Commit Graph

13 Commits

Author SHA1 Message Date
agra
1ae43495c2 ffi #jni_main slice 2: AOT pipeline — .java + javac + d8 → classes.dex in APK
Compilation.lowering_jni_main_decls is populated by lowerToIR (iterating
foreign_class_map for is_main && !is_foreign && runtime==jni_class,
deduped by foreign_path); each entry carries the pre-rendered Java source
from jni_java_emit.emitJavaSource.

createApk extended: when the emission list is non-empty, write each
.java under <stage>/java/<pkg>/<Class>.java, javac --release 11 to
<stage>/classes/, d8 --release --lib <android_jar> --output <stage>
to produce <stage>/classes.dex, then zip the .dex into the unaligned
APK at root level. javac discovery: $JAVA_HOME/bin/javac first, then
`which javac`.

Manifest still hardcodes android.app.NativeActivity (slice 3 wires the
user's class name + android:hasCode="true"), so the bundled .dex is
present but unreferenced at runtime. End-to-end verified via dexdump on
the smoke example's APK — Lco/swipelab/sxjnimain/SxApp; extending
NativeActivity shows up in classes.dex. Non-#jni_main APK builds
(99-android-egl-clear.sx) produce the same shape as before.

Cross-compile tuple added for examples/ffi-jni-main-01-emit.sx
(compile-only — APK exercise is manual).
2026-05-20 14:42:03 +03:00
agra
b5bf789b7b android: AAssetManager bootstrap + APK asset bundling + scissor TODO
platform/android.sx: `sx_android_bootstrap(app)` now also reads the
ANativeActivity's `assetManager` (offset 64) and `internalDataPath`
(offset 32) into module globals so consumers can route file I/O
through the APK's bundled `assets/` tree.

target.zig (`createApk`): also zips the project's `./assets/`
directory into the APK alongside `lib/<arch>/`. Resolves relative
to the user's CWD at invoke time — matches the convention chess
uses (assets/ next to main.sx).

gles3.sx: scissor is currently a no-op on Android. The renderer's
ScrollView clip_push path feeds bounds that land outside the
framebuffer (clipping everything off-screen). With scissor disabled
the chess board + pieces render correctly. TODO recorded in the
file to fix the bounds path properly.
2026-05-19 10:09:30 +03:00
agra
d8968ae093 android: forward NDK sysroot to embedded clang + skip auto #library/#framework
C imports (stb_image, stb_truetype) compiled via the embedded LLVM
clang library now resolve bionic headers on Android. main.zig auto-
fills target_config.sysroot with the NDK root (mirroring the iOS path
that auto-fills the iOS SDK path); c_import.zig derives the bionic
sysroot inside it and passes `--sysroot <ndk>/toolchains/llvm/prebuilt/<host>/sysroot`
to the embedded clang.

Android link branch in target.zig stops auto-appending entries from the
collected `#library` / `#framework` lists. Most `#library` directives
in the stdlib (`objc.sx`'s `objc :: #library "objc";`, frameworks set
by uikit.sx, etc.) describe Apple-specific intent that's nonsensical on
Android. Users opt into Android-side libs via `opts.add_link_flag(...)`
in build.sx — same shape as how the iOS branch already lists frameworks
in chess's configure_build.

Verified end-to-end: chess game compiles for Android, packages into a
debug-signed APK, installs and launches on Pixel 7 Pro. It crashes in
UIRenderer.init because raw GL calls run before EGL is up — same
architectural gap iOS bridges via the Metal GPU protocol. Next step
is a GLES3 GPU impl or a lazy-init in UIRenderer. 86/86 regression
tests + iOS-sim chess build clean.
2026-05-19 00:36:05 +03:00
agra
f66cda6d11 android target + APK pipeline; LSP imports honor stdlib paths
Android (toolchain):
  --target android / --target android-arm64 → aarch64-linux-android21.
  target.zig discovers $ANDROID_NDK_HOME (or scans
  ~/Library/Android/sdk/ndk/* for the newest), invokes the NDK clang
  with -shared -fPIC and links libsxhello.so against -llog -landroid
  -lEGL -lGLESv3 -lm -ldl. native_app_glue.c from the NDK is compiled
  and linked alongside the sx .o so apps can use the conventional
  android_main(struct android_app*) shape; -u ANativeActivity_onCreate
  keeps glue's symbol live.

Android (APK):
  --apk <out> wraps the .so into a debug-signed installable APK.
  target.zig discovers the SDK at $ANDROID_HOME (or
  ~/Library/Android/sdk), picks the newest build-tools + platforms,
  generates a NativeActivity AndroidManifest.xml from --bundle-id,
  packages via aapt2 link, appends the lib/ tree, zipalign, then
  apksigner against ~/.android/debug.keystore (auto-generated via
  keytool on first use). One command end-to-end:
      sx build --target android --apk out.apk \\
          --bundle-id co.swipelab.foo main.sx
  Verified on Pixel 7 Pro: install + launch reaches android_main.

Compiler (entry-point linkage):
  Top-level fn defs default to LLVM internal linkage and are lazily
  lowered (only `main` was eagerly lowered before). Added
  isExportedEntryName() — a small allowlist for names the OS loader
  calls: `main`, `android_main`, `ANativeActivity_onCreate`,
  `JNI_OnLoad`. These get eagerly lowered AND keep external linkage,
  so they actually land in .dynsym.

LSP (imports):
  DocumentStore now takes the install-discovered stdlib_paths and
  forwards them into resolveImportPath, mirroring the compiler. Before
  this, every `#import "modules/..."` resolved through the stdlib path
  failed silently inside the LSP and identifiers from those modules
  showed as `undefined variable`. Repro on label.sx: 1 false positive
  before, 0 after.
2026-05-18 23:09:55 +03:00
agra
3622993311 ui: chess UI renders on iOS sim via Metal (scene lifecycle + alias fix)
Four root causes for "chess UI shows white screen" — all fixed:

1. Hybrid legacy-app + scene-API path on iOS 26. Without
   UIApplicationSceneManifest in the Info.plist, iOS 26 booted us in
   [rb-legacy] mode and -[UIApplication connectedScenes] returned an
   empty set. didFinishLaunching's window-setup code bailed at "no scene"
   and the UIWindow never appeared on screen. Fix: emit the manifest in
   buildInfoPlist (src/target.zig) AND split the window/view/layer setup
   from didFinishLaunching into a new SxSceneDelegate's
   scene:willConnectToSession:options: IMP. didFinishLaunching now just
   subscribes the keyboard observer and returns YES.

2. UISceneDelegate formal protocol conformance. iOS 26 checks
   -[cls conformsToProtocol:@protocol(UISceneDelegate)] before
   instantiating the scene delegate; without it the runtime logs
   "SxSceneDelegate does not conform to the UISceneDelegate protocol"
   and silently uses a default delegate that does nothing. Fix:
   look up UISceneDelegate + UIWindowSceneDelegate via objc_getProtocol
   and class_addProtocol BEFORE objc_registerClassPair. The protocol
   metadata is present at link time (unlike UIApplicationDelegate per
   the long-standing legacy note in CHECKPOINT).

3. Protocol method return types via type aliases lowered as void.
   The GPU protocol declares `create_shader(...) -> ShaderHandle` where
   `ShaderHandle :: u32`. The protocol-decl lowering at lower.zig:7547
   passed the return AST node through type_bridge.resolveAstType which
   doesn't know about the type_alias_map. resolveTypeName fell through
   to its "assume named struct" branch and registered ShaderHandle as
   an empty struct ({ }). LLVM IR for the protocol call_indirect then
   read `call {} %fn_ptr(...)` — return value discarded; the
   subsequent abi.coerce load from a zero-init'd alloca yielded 0.
   Symptom: UIRenderer.mtl_shader = 0, set_shader sees state == null,
   the render-encoder fires draw with no pipeline state bound, GPU
   rejects the command buffer with MTLCommandBufferErrorInternal.
   Fix: at the protocol-decl method-type resolution sites in
   lower.zig, check type_alias_map BEFORE falling through to
   type_bridge.resolveAstType for both params and return type. A
   chess-side companion fix in /Users/agra/projects/game/main.sx
   (separate commit) memsets the MetalGPU struct after alloc so the
   List(*void) fields' len/cap/items aren't garbage.

After all four (this commit + memset companion in chess repo):
- 71/71 regression tests pass.
- Chess game now boots, scene-connects, ticks CADisplayLink, renders
  dark-gray clear + UI text + panel dividers every frame on iOS sim.
- Metal-clear example still renders.

Chess board + pieces visual contrast and faint-text-color are remaining
visual-polish items, not compiler/platform-setup issues.
2026-05-18 08:42:22 +03:00
agra
e8bd40f710 ios: framework embedding in .app + -F search paths
- `-F <dir>` CLI flag adds Apple framework search paths (parallel to `-L`).
- `TargetConfig.framework_paths` flows into the iOS link line (`-F<dir>`).
- iOS link adds `-Wl,-rpath,@executable_path/Frameworks` so embedded
  frameworks resolve at runtime.
- `createBundle` now takes the framework list; for each one it locates
  `<name>.framework` in the `-F` paths and `cp -R`s it into
  `<bundle>.app/Frameworks/`.
- `c_import.compileCToObjects` forwards `-target`/`-isysroot` to clang so
  `#c_import` works under cross-compile (was using host clang implicitly).
- iOS SDK is auto-discovered once at startup and shared by both the C
  compile and the link paths.
- `SX_DEBUG_LINK=1` prints the resolved link argv.
- `library/modules/sdl3.sx`: drop `#library "SDL3"` — linking is now
  per-target (build.sx handles `-lSDL3` on macOS, `-framework SDL3` on iOS).
2026-05-17 14:38:58 +03:00
agra
1c32d54e01 ios + ir cleanup
- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
  #framework directive + BuildOptions.add_framework hook,
  .app bundle + Info.plist + codesign (ad-hoc and real),
  --codesign-identity/--provisioning-profile/--entitlements flags,
  modules/std/{objc,uikit}.sx, dynamic class registration,
  typed objc_msgSend cast pattern, UIApplicationMain handoff,
  UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
  resolveReturnType infers from body, sub-byte int sizes match LLVM,
  tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
2026-05-17 13:19:08 +03:00
agra
22bc2439ce fixes 2026-03-04 17:12:56 +02:00
agra
004aff5f67 wasm shell + destructuring 2026-03-03 13:21:54 +02:00
agra
bbb5426777 sm 2026-03-02 21:00:55 +02:00
agra
2f4f898d54 asm... 2026-03-02 17:19:41 +02:00
agra
ba9c4d69ce wasm 2026-03-02 09:49:43 +02:00
agra
f763765ea2 ir done'ish 2026-03-01 22:38:41 +02:00