android: forward NDK sysroot to embedded clang + skip auto #library/#framework

C imports (stb_image, stb_truetype) compiled via the embedded LLVM
clang library now resolve bionic headers on Android. main.zig auto-
fills target_config.sysroot with the NDK root (mirroring the iOS path
that auto-fills the iOS SDK path); c_import.zig derives the bionic
sysroot inside it and passes `--sysroot <ndk>/toolchains/llvm/prebuilt/<host>/sysroot`
to the embedded clang.

Android link branch in target.zig stops auto-appending entries from the
collected `#library` / `#framework` lists. Most `#library` directives
in the stdlib (`objc.sx`'s `objc :: #library "objc";`, frameworks set
by uikit.sx, etc.) describe Apple-specific intent that's nonsensical on
Android. Users opt into Android-side libs via `opts.add_link_flag(...)`
in build.sx — same shape as how the iOS branch already lists frameworks
in chess's configure_build.

Verified end-to-end: chess game compiles for Android, packages into a
debug-signed APK, installs and launches on Pixel 7 Pro. It crashes in
UIRenderer.init because raw GL calls run before EGL is up — same
architectural gap iOS bridges via the Metal GPU protocol. Next step
is a GLES3 GPU impl or a lazy-init in UIRenderer. 86/86 regression
tests + iOS-sim chess build clean.
This commit is contained in:
agra
2026-05-19 00:36:05 +03:00
parent 561ad03a7c
commit d8968ae093
3 changed files with 43 additions and 4 deletions

View File

@@ -550,6 +550,14 @@ pub fn link(allocator: std.mem.Allocator, io: std.Io, output_obj: []const u8, ex
// owns `ANativeActivity_onCreate` and forwards into android_main on
// a dedicated thread. `-u ANativeActivity_onCreate` keeps the glue's
// symbol from being stripped (nothing in our .o references it).
//
// The `libraries` parameter (collected from `#library` directives)
// and `frameworks` parameter (Apple-only by definition) are
// intentionally ignored here. On Android, users opt into specific
// libs via `opts.add_link_flag("-l<name>")` in their build.sx —
// the platform-specific link surface should be expressed in build
// options rather than auto-inherited from every imported module
// (most of which assume Apple targets).
const ndk_root = if (target_config.sysroot) |sr|
try allocator.dupe(u8, sr)
else
@@ -587,11 +595,11 @@ pub fn link(allocator: std.mem.Allocator, io: std.Io, output_obj: []const u8, ex
for (target_config.lib_paths) |lp| {
try argv.append(allocator, try std.fmt.allocPrint(allocator, "-L{s}", .{lp}));
}
for (libraries) |lib| {
try argv.append(allocator, try std.fmt.allocPrint(allocator, "-l{s}", .{lib}));
}
// Default libs available on every Android runtime; linker drops
// unreferenced ones automatically.
// unreferenced ones automatically. `#library` directives are
// intentionally NOT auto-emitted here (most assume Apple targets);
// users opt in per-target via `opts.add_link_flag("-l...")` in
// their build.sx.
try argv.appendSlice(allocator, &.{ "-llog", "-landroid", "-lEGL", "-lGLESv3", "-lm", "-ldl" });
for (target_config.extra_link_flags) |flag| {
var it = std.mem.tokenizeScalar(u8, flag, ' ');