ui: platform-neutral Keycode enum; map SDL keycodes once
KeyData.key was a raw u32 carrying SDL_Keycode values, so app code had to reinterpret it as SDL_Keycode (xx e.key) — a leaky, unchecked cross-platform cast only valid because the backend happened to be SDL. Add a neutral Keycode enum; translate_sdl_event maps SDL_Keycode to it via keycode_from_sdl. App code compares e.key == .escape with no platform type and no cast; a new backend maps its own native codes in one place.
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@@ -12,7 +12,24 @@ MouseButton :: enum {
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MouseButtonData :: struct { position: Point; button: MouseButton; }
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MouseMotionData :: struct { position: Point; delta: Point; }
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MouseWheelData :: struct { position: Point; delta: Point; }
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KeyData :: struct { key: u32; }
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// Platform-neutral keycode. Each backend translates its native codes to this
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// (see `keycode_from_sdl`), so app code never depends on a platform key enum.
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Keycode :: enum {
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unknown;
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escape;
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enter;
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space;
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tab;
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backspace;
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delete;
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left;
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right;
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up;
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down;
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}
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KeyData :: struct { key: Keycode; }
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ResizeData :: struct { size: Size; }
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Event :: enum {
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@@ -38,6 +55,26 @@ event_position :: (e: *Event) -> ?Point {
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null;
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}
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// Map a platform (SDL) keycode to the neutral `Keycode`. Only the keys the app
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// consumes are mapped; everything else is `.unknown`. Letters/digits arrive via
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// `text_input`, not here.
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// TODO: extend as more keys are needed.
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keycode_from_sdl :: (k: SDL_Keycode) -> Keycode {
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if k == {
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case .escape: return .escape;
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case .return_key: return .enter;
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case .space: return .space;
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case .tab: return .tab;
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case .backspace: return .backspace;
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case .delete_key: return .delete;
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case .left: return .left;
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case .right: return .right;
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case .up: return .up;
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case .down: return .down;
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}
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.unknown;
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}
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// Translate SDL_Event → our Event type
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translate_sdl_event :: (sdl: *SDL_Event) -> Event {
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if sdl.* == {
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@@ -45,10 +82,10 @@ translate_sdl_event :: (sdl: *SDL_Event) -> Event {
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return .quit;
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}
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case .key_down: (data) {
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return .key_down(.{ key = xx data.key });
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return .key_down(.{ key = keycode_from_sdl(data.key) });
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}
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case .key_up: (data) {
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return .key_up(.{ key = xx data.key });
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return .key_up(.{ key = keycode_from_sdl(data.key) });
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}
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case .mouse_motion: (data) {
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return .mouse_moved(.{
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