
|
||||
dir_part :: (path: string) -> string {
|
||||
i := path.len;
|
||||
while i > 0 {
|
||||
if path[i - 1] == 47 { return substr(path, 0, i - 1); }
|
||||
i -= 1;
|
||||
}
|
||||
"";
|
||||
}
|
||||
|
||||
// Write each `#jni_main` decl's `.java` source, then compile to
|
||||
// classes via `javac --release 11 -classpath <android.jar>`, then dex
|
||||
// the resulting class files via `d8 --release --lib <android.jar>
|
||||
// --output <stage>` so `<stage>/classes.dex` lands where the
|
||||
// orchestrator can zip it into the APK.
|
||||
compile_jni_main_sources :: (opts: BuildOptions, stage: string, android_jar: string, d8_path: string) -> bool {
|
||||
java_root := path_join(stage, "java");
|
||||
classes_root := path_join(stage, "classes");
|
||||
if !create_dir_all(str_to_cstr(java_root)) {
|
||||
out("error: apk: cannot create java root\n");
|
||||
return false;
|
||||
}
|
||||
if !create_dir_all(str_to_cstr(classes_root)) {
|
||||
out("error: apk: cannot create classes root\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
javac := discover_javac();
|
||||
if javac.len == 0 {
|
||||
out("error: javac not on PATH and $JAVA_HOME unset \xe2\x80\x94 install a JDK (Android Studio bundles one at $ANDROID_STUDIO/Contents/jre)\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compose javac + d8 arg lists by walking jni_main_decls. Each
|
||||
// decl: write `<java_root>/<pkg>/<Cls>.java`, append java path to
|
||||
// javac argv + class path to d8 argv.
|
||||
javac_files := "";
|
||||
d8_files := "";
|
||||
count := opts.jni_main_count();
|
||||
i : s64 = 0;
|
||||
while i < count {
|
||||
foreign := opts.jni_main_foreign_path_at(i);
|
||||
java_source := opts.jni_main_java_source_at(i);
|
||||
pkg := dir_part(foreign);
|
||||
cls := last_slash_component(foreign);
|
||||
|
||||
pkg_dir := if pkg.len > 0 then path_join(java_root, pkg) else java_root;
|
||||
if !create_dir_all(str_to_cstr(pkg_dir)) {
|
||||
out("error: apk: cannot create java pkg dir\n");
|
||||
return false;
|
||||
}
|
||||
java_path := path_join(pkg_dir, concat(cls, ".java"));
|
||||
if !write_file(str_to_cstr(java_path), java_source) {
|
||||
out("error: apk: cannot write .java for ");
|
||||
out(foreign);
|
||||
out("\n");
|
||||
return false;
|
||||
}
|
||||
if javac_files.len > 0 { javac_files = concat(javac_files, " "); }
|
||||
javac_files = concat(javac_files, concat("\"", concat(java_path, "\"")));
|
||||
|
||||
class_subpath := if pkg.len > 0 then path_join(pkg, concat(cls, ".class")) else concat(cls, ".class");
|
||||
class_path := path_join(classes_root, class_subpath);
|
||||
if d8_files.len > 0 { d8_files = concat(d8_files, " "); }
|
||||
d8_files = concat(d8_files, concat("\"", concat(class_path, "\"")));
|
||||
i += 1;
|
||||
}
|
||||
|
||||
javac_cmd := concat("\"", javac);
|
||||
javac_cmd = concat(javac_cmd, "\" -d \"");
|
||||
javac_cmd = concat(javac_cmd, classes_root);
|
||||
javac_cmd = concat(javac_cmd, "\" -classpath \"");
|
||||
javac_cmd = concat(javac_cmd, android_jar);
|
||||
javac_cmd = concat(javac_cmd, "\" --release 11 ");
|
||||
javac_cmd = concat(javac_cmd, javac_files);
|
||||
javac_cmd = concat(javac_cmd, " 2>&1");
|
||||
if r := run(str_to_cstr(javac_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: javac failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: javac spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
d8_cmd := concat("\"", d8_path);
|
||||
d8_cmd = concat(d8_cmd, "\" --release --lib \"");
|
||||
d8_cmd = concat(d8_cmd, android_jar);
|
||||
d8_cmd = concat(d8_cmd, "\" --output \"");
|
||||
d8_cmd = concat(d8_cmd, stage);
|
||||
d8_cmd = concat(d8_cmd, "\" ");
|
||||
d8_cmd = concat(d8_cmd, d8_files);
|
||||
d8_cmd = concat(d8_cmd, " 2>&1");
|
||||
if r := run(str_to_cstr(d8_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: d8 failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: d8 spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
true;
|
||||
}
|
||||
|
||||
// Locate `javac`. Honors `$JAVA_HOME/bin/javac` first (Android
|
||||
// Studio's bundled JDK sets this on macOS), then falls back to a PATH
|
||||
// lookup via `command -v`.
|
||||
discover_javac :: () -> string {
|
||||
if jh := env("JAVA_HOME") {
|
||||
cand := path_join(jh, "bin/javac");
|
||||
if exists(str_to_cstr(cand)) { return cand; }
|
||||
}
|
||||
if path := find_executable("javac") { return path; }
|
||||
"";
|
||||
}
|
||||
|
||||
// Zip the contents of `<src>` into the APK at `<dest>/`. Uses a
|
||||
// staging copy under `.sx-tmp/apk-assets/<dest>` so we can run `zip
|
||||
// -r` from a temporary cwd that produces clean entries (no `../`
|
||||
// noise). Missing src is treated as "nothing to do" so projects can
|
||||
// register optional asset trees.
|
||||
zip_asset_dir :: (src: string, dest: string, apk: string) -> bool {
|
||||
if !exists(str_to_cstr(src)) { return true; }
|
||||
asset_root := str_to_cstr(".sx-tmp/apk-assets");
|
||||
create_dir_all(asset_root);
|
||||
rm_cmd := concat("rm -rf .sx-tmp/apk-assets/", dest);
|
||||
run(str_to_cstr(rm_cmd));
|
||||
parent := if dir_part(dest).len > 0 then concat(".sx-tmp/apk-assets/", dir_part(dest)) else ".sx-tmp/apk-assets";
|
||||
if !create_dir_all(str_to_cstr(parent)) {
|
||||
out("error: apk: cannot create asset stage dir\n");
|
||||
return false;
|
||||
}
|
||||
cp_cmd := concat("cp -R \"", src);
|
||||
cp_cmd = concat(cp_cmd, "\" \".sx-tmp/apk-assets/");
|
||||
cp_cmd = concat(cp_cmd, dest);
|
||||
cp_cmd = concat(cp_cmd, "\" 2>&1");
|
||||
if r := run(str_to_cstr(cp_cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: cp -R asset dir failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
out("error: cp -R asset dir spawn failed\n");
|
||||
return false;
|
||||
}
|
||||
// Make apk path absolute-ish for the cd shell wrapping. The user
|
||||
// typically gives a relative path; resolve via $(pwd) into an
|
||||
// absolute one so `cd .sx-tmp/apk-assets && zip <apk>` still
|
||||
// references the right file.
|
||||
abs_apk := if apk.len > 0 then (if apk[0] == 47 then apk else concat("$(pwd)/", apk)) else apk;
|
||||
zip_cmd := concat("zip -q -r \"", abs_apk);
|
||||
zip_cmd = concat(zip_cmd, "\" \"");
|
||||
zip_cmd = concat(zip_cmd, dest);
|
||||
zip_cmd = concat(zip_cmd, "\"");
|
||||
if !run_in_dir(".sx-tmp/apk-assets", zip_cmd) { return false; }
|
||||
true;
|
||||
}
|
||||
|
||||
// Generate the Android debug keystore on first use. The defaults
|
||||
// match what Android Studio creates: alias `androiddebugkey`, password
|
||||
// `android` for both store and key, RSA-2048, 10000-day validity.
|
||||
ensure_debug_keystore :: (keystore_path: string) -> bool {
|
||||
if exists(str_to_cstr(keystore_path)) { return true; }
|
||||
// mkdir -p the parent dir if needed.
|
||||
parent := dir_part(keystore_path);
|
||||
if parent.len > 0 {
|
||||
create_dir_all(str_to_cstr(parent));
|
||||
}
|
||||
cmd := concat("keytool -genkeypair -keystore \"", keystore_path);
|
||||
cmd = concat(cmd, "\" -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 -dname \"CN=Android Debug,O=Android,C=US\" 2>&1");
|
||||
if r := run(str_to_cstr(cmd)) {
|
||||
if r.exit_code != 0 {
|
||||
out("error: keytool failed:\n");
|
||||
out(r.stdout);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
out("error: keytool spawn failed\n");
|
||||
false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user