android: forward NDK sysroot to embedded clang + skip auto #library/#framework
C imports (stb_image, stb_truetype) compiled via the embedded LLVM clang library now resolve bionic headers on Android. main.zig auto- fills target_config.sysroot with the NDK root (mirroring the iOS path that auto-fills the iOS SDK path); c_import.zig derives the bionic sysroot inside it and passes `--sysroot <ndk>/toolchains/llvm/prebuilt/<host>/sysroot` to the embedded clang. Android link branch in target.zig stops auto-appending entries from the collected `#library` / `#framework` lists. Most `#library` directives in the stdlib (`objc.sx`'s `objc :: #library "objc";`, frameworks set by uikit.sx, etc.) describe Apple-specific intent that's nonsensical on Android. Users opt into Android-side libs via `opts.add_link_flag(...)` in build.sx — same shape as how the iOS branch already lists frameworks in chess's configure_build. Verified end-to-end: chess game compiles for Android, packages into a debug-signed APK, installs and launches on Pixel 7 Pro. It crashes in UIRenderer.init because raw GL calls run before EGL is up — same architectural gap iOS bridges via the Metal GPU protocol. Next step is a GLES3 GPU impl or a lazy-init in UIRenderer. 86/86 regression tests + iOS-sim chess build clean.
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@@ -10,6 +10,15 @@ pub const CSourceLocation = struct {
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line: u32,
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};
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/// Derive the NDK sysroot path from the NDK root (which by convention
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/// lives in `target_config.sysroot` on Android — see target.zig's
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/// Android link branch + main.zig's auto-discovery). Returns a NUL-
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/// terminated path suitable for clang's `--sysroot <path>` argv.
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fn androidSysrootFromNdkRoot(allocator: std.mem.Allocator, ndk_root: []const u8) ![:0]u8 {
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const host_tag: []const u8 = if (builtin.os.tag == .macos) "darwin-x86_64" else "linux-x86_64";
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return try std.fmt.allocPrintSentinel(allocator, "{s}/toolchains/llvm/prebuilt/{s}/sysroot", .{ ndk_root, host_tag }, 0);
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}
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pub const CImportResult = struct {
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fn_decls: []const *Node,
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/// Source locations for each fn_decl (parallel array, same indices).
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@@ -193,6 +202,18 @@ pub fn compileCToObjects(
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try args_list.append(allocator, "-isysroot");
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try args_list.append(allocator, (try allocator.dupeZ(u8, sr)).ptr);
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}
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// Android: route through the NDK sysroot so bionic headers resolve.
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// The embedded clang library doesn't know how to be an Android cross-
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// compiler on its own. `target_config.sysroot` holds the NDK root
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// by convention (main.zig auto-fills it for --target android), so
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// derive the headers/libs sysroot inside it.
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if (target_config.isAndroid()) {
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if (target_config.sysroot) |ndk_root| {
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const sysroot = try androidSysrootFromNdkRoot(allocator, ndk_root);
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try args_list.append(allocator, "--sysroot");
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try args_list.append(allocator, sysroot.ptr);
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}
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}
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for (info.includes) |inc| {
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const dir = dirName(inc);
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try args_list.append(allocator, (try allocPrintZ(allocator, "-I{s}", .{dir})).ptr);
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10
src/main.zig
10
src/main.zig
@@ -167,6 +167,15 @@ pub fn main(init: std.process.Init) !void {
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target_config.sysroot = sx.target.discoverAppleSdk(allocator, io, sdk_name) catch null;
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}
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// Same idea for Android — the NDK root must be visible to BOTH the
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// C-import compile path (so `--sysroot ndk/.../sysroot` finds bionic
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// headers) and the link path. By convention, target_config.sysroot
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// holds the NDK root on Android (target.zig's link branch + c_import.zig
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// both read it). Honors any explicit --sysroot.
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if (target_config.isAndroid() and target_config.sysroot == null) {
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target_config.sysroot = sx.target.discoverAndroidNdk(allocator, io) catch null;
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}
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const path = input_path orelse {
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printUsage();
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return;
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@@ -559,6 +568,7 @@ fn compileWithTimer(allocator: std.mem.Allocator, io: std.Io, input_path: []cons
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// Shadow the outer `fws` for the rest of the function by reassignment.
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fws = try merged_fws.toOwnedSlice(allocator);
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}
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if (build_flags.len > 0) {
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var all_flags: std.ArrayList([]const u8) = .empty;
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for (target_config.extra_link_flags) |f| try all_flags.append(allocator, f);
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@@ -550,6 +550,14 @@ pub fn link(allocator: std.mem.Allocator, io: std.Io, output_obj: []const u8, ex
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// owns `ANativeActivity_onCreate` and forwards into android_main on
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// a dedicated thread. `-u ANativeActivity_onCreate` keeps the glue's
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// symbol from being stripped (nothing in our .o references it).
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//
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// The `libraries` parameter (collected from `#library` directives)
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// and `frameworks` parameter (Apple-only by definition) are
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// intentionally ignored here. On Android, users opt into specific
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// libs via `opts.add_link_flag("-l<name>")` in their build.sx —
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// the platform-specific link surface should be expressed in build
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// options rather than auto-inherited from every imported module
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// (most of which assume Apple targets).
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const ndk_root = if (target_config.sysroot) |sr|
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try allocator.dupe(u8, sr)
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else
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@@ -587,11 +595,11 @@ pub fn link(allocator: std.mem.Allocator, io: std.Io, output_obj: []const u8, ex
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for (target_config.lib_paths) |lp| {
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try argv.append(allocator, try std.fmt.allocPrint(allocator, "-L{s}", .{lp}));
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}
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for (libraries) |lib| {
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try argv.append(allocator, try std.fmt.allocPrint(allocator, "-l{s}", .{lib}));
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}
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// Default libs available on every Android runtime; linker drops
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// unreferenced ones automatically.
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// unreferenced ones automatically. `#library` directives are
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// intentionally NOT auto-emitted here (most assume Apple targets);
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// users opt in per-target via `opts.add_link_flag("-l...")` in
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// their build.sx.
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try argv.appendSlice(allocator, &.{ "-llog", "-landroid", "-lEGL", "-lGLESv3", "-lm", "-ldl" });
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for (target_config.extra_link_flags) |flag| {
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var it = std.mem.tokenizeScalar(u8, flag, ' ');
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