issue-0028: ?Protocol = null sentinel-shaped optional protocols
Protocol structs registered via registerProtocolDecl carry a new is_protocol flag; the ?T paths in sizeOf/typeSizeBytes/toLLVMType recognise it and lay out ?Protocol as the protocol struct itself (ctx == null IS the "none" state), matching how ?Closure / ?*T are sentinel-shaped — no extra storage. Method dispatch on ?Protocol auto-unwraps in lowerCall's field-access path; the unwrap is structurally a no-op so we just rebind obj_ty to the payload type. resolveCallParamTypes extended for optional-protocol receivers so enum-literal args (gpu.create_texture(.r8, ...)) get the right target_type and don't silently collapse to tag=0 : s32 — same issue-0031-class bug closed in Session 66, one type-system layer deeper. Library: UIRenderer / UIPipeline / GlyphCache migrated from the verbose gpu: GPU = ---; has_gpu: bool pattern to gpu: ?GPU = null. set_gpu no longer maintains a parallel bool flag. Bundled: dock.sx threads delta_time as a struct field rather than via a global pointer (cleanup unrelated to issue-0028, committed alongside). Verified: 85/85 regression tests pass; iOS-sim chess + macOS chess both render correctly post-migration.
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@@ -25,21 +25,17 @@ UIPipeline :: struct {
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has_body: bool;
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parent_allocator: Allocator;
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// GPU protocol backend. When `has_gpu`, the pipeline propagates this
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// to its renderer + font, and skips the per-frame GL state setup in
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// GPU protocol backend. When set, the pipeline propagates this to its
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// renderer + font, and skips the per-frame GL state setup in
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// commit_gpu (Metal bakes blend mode into the pipeline state).
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gpu: GPU = ---;
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has_gpu: bool = false;
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gpu: ?GPU = null;
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// Set the GPU dispatch BEFORE calling init() / init_font() so the
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// shaders + atlas land on the right backend.
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set_gpu :: (self: *UIPipeline, gpu: GPU) {
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self.gpu = gpu;
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self.has_gpu = true;
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self.renderer.gpu = gpu;
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self.renderer.has_gpu = true;
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self.font.gpu = gpu;
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self.font.has_gpu = true;
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self.gpu = xx gpu;
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self.renderer.gpu = xx gpu;
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self.font.gpu = xx gpu;
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}
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init :: (self: *UIPipeline, width: f32, height: f32) {
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@@ -167,7 +163,7 @@ UIPipeline :: struct {
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}
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commit_gpu :: (self: *UIPipeline) {
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if !self.has_gpu {
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if self.gpu == null {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_DEPTH_TEST);
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@@ -182,7 +178,7 @@ UIPipeline :: struct {
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self.font.upload_atlas_to_gpu();
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self.renderer.flush();
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if !self.has_gpu {
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if self.gpu == null {
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glDisable(GL_BLEND);
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}
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}
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