issue-0028: ?Protocol = null sentinel-shaped optional protocols
Protocol structs registered via registerProtocolDecl carry a new is_protocol flag; the ?T paths in sizeOf/typeSizeBytes/toLLVMType recognise it and lay out ?Protocol as the protocol struct itself (ctx == null IS the "none" state), matching how ?Closure / ?*T are sentinel-shaped — no extra storage. Method dispatch on ?Protocol auto-unwraps in lowerCall's field-access path; the unwrap is structurally a no-op so we just rebind obj_ty to the payload type. resolveCallParamTypes extended for optional-protocol receivers so enum-literal args (gpu.create_texture(.r8, ...)) get the right target_type and don't silently collapse to tag=0 : s32 — same issue-0031-class bug closed in Session 66, one type-system layer deeper. Library: UIRenderer / UIPipeline / GlyphCache migrated from the verbose gpu: GPU = ---; has_gpu: bool pattern to gpu: ?GPU = null. set_gpu no longer maintains a parallel bool flag. Bundled: dock.sx threads delta_time as a struct field rather than via a global pointer (cleanup unrelated to issue-0028, committed alongside). Verified: 85/85 regression tests pass; iOS-sim chess + macOS chess both render correctly post-migration.
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@@ -179,20 +179,17 @@ GlyphCache :: struct {
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last_shape_len: s64;
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last_shape_size_q: u16;
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// GPU protocol backend. When `has_gpu`, atlas creation + dirty uploads
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// route through `gpu` instead of raw GL.
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gpu: GPU = ---;
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has_gpu: bool = false;
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// GPU protocol backend. When set, atlas creation + dirty uploads route
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// through `gpu` instead of raw GL.
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gpu: ?GPU = null;
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init :: (self: *GlyphCache, path: [:0]u8, default_size: f32) {
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// Preserve any pre-set GPU dispatch across the zero-out — the
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// surrounding struct memset would otherwise wipe it.
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saved_gpu := self.gpu;
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saved_has_gpu := self.has_gpu;
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// Zero out the entire struct first (parent may be uninitialized with = ---)
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memset(self, 0, size_of(GlyphCache));
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self.gpu = saved_gpu;
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self.has_gpu = saved_has_gpu;
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// Load font file
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file_size : s32 = 0;
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@@ -264,7 +261,7 @@ GlyphCache :: struct {
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// update_texture_region — same result as the GL path's glTexImage2D
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// with the zeroed bitmap, but works whether or not the backend
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// accepts CPU pixel pointers at create time.
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if self.has_gpu {
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if self.gpu != null {
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self.texture_id = self.gpu.create_texture(
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self.atlas_width, self.atlas_height, .r8, null);
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self.dirty = true;
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@@ -435,7 +432,7 @@ GlyphCache :: struct {
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// the frame's render pass.
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flush :: (self: *GlyphCache) {
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if self.dirty == false { return; }
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if self.has_gpu { return; }
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if self.gpu != null { return; }
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glBindTexture(GL_TEXTURE_2D, self.texture_id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, self.atlas_width, self.atlas_height, GL_RED, GL_UNSIGNED_BYTE, self.bitmap);
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@@ -443,7 +440,7 @@ GlyphCache :: struct {
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}
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upload_atlas_to_gpu :: (self: *GlyphCache) {
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if self.has_gpu == false { return; }
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if self.gpu == null { return; }
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if self.dirty == false { return; }
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self.gpu.update_texture_region(self.texture_id, 0, 0,
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self.atlas_width, self.atlas_height, xx self.bitmap);
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@@ -503,7 +500,7 @@ GlyphCache :: struct {
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self.atlas_height = new_h;
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// Recreate atlas at the new size.
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if self.has_gpu {
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if self.gpu != null {
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// No destroy_texture in the GPU protocol yet — old atlas
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// leaks in the backend table until process exit. Atlas grow
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// is rare so this is acceptable for now.
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