Commit Graph

5 Commits

Author SHA1 Message Date
agra
29784c22a8 mem: implicit-context foundation + many compiler fixes
The session-long set of changes that lay the groundwork for the
Jai-literal implicit-Context-parameter refactor. Lots of accumulated
work; the new arrival is the implicit-ctx foundation (steps 1+2 of
the plan in current/CHECKPOINT-MEM.md):

  Step 1 — `CAllocator :: struct {}` stateless allocator in
    library/modules/allocators.sx, delegating directly to
    libc_malloc/libc_free. `ConstantValue` in src/ir/inst.zig gains a
    `func_ref: FuncId` leaf so nested aggregates can carry function
    pointers (the inline Allocator value's fn-ptr fields). Switch
    sites updated in emit_llvm.zig, print.zig, interp.zig.

  Step 2 — `emitDefaultContextGlobal` in src/ir/lower.zig synthesises
    a static `__sx_default_context` global with a nested-aggregate
    init_val pointing at the CAllocator → Allocator thunks. The
    second-pass `initVtableGlobals` in emit_llvm.zig is generalised
    to handle `.aggregate` init_vals (re-emits after func_map is
    populated so func_ref leaves resolve to real symbols).

Also folded in from earlier work this session:

  - Phase 1.1: `xx value` heap-copy in `buildProtocolValue` routes
    through `context.allocator` via the new `allocViaContext` helper.
  - interp.zig: `marshalForeignArg` double-offset bug fixed —
    `heapSlice` already adds `hp.offset` to the slice ptr, so the
    extra `+ hp.offset` was scribbling memcpy/memset into adjacent
    heap state, corrupting `heap.items[0]`. Symptom: `build_format`
    at comptime produced zero bytes, all `print` calls failed.
  - Lazy lowering: `lazyLowerFunction` now declares foreign-body
    functions as extern stubs in the local (comptime) module so
    cross-module foreign calls resolve.
  - Allocator API: all stdlib allocators on one-line `init() -> *T`
    (CAllocator/GPA: libc-backed; Arena/TrackingAllocator: parent-
    backed; BufAlloc: embeds state at head of user buffer).
  - issues 0038 (transitive #import), 0039 (chess + stdlib migration
    fallout), 0040 (generic struct method dot-dispatch), 0041
    (pointer types as type-arg), 0042 (alias name resolution) — all
    fixed; regression tests in examples/.
  - Diagnostic: `emitError` now embeds the lowering's
    `current_source_file` and enclosing function in the literal
    message; SX_TRACE_UNRESOLVED=1 dumps a Zig stack trace at the
    emit site so misattributed spans can't hide where the failure
    is.
  - tools/verify-step.sh (all-platforms gate) and tools/scratch.sh
    (interp/codegen parity tester) added.

Test suite: 152 example tests pass; chess builds + screenshots on
macOS / iOS sim / Android.
2026-05-24 22:59:20 +03:00
agra
79419b99bd issue-0028: ?Protocol = null sentinel-shaped optional protocols
Protocol structs registered via registerProtocolDecl carry a new
is_protocol flag; the ?T paths in sizeOf/typeSizeBytes/toLLVMType
recognise it and lay out ?Protocol as the protocol struct itself
(ctx == null IS the "none" state), matching how ?Closure / ?*T are
sentinel-shaped — no extra storage.

Method dispatch on ?Protocol auto-unwraps in lowerCall's field-access
path; the unwrap is structurally a no-op so we just rebind obj_ty to
the payload type. resolveCallParamTypes extended for optional-protocol
receivers so enum-literal args (gpu.create_texture(.r8, ...)) get the
right target_type and don't silently collapse to tag=0 : s32 — same
issue-0031-class bug closed in Session 66, one type-system layer
deeper.

Library: UIRenderer / UIPipeline / GlyphCache migrated from the verbose
gpu: GPU = ---; has_gpu: bool pattern to gpu: ?GPU = null. set_gpu no
longer maintains a parallel bool flag.

Bundled: dock.sx threads delta_time as a struct field rather than via
a global pointer (cleanup unrelated to issue-0028, committed alongside).

Verified: 85/85 regression tests pass; iOS-sim chess + macOS chess
both render correctly post-migration.
2026-05-18 18:32:55 +03:00
agra
f9ecf9d00e iOS lock step keyboard + metal 2026-05-18 17:40:10 +03:00
agra
a1647eab9b metal: pause step 3b pending sx-side fixes (filed 0024-0030)
Step 3b code is wired across UIRenderer + GlyphCache + UIPipeline +
chess game (gpu_mode = .metal on iOS, MetalGPU bound via the GPU
protocol). macOS GL chess, iOS-sim GLES chess, and iOS-sim Metal
triangle (63-metal-clear.sx) all still render.

iOS-sim Metal chess crashes inside replaceRegion uploading the 1MB
font atlas. Bisecting that crash exposed several sx-language issues
where mid-bisect tracers (NSLog inside if/else branch bodies) didn't
produce output, blocking further investigation.

Filing each finding as examples/issue-NNNN.sx rather than working
around piecemeal:

Bugs:
- 0024 NSLog/foreign-call inside if/else body not producing output
- 0025 C-ABI param coercion incomplete for composites >16B
       (combined direct-call abiCoerceParamType TODO + call_indirect
        path that doesn't apply C-ABI coercion at all)
- 0026 replaceRegion 1MB upload crash (likely downstream of 0025)

Features needed for step 4 + cleanup:
- 0027 Obj-C block bridge (^{...}) for animateWithDuration:
- 0028 Optional protocol box (?GPU = null) replaces T = ---; has_T: bool
- 0029 destroy_texture/buffer/shader on GPU protocol
- 0030 extern cross-file globals

Library-side: renderer.sx + glyph_cache.sx + pipeline.sx gain a
`gpu: GPU = ---; has_gpu: bool` field pair + branches that route every
GL touchpoint through the protocol when has_gpu. glyph_cache.init
saves/restores those fields around its memset. pipeline.set_gpu()
propagates to renderer + font. Renderer's MSL shader source added as
UI_MSL_SRC using packed_float2/packed_float4 to keep the 12-float
interleaved vertex layout tight (48 bytes).

metal.sx: dual-phase init (init(null, 0, 0) for eager device+queue,
re-init with the layer once UIKit installs the SxMetalView).
setStorageMode:.shared on every texture descriptor to ensure CPU-
writable atlas pixels on Apple Silicon iOS-sim.

Regression suite: 68 passing, 0 failed. WASM chess build currently
broken under step 3b state (silent compiler crash); documented in
CHECKPOINT.md, likely fallout from one of the filed issues (probably
0028 — the verbose protocol-box pattern). Step 3b resumes after
0024-0030 land.
2026-05-17 21:17:17 +03:00
agra
dc8529e3ea ui: port game UI framework into library/modules/ui
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.

Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.
2026-05-17 13:54:11 +03:00