A block's value is now its last statement ONLY when that statement is a
trailing expression with no `;`. A trailing `;` discards the value,
leaving the block void. This makes value-vs-statement explicit and lets
the compiler reject "this block was supposed to produce a value".
Compiler:
- Parser records `Block.produces_value` (last stmt is a no-`;` trailing
expression) + `Block.discarded_semi` (the `;` that discarded a value),
via `expectSemicolonAfter`. A trailing expression before `}` may now
omit its `;` (previously a parse error). Match-arm and else-arm bodies
are built value-producing regardless of the arm `;` (arms are exempt —
the `;` is an arm terminator).
- Lowering: `lowerBlockValue` / the block-expr path / `inferExprType`
respect `produces_value`. A value-position block that discards its value
is a hard error (`lowerValueBody` for function bodies; the value-context
`.block` path for if/else branches, `catch` bodies, value bindings,
match arms). Pure-failable `-> !` bodies (value rides the error channel)
and a value-if whose branches are void are handled without false errors.
- `defer`/`onfail` cleanup bodies lower as statements (void), so a
trailing `;` there is fine.
Migration (behavior-preserving — output unchanged):
- stdlib + ~210 examples: dropped the trailing `;` on value-position last
expressions. `format` now ends with an explicit `#insert "return
result;"` (it relied on `#insert`-as-block-value, which `;` discards).
- Two `main :: () -> s32` examples that relied on the old silent
default-return got an explicit trailing `0`.
- Rejection snapshots 0412 / 1013 regenerated (their quoted source lines
lost a `;`); the diagnostics themselves are unchanged.
Docs/tests: specs.md "Block values" section; examples 0040 (rules) + 0041
(rejection); 3 parser unit tests. Filed issue 0066 (pre-existing
match-arm negated-literal phi-width quirk, surfaced not caused here).
Gates: zig build, zig build test, run_examples.sh -> 343 passed,
cross_compile.sh -> 7 passed (also refreshed its stale example names).
Building on the Option 3 lvalue-borrow rule, the long-lived allocators
in `library/modules/allocators.sx` (GPA, Arena, TrackingAllocator) now
return their state by value instead of via a heap-allocated `*T`. The
caller binds the result to a local; the local IS the allocator state.
`xx local` borrows that storage under Option 3, so the `Allocator`
protocol value's `ctx` points at the local — no heap allocation for
the state struct, no `free` of the state needed.
```sx
gpa := GPA.init(); // GPA (value)
arena := Arena.init(xx gpa, 4096); // Arena (value)
tracker := TrackingAllocator.init(xx gpa); // TrackingAllocator (value)
push Context.{ allocator = xx tracker, data = null } { ... }
```
Why by-value:
- One fewer `libc_malloc` per allocator instance.
- No state-struct leak. The local is reclaimed at scope exit; `deinit`
only handles downstream resources (chunks, etc.) — not its own struct.
- Owning structs can embed allocators as value fields directly.
Callsite changes:
- `library/modules/ui/pipeline.sx`: `arena_a: Arena;` / `arena_b:
Arena;` (was `*Arena;`). The `build_arena: *Arena` local takes
`@self.arena_a` / `@self.arena_b`.
- `examples/126-xx-recover-then-dispatch.sx`: `recovered == @gpa`
instead of `recovered == gpa` (gpa is a value now).
- `examples/135-xx-lvalue-borrows.sx`: drop the `tracker_ptr.*`
deref — `init` already returns the value.
- `examples/50-smoke.sx`: Arena alloc counts dropped by 1 (no
state-struct allocation). Comments + snapshot updated.
`Arena.deinit` drops the trailing `parent.dealloc(xx a)` — the
caller's local owns the storage.
FFI IR snapshots regenerated to reflect the new signatures:
`@GPA.init` returns `i64` (was `ptr`); `@Arena.init` and
`@TrackingAllocator.init` use sret returns (was `ptr`).
CLAUDE.md "Allocator construction" rule rewritten around the
by-value convention. The forbidden caller-provides-storage and
redundant-pointer-rename patterns are still forbidden but for the
right reasons now (verbose, fragile) rather than as a workaround
for the old `init() -> *T` shape.
157/157 example tests pass; chess clean on macOS, iOS sim, and
Android via `tools/verify-step.sh`.
The chess panel-text regression (text vanished after the first move on
macOS) had a single root cause: GlyphCache's entries List, hash table,
and shaped_buf grew through `context.allocator` — which during render
is the per-frame arena. On the next arena reset the backing died, and
subsequent glyph lookups read garbage / wrote into freshly-allocated
view-tree memory.
Fix is shaped as the user proposed: `List(T)`'s mutations take an
optional trailing `alloc: Allocator = context.allocator` argument. No
allocator stored on the container, no init ceremony, every existing
`list.append(item)` callsite keeps working unchanged. Long-lived
owners now write `list.append(item, self.parent_allocator)` and the
arena-leak bug becomes impossible to write accidentally.
Default-arg substitution previously only fired for identifier callees
(`expandCallDefaults` at lower.zig:7978). Extended to the generic
struct-method dispatch path (`list.append(...)` lands here) via a new
`appendDefaultArgs` helper that lowers fd.params[i].default_expr in
the caller's scope and appends to the lowered args slice.
Long-lived owners updated to capture `parent_allocator: Allocator` at
init and use it for every internal growth:
- GlyphCache (the chess bug) — entries, shaped_buf, hash_keys,
hash_vals, atlas bitmap.
- DockInteraction — drops the existing `push Context` workaround in
`ensure_capacity` for the explicit-arg form.
- StateStore — entries list + per-entry data buffer.
- Gles3Gpu, MetalGPU — shaders, buffers, textures (atlas-grow during
render would otherwise leak resources into the frame arena).
Also kept: an operator-precedence fix in pipeline.sx
(`(self.frame_index & 1) == 0` instead of
`self.frame_index & 1 == 0`, which parses as
`self.frame_index & (1 == 0)` = always 0). That was a stealth
single-arena-only bug that masked the GlyphCache one for a long time.
Docs:
- specs.md §11 documents `param: T = expr` default parameter values.
The parser already supported it — formalised in the spec now.
- current/CHECKPOINT-MEM.md logs the change.
- CLAUDE.md REJECTED PATTERNS gains a "Long-lived containers growing
through context.allocator" section with the `parent_allocator`
capture template and the list of existing examples to mirror.
155/155 example tests pass — zero-diff against snapshots since every
existing callsite still resolves to `context.allocator`.
The session-long set of changes that lay the groundwork for the
Jai-literal implicit-Context-parameter refactor. Lots of accumulated
work; the new arrival is the implicit-ctx foundation (steps 1+2 of
the plan in current/CHECKPOINT-MEM.md):
Step 1 — `CAllocator :: struct {}` stateless allocator in
library/modules/allocators.sx, delegating directly to
libc_malloc/libc_free. `ConstantValue` in src/ir/inst.zig gains a
`func_ref: FuncId` leaf so nested aggregates can carry function
pointers (the inline Allocator value's fn-ptr fields). Switch
sites updated in emit_llvm.zig, print.zig, interp.zig.
Step 2 — `emitDefaultContextGlobal` in src/ir/lower.zig synthesises
a static `__sx_default_context` global with a nested-aggregate
init_val pointing at the CAllocator → Allocator thunks. The
second-pass `initVtableGlobals` in emit_llvm.zig is generalised
to handle `.aggregate` init_vals (re-emits after func_map is
populated so func_ref leaves resolve to real symbols).
Also folded in from earlier work this session:
- Phase 1.1: `xx value` heap-copy in `buildProtocolValue` routes
through `context.allocator` via the new `allocViaContext` helper.
- interp.zig: `marshalForeignArg` double-offset bug fixed —
`heapSlice` already adds `hp.offset` to the slice ptr, so the
extra `+ hp.offset` was scribbling memcpy/memset into adjacent
heap state, corrupting `heap.items[0]`. Symptom: `build_format`
at comptime produced zero bytes, all `print` calls failed.
- Lazy lowering: `lazyLowerFunction` now declares foreign-body
functions as extern stubs in the local (comptime) module so
cross-module foreign calls resolve.
- Allocator API: all stdlib allocators on one-line `init() -> *T`
(CAllocator/GPA: libc-backed; Arena/TrackingAllocator: parent-
backed; BufAlloc: embeds state at head of user buffer).
- issues 0038 (transitive #import), 0039 (chess + stdlib migration
fallout), 0040 (generic struct method dot-dispatch), 0041
(pointer types as type-arg), 0042 (alias name resolution) — all
fixed; regression tests in examples/.
- Diagnostic: `emitError` now embeds the lowering's
`current_source_file` and enclosing function in the literal
message; SX_TRACE_UNRESOLVED=1 dumps a Zig stack trace at the
emit site so misattributed spans can't hide where the failure
is.
- tools/verify-step.sh (all-platforms gate) and tools/scratch.sh
(interp/codegen parity tester) added.
Test suite: 152 example tests pass; chess builds + screenshots on
macOS / iOS sim / Android.
Protocol structs registered via registerProtocolDecl carry a new
is_protocol flag; the ?T paths in sizeOf/typeSizeBytes/toLLVMType
recognise it and lay out ?Protocol as the protocol struct itself
(ctx == null IS the "none" state), matching how ?Closure / ?*T are
sentinel-shaped — no extra storage.
Method dispatch on ?Protocol auto-unwraps in lowerCall's field-access
path; the unwrap is structurally a no-op so we just rebind obj_ty to
the payload type. resolveCallParamTypes extended for optional-protocol
receivers so enum-literal args (gpu.create_texture(.r8, ...)) get the
right target_type and don't silently collapse to tag=0 : s32 — same
issue-0031-class bug closed in Session 66, one type-system layer
deeper.
Library: UIRenderer / UIPipeline / GlyphCache migrated from the verbose
gpu: GPU = ---; has_gpu: bool pattern to gpu: ?GPU = null. set_gpu no
longer maintains a parallel bool flag.
Bundled: dock.sx threads delta_time as a struct field rather than via
a global pointer (cleanup unrelated to issue-0028, committed alongside).
Verified: 85/85 regression tests pass; iOS-sim chess + macOS chess
both render correctly post-migration.
Step 3b code is wired across UIRenderer + GlyphCache + UIPipeline +
chess game (gpu_mode = .metal on iOS, MetalGPU bound via the GPU
protocol). macOS GL chess, iOS-sim GLES chess, and iOS-sim Metal
triangle (63-metal-clear.sx) all still render.
iOS-sim Metal chess crashes inside replaceRegion uploading the 1MB
font atlas. Bisecting that crash exposed several sx-language issues
where mid-bisect tracers (NSLog inside if/else branch bodies) didn't
produce output, blocking further investigation.
Filing each finding as examples/issue-NNNN.sx rather than working
around piecemeal:
Bugs:
- 0024 NSLog/foreign-call inside if/else body not producing output
- 0025 C-ABI param coercion incomplete for composites >16B
(combined direct-call abiCoerceParamType TODO + call_indirect
path that doesn't apply C-ABI coercion at all)
- 0026 replaceRegion 1MB upload crash (likely downstream of 0025)
Features needed for step 4 + cleanup:
- 0027 Obj-C block bridge (^{...}) for animateWithDuration:
- 0028 Optional protocol box (?GPU = null) replaces T = ---; has_T: bool
- 0029 destroy_texture/buffer/shader on GPU protocol
- 0030 extern cross-file globals
Library-side: renderer.sx + glyph_cache.sx + pipeline.sx gain a
`gpu: GPU = ---; has_gpu: bool` field pair + branches that route every
GL touchpoint through the protocol when has_gpu. glyph_cache.init
saves/restores those fields around its memset. pipeline.set_gpu()
propagates to renderer + font. Renderer's MSL shader source added as
UI_MSL_SRC using packed_float2/packed_float4 to keep the 12-float
interleaved vertex layout tight (48 bytes).
metal.sx: dual-phase init (init(null, 0, 0) for eager device+queue,
re-init with the layer once UIKit installs the SxMetalView).
setStorageMode:.shared on every texture descriptor to ensure CPU-
writable atlas pixels on Apple Silicon iOS-sim.
Regression suite: 68 passing, 0 failed. WASM chess build currently
broken under step 3b state (silent compiler crash); documented in
CHECKPOINT.md, likely fallout from one of the filed issues (probably
0028 — the verbose protocol-box pattern). Step 3b resumes after
0024-0030 land.
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.
Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.