- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
and imports objc; '#framework "UIKit"' cannot live in a file imported on
macOS targets (unconditional link directive, UIKit is iOS-only), so the
three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
platform/bundle.sx, fixtures).
A block's value is now its last statement ONLY when that statement is a
trailing expression with no `;`. A trailing `;` discards the value,
leaving the block void. This makes value-vs-statement explicit and lets
the compiler reject "this block was supposed to produce a value".
Compiler:
- Parser records `Block.produces_value` (last stmt is a no-`;` trailing
expression) + `Block.discarded_semi` (the `;` that discarded a value),
via `expectSemicolonAfter`. A trailing expression before `}` may now
omit its `;` (previously a parse error). Match-arm and else-arm bodies
are built value-producing regardless of the arm `;` (arms are exempt —
the `;` is an arm terminator).
- Lowering: `lowerBlockValue` / the block-expr path / `inferExprType`
respect `produces_value`. A value-position block that discards its value
is a hard error (`lowerValueBody` for function bodies; the value-context
`.block` path for if/else branches, `catch` bodies, value bindings,
match arms). Pure-failable `-> !` bodies (value rides the error channel)
and a value-if whose branches are void are handled without false errors.
- `defer`/`onfail` cleanup bodies lower as statements (void), so a
trailing `;` there is fine.
Migration (behavior-preserving — output unchanged):
- stdlib + ~210 examples: dropped the trailing `;` on value-position last
expressions. `format` now ends with an explicit `#insert "return
result;"` (it relied on `#insert`-as-block-value, which `;` discards).
- Two `main :: () -> s32` examples that relied on the old silent
default-return got an explicit trailing `0`.
- Rejection snapshots 0412 / 1013 regenerated (their quoted source lines
lost a `;`); the diagnostics themselves are unchanged.
Docs/tests: specs.md "Block values" section; examples 0040 (rules) + 0041
(rejection); 3 parser unit tests. Filed issue 0066 (pre-existing
match-arm negated-literal phi-width quirk, surfaced not caused here).
Gates: zig build, zig build test, run_examples.sh -> 343 passed,
cross_compile.sh -> 7 passed (also refreshed its stale example names).
event_position and translate_sdl_event matched on e.* / sdl.*; lowerMatch now auto-derefs a pointer subject, so 'if e ==' / 'if sdl ==' are equivalent (same load + tag-switch in IR). Pure cleanup.
KeyData.key was a raw u32 carrying SDL_Keycode values, so app code had to reinterpret it as SDL_Keycode (xx e.key) — a leaky, unchecked cross-platform cast only valid because the backend happened to be SDL. Add a neutral Keycode enum; translate_sdl_event maps SDL_Keycode to it via keycode_from_sdl. App code compares e.key == .escape with no platform type and no cast; a new backend maps its own native codes in one place.
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.
Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.