gpu: destroy_shader/buffer/texture on the GPU protocol (issue-0029)
Three new method signatures on the GPU protocol. Metal backend sends `release` to the MTLTexture/Buffer/RenderPipelineState and nulls the slot in its backing List so the handle becomes inert; handles are not re-used. glyph_cache.grow() now destroys the old atlas before allocating its replacement, eliminating the per-grow leak the file's comment had been flagging since Session 62.
This commit is contained in:
@@ -38,6 +38,14 @@ GPU :: protocol {
|
||||
create_texture :: (w: s32, h: s32, format: TextureFormat, pixels: *void) -> TextureHandle;
|
||||
update_texture_region :: (tex: TextureHandle, x: s32, y: s32, w: s32, h: s32, pixels: *void);
|
||||
|
||||
// Release a GPU resource. Implementations release the backing object and
|
||||
// null the slot so the handle becomes inert. Calling with handle 0 or
|
||||
// an already-destroyed handle is a no-op. Handles are not re-used; the
|
||||
// backing List entry stays at its index with a null sentinel.
|
||||
destroy_shader :: (sh: ShaderHandle);
|
||||
destroy_buffer :: (buf: BufferHandle);
|
||||
destroy_texture :: (tex: TextureHandle);
|
||||
|
||||
set_shader :: (sh: ShaderHandle);
|
||||
set_vertex_buffer :: (buf: BufferHandle);
|
||||
set_texture :: (slot: u32, tex: TextureHandle);
|
||||
|
||||
@@ -166,6 +166,24 @@ impl GPU for MetalGPU {
|
||||
}
|
||||
}
|
||||
|
||||
destroy_shader :: (self: *MetalGPU, sh: ShaderHandle) {
|
||||
inline if OS == .ios {
|
||||
metal_destroy_shader_ios(self, sh);
|
||||
}
|
||||
}
|
||||
|
||||
destroy_buffer :: (self: *MetalGPU, buf: BufferHandle) {
|
||||
inline if OS == .ios {
|
||||
metal_destroy_buffer_ios(self, buf);
|
||||
}
|
||||
}
|
||||
|
||||
destroy_texture :: (self: *MetalGPU, tex: TextureHandle) {
|
||||
inline if OS == .ios {
|
||||
metal_destroy_texture_ios(self, tex);
|
||||
}
|
||||
}
|
||||
|
||||
// ── Per-draw state ───────────────────────────────────────────────────
|
||||
// All operate on `self.encoder`, which is live only between begin_frame
|
||||
// and end_frame. Calling these outside that window is a silent no-op.
|
||||
@@ -557,6 +575,51 @@ metal_update_texture_region_ios :: (self: *MetalGPU, handle: u32, x: s32, y: s32
|
||||
region, 0, pixels, bytes_per_row);
|
||||
}
|
||||
|
||||
// ── Destroy ──────────────────────────────────────────────────────────────
|
||||
// `release` on a Metal object whose retain count reaches zero deallocates
|
||||
// it. Our resource Lists hold the only strong reference (Metal returns
|
||||
// retained-+1 objects from `new*` and our `append` doesn't retain), so a
|
||||
// single `release` is correct. Slots are null'd so a subsequent lookup
|
||||
// short-circuits; the List length doesn't shrink (would break later
|
||||
// handle->index mapping).
|
||||
|
||||
metal_destroy_shader_ios :: (self: *MetalGPU, handle: u32) {
|
||||
inline if OS != .ios { return; }
|
||||
if handle == 0 { return; }
|
||||
h64 : s64 = xx handle;
|
||||
if h64 > self.shaders.len { return; }
|
||||
obj := self.shaders.items[handle - 1];
|
||||
if obj == null { return; }
|
||||
msg : (*void, *void) -> void = xx objc_msgSend;
|
||||
msg(obj, sel_registerName("release".ptr));
|
||||
self.shaders.items[handle - 1] = null;
|
||||
}
|
||||
|
||||
metal_destroy_buffer_ios :: (self: *MetalGPU, handle: u32) {
|
||||
inline if OS != .ios { return; }
|
||||
if handle == 0 { return; }
|
||||
h64 : s64 = xx handle;
|
||||
if h64 > self.buffers.len { return; }
|
||||
obj := self.buffers.items[handle - 1];
|
||||
if obj == null { return; }
|
||||
msg : (*void, *void) -> void = xx objc_msgSend;
|
||||
msg(obj, sel_registerName("release".ptr));
|
||||
self.buffers.items[handle - 1] = null;
|
||||
}
|
||||
|
||||
metal_destroy_texture_ios :: (self: *MetalGPU, handle: u32) {
|
||||
inline if OS != .ios { return; }
|
||||
if handle == 0 { return; }
|
||||
h64 : s64 = xx handle;
|
||||
if h64 > self.textures.len { return; }
|
||||
obj := self.textures.items[handle - 1].tex;
|
||||
if obj == null { return; }
|
||||
msg : (*void, *void) -> void = xx objc_msgSend;
|
||||
msg(obj, sel_registerName("release".ptr));
|
||||
self.textures.items[handle - 1].tex = null;
|
||||
self.textures.items[handle - 1].bytes_per_pixel = 0;
|
||||
}
|
||||
|
||||
// ── Per-draw state ───────────────────────────────────────────────────────
|
||||
|
||||
metal_set_shader_ios :: (self: *MetalGPU, sh: u32) {
|
||||
|
||||
@@ -501,9 +501,7 @@ GlyphCache :: struct {
|
||||
|
||||
// Recreate atlas at the new size.
|
||||
if self.gpu != null {
|
||||
// No destroy_texture in the GPU protocol yet — old atlas
|
||||
// leaks in the backend table until process exit. Atlas grow
|
||||
// is rare so this is acceptable for now.
|
||||
self.gpu.destroy_texture(self.texture_id);
|
||||
self.texture_id = self.gpu.create_texture(new_w, new_h, .r8, xx new_bitmap);
|
||||
} else {
|
||||
glDeleteTextures(1, @self.texture_id);
|
||||
|
||||
Reference in New Issue
Block a user