Commit Graph

19 Commits

Author SHA1 Message Date
agra
49b39ba07a ... 2026-05-23 15:41:12 +03:00
agra
632e64512b bundling: Android APK pipeline moved into sx; android.sx state-on-plat
Week 7 of /Users/agra/.claude/plans/lets-plan-to-move-splendid-pumpkin.md
plus the android.sx refactor + three sx-compiler fixes hit along the way
to get chess on Pixel 7 Pro responding to touch end-to-end.

library/modules/platform/bundle.sx now covers the Android APK shape
alongside macOS / iOS-sim / iOS-device. `android_bundle_main` discovers
the SDK ($ANDROID_HOME / $ANDROID_SDK_ROOT / $HOME/Library/Android/sdk),
picks the highest-versioned build-tools + platforms via
`process.run("ls .. | sort -V | tail -1")`, stages
`<apk>.stage/lib/arm64-v8a/<libfoo.so>`, synthesizes
AndroidManifest.xml (NativeActivity vs `#jni_main` Activity branch),
writes each `#jni_main` decl's Java source under
`<stage>/java/<pkg>/<Cls>.java`, runs javac --release 11 + d8 to
produce classes.dex, aapt2-links the unaligned APK, appends lib/ +
classes.dex + each registered asset tree via zip, zipalign + ensure
debug keystore via keytool + apksigner sign.

Compiler-side accessors (src/ir/compiler_hooks.zig + library/modules/compiler.sx):
- is_android predicate.
- set_manifest_path / manifest_path + set_keystore_path / keystore_path.
- jni_main_count / jni_main_foreign_path_at(i) /
  jni_main_java_source_at(i) surface the `#jni_main` emissions that
  the Zig createApk previously consumed directly.
- main.zig wires manifest_path, keystore_path, and the per-decl
  (foreign_path, java_source) parallel slices into BuildConfig before
  invoking the post-link callback.

CLI `--apk <path>` keeps working as a transitional alias: it now feeds
bundle_path so the existing auto-`post_link_module = "platform.bundle"`
shim fires the same way as `--bundle`. main.zig no longer calls
target.createApk directly.

Deletions in src/target.zig: createApk, compileJniMainSources,
buildJniMainManifest, buildAndroidManifest, ensureDebugKeystore,
libNameFromSoBasename, plus helpers splitForeignPath / discoverJavac /
discoverAndroidSdk / findHighestSubdir / runProcess / runProcessIn
(~400 lines). git grep returns only the obituary comment.

library/modules/platform/android.sx refactor (chess Android dependency):
- Module-level globals retired (g_app_window, g_egl_*, g_viewport_*,
  g_dpi_scale, g_should_stop, g_render_thread*, g_user_main_fn,
  g_touch_*) → AndroidPlatform struct fields.
- All sx_android_* helpers take `plat: *AndroidPlatform` as first arg.
  Render thread receives plat via pthread_create's arg.
- New `logical_w: f32 = 0.0` field. Consumers set it before init() to
  define the design width in points; `recompute_scale` derives
  `dpi_scale = pixel_w / logical_w` (or 1.0 if unset). Called on
  init / set_viewport / egl_init. drain_touches divides incoming
  physical pixel coords by dpi_scale so chess sees logical-space
  positions matching its layout. Touch lands on the right squares.

Three sx-compiler bugs hit + fixed along the way:

1. Top-level `inline if OS == .X { decls }` body decls were silently
   dropped because scanDecls/lowerDecls had no .if_expr arm. New
   `flattenComptimeConditionals` pre-pass in src/imports.zig
   (threaded via ComptimeContext from core.zig) hoists matching arms
   recursively. Regression at examples/124-inline-if-hoist-toplevel.sx.

2. Parser rejected `#import` / `#framework` inside inline-if bodies
   because parseStmt in src/parser.zig only had arms for `#insert`.
   Added the missing arms. Regression at
   examples/123-inline-if-import-in-body.sx (landed earlier).

3. JNI `Call<T>Method` switches in src/ir/emit_llvm.zig (instance /
   nonvirtual / static) were missing `.f32` rows — jfloat returns
   (e.g. MotionEvent.getX/getY) fell into the silent-undef else arm.
   Chess's sx_android_push_touch(plat, getAction(), getX(), getY())
   delivered garbage f32 coords to the touch ring, so taps landed
   nowhere recognisable. Added `.f32 => Jni.Call{Static,Nonvirtual,}FloatMethod`
   rows to all three switches; lifted unsupported-type detection
   from emit_llvm into lowerForeignMethodCall with proper
   source-spanned diagnostics (`isJniReturnTypeSupported`). Regressions
   at examples/ffi-jni-call-10-jfloat-return.sx,
   examples/ffi-jni-class-09-multi-float-args.sx,
   examples/ffi-jni-call-11-unsupported-return-diag.sx.

Stale-snapshot drift in tests/expected/ffi-objc-call-03-selector-sharing.ir
and ffi-objc-call-06-sret-return.ir picks up the new BuildOptions
accessor extern decls (is_android, set_manifest_path,
set_keystore_path, jni_main_count, jni_main_foreign_path_at,
jni_main_java_source_at). Verified diff is dead-decl-only.

Chess on Pixel 7 Pro: tap on e2 white pawn -> yellow selection +
green dots on legal e3/e4 targets; tap on e4 -> board updates with
1. e4, "Black to move" + "1. e4" in info panel.

zig build && zig build test && bash tests/run_examples.sh -> 145/145
green. bash tests/cross_compile.sh -> 7/7 green.
2026-05-23 01:28:32 +03:00
agra
5cc62e63c3 bundling: fs/process stdlib + post-link callback + Apple .app in sx
Campaign Weeks 3-6 of /Users/agra/.claude/plans/lets-plan-to-move-splendid-pumpkin.md
land in one push: the bundling pipeline that used to live in
src/target.zig (createBundle, embedFramework, extractEntitlements,
buildInfoPlist, codesign) now lives in
library/modules/platform/bundle.sx and runs in the IR interpreter
after target.link() returns.

New language-side surface:
- library/modules/fs.sx — POSIX libc bindings (open/read/write/close,
  mkdir/unlink/rmdir, chmod, rename, access, basename/dirname). Variadic
  open() lowers to C's varargs via the new args: ..T form. Direct libc
  calls bypass *File method dispatch so they work from the post-link
  IR interpreter.
- library/modules/process.sx — popen-based run(cmd) returning
  ProcessResult{ exit_code, stdout }, plus env() and find_executable().
- library/modules/std.sx — xml_escape(s) and variadic path_join(parts).
- library/modules/compiler.sx — BuildOptions grows
  set_post_link_callback / set_post_link_module / binary_path
  accessors; bundle_path/bundle_id/codesign_identity/provisioning_profile
  setters + accessors; per-target predicates is_macos/is_ios/
  is_ios_device/is_ios_simulator + target_triple; framework_count /
  framework_at(i) / framework_path_count / framework_path_at(i);
  add_asset_dir(src, dest) + asset_dir_count / src_at / dest_at.

Compiler-side wiring:
- src/ir/compiler_hooks.zig — BuildConfig now carries post_link_callback_fn,
  post_link_module, binary_path, bundle_*, target_triple,
  target_frameworks, target_framework_paths, asset_dirs. Hook registry
  exposes every accessor; getters return "" / 0 for unset fields so
  bundle.sx can treat absent values uniformly.
- src/ir/host_ffi.zig (new) — dlsym(RTLD_DEFAULT) + arity-switched cdecl
  trampolines so #foreign("c") declarations resolve through the host
  libc during #run / post-link interpretation.
- src/ir/interp.zig — callForeign dispatch; build_config pointer
  injection so accessor hooks see live state during re-entry.
- src/core.zig — keeps the IR module alive past generateCode; exposes
  invokeByName / invokeByFuncId so main.zig can re-enter the
  interpreter after linking.
- src/main.zig — wires bundle/codesign/provisioning CLI flags +
  target_triple + framework lists into BuildConfig; invokes the
  post-link callback (by FuncId or by <module>.bundle_main lookup) once
  target.link() returns. When --bundle is set but no callback is
  registered, auto-falls-back to post_link_module = "platform.bundle"
  so the legacy --bundle CLI keeps working for any program that imports
  modules/platform/bundle.sx.

Apple .app bundler (library/modules/platform/bundle.sx):
- Single bundle_main entry covers macOS, iOS simulator, iOS device.
  Per-target Info.plist switch keys off is_ios()/is_ios_simulator() —
  iOS emits UIDeviceFamily / LSRequiresIPhoneOS /
  UIApplicationSceneManifest / DTPlatformName (iPhoneOS or
  iPhoneSimulator); macOS emits the minimal CFBundle* set.
- iOS-only steps:
  - Provisioning embed: fs.read_file + fs.write_file to
    <bundle>/embedded.mobileprovision.
  - Framework embed: recursive cp -R per -F search path into
    <bundle>/Frameworks/<Name>.framework/ (until fs.sx grows list_dir).
  - Entitlements extraction: four process.run calls (security cms -D,
    plutil -extract Entitlements xml1, plutil -extract
    ApplicationIdentifierPrefix.0, plutil -replace application-identifier)
    resolving the wildcard <TEAM>.* -> <TEAM>.<bundle_id>.
  - Real codesign with --entitlements when present.
- Asset dirs (add_asset_dir): recursive cp -R src/. into <bundle>/dest/.
  Missing src is treated as "nothing to do" so projects can register
  add_asset_dir("assets", "assets") unconditionally.

Parser:
- parseStmt() now accepts #import \"path\"; and #framework \"Name\"; as
  statement-position tokens. Needed for top-level
  inline if OS == .android { #import \"modules/platform/android.sx\"; }
  blocks (issue-0042 flatten pass surfaces them); chess's
  inline-if-with-#import was rejected at parse time before this fix.

Removals from src/target.zig:
- createBundle, embedFramework, extractEntitlements, buildInfoPlist,
  codesign (~210 lines). main.zig no longer calls createBundle after
  link(); the sx callback is the single entry point.

Tests / regression markers (all run under sx run host JIT):
- examples/115-post-link-callback.sx — callback registration round-trip.
- examples/116-fs-roundtrip.sx — fs.write_file -> fs.read_file -> exists.
- examples/117-process-roundtrip.sx — process.run + env + find_executable.
- examples/118-macos-bundle.sx — macOS .app via bundle_main callback.
- examples/119-interp-cast-ptr-cmp.sx — cast(T) val under interpreter.
- examples/120-interp-variadic-any.sx — variadic ..Any indexing in IR
  interpreter.
- examples/121-ios-sim-bundle.sx — iOS-sim cross-compile + .app with
  iOS-shaped Info.plist (added to tests/cross_compile.sh as the
  ios-sim tuple).
- examples/122-ios-device-bundle.sx — iOS device cross-compile +
  full codesign pipeline (provisioning embed + entitlements
  extraction + --entitlements codesign). Manually verified end-to-end:
  installed via xcrun devicectl device install app + launched
  successfully on iPhone 17 Pro.
- examples/123-inline-if-import-in-body.sx — locks in the parser fix.

zig build && zig build test && bash tests/run_examples.sh => 141 passed,
0 failed; bash tests/cross_compile.sh => 7 passed, 0 failed.
2026-05-22 19:03:31 +03:00
agra
cc29cfa7ce ffi #jni_main: jni_java_emit + android.sx + manifest fixes; chess on Pixel
Combined slice — gets chess rendering on a Pixel 7 Pro via the
`#jni_main` pipeline. Half-dozen jni_java_emit fixes plus the rebuilt
stdlib android module:

  jni_java_emit:
    - `#implements Alias;` body members render as Java `implements`
      clauses on the class header (space-separated, registry-resolved).
    - Drop the implicit `super.<method>(args)` call from the @Override
      delegate — interface impls (SurfaceHolder.Callback) have no
      super; user calls super explicitly from sx-side via
      `super.method(args)` lowered to `CallNonvirtual<T>Method`.
    - `static { System.loadLibrary("<libname>"); }` static init block,
      lib name derived from the build's `-o` basename.
    - `name: Type;` body items render as private Java fields.
    - `$` (JNI nested-class shape) → `.` in Java source: e.g.
      `android/view/SurfaceHolder$Callback` → `android.view.SurfaceHolder.Callback`.
    - Non-void @Override bodies `return` the native delegate's result.

  lower.zig:
    - `super.method(args)` sugar inside a `#jni_main` (or any
      sx-defined `#jni_class`) bodied method lowers to JNI
      `CallNonvirtual<T>Method` with the parent class resolved via
      `#extends` (default Activity).
    - `Alias.new(args)` constructor sugar lowers to JNI
      `FindClass + GetMethodID("<init>", sig) + NewObject`.
    - `jniMapParamType` stops erasing pointer types so method dispatch
      on foreign-class params (`holder.getSurface()`) resolves.
    - synthesizeJniMainStub pushes the env arg onto the lexical
      `#jni_env` stack so omitted-env `#jni_call` and `super.method`
      sites see it.

  target.zig:
    - Manifest synthesised from `#jni_main` adds
      `android:theme="@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"`
      so sx apps own the whole window (no title strip, no status bar).

  library/modules/platform/android.sx (NEW):
    - Replaces the retired NativeActivity-based module under #jni_main.
    - Foreign-class decls for Bundle / Context / Surface / SurfaceHolder
      / SurfaceView / MotionEvent / View / Activity / SurfaceHolderCallback /
      AssetManagerJ.
    - libandroid / EGL / pthread foreign C decls.
    - Helpers consumers call from their Activity body:
      `sx_android_forward_assets(env, ctx)`,
      `sx_android_attach_window(env, holder)`,
      `sx_android_detach_window()`,
      `sx_android_set_viewport(w, h)`,
      `sx_android_start_render_thread(main_fn)`,
      `sx_android_push_touch(action, x, y)`.
    - Render thread brings up EGL on the ANativeWindow then calls the
      user-supplied entry fn pointer.
    - `AndroidPlatform` struct + `impl Platform` (init / begin_frame /
      end_frame / poll_events / safe_insets / keyboard / show_keyboard /
      hide_keyboard / stop / shutdown / run_frame_loop).

End-to-end verified on a Pixel 7 Pro: chess APK builds via
`sx build --target android --apk ... --bundle-id ... -o ...`, installs
via `adb install -r`, launches and renders the chess board with all
pieces in starting position. No title strip, no flicker. Touch events
reach `sx_android_push_touch` and drain through `poll_events` (debug-
verified) — chess's pipeline-side hit-test routing + DPI-correct
sizing remain as follow-ups.

138 host / 8 cross / `zig build test` all green.
2026-05-20 19:50:25 +03:00
agra
2461218111 ffi #jni_main R.2: drop native_app_glue from Android link when #jni_main present
`target.link` now takes a `has_jni_main: bool` parameter (passed by
main.zig from `comp.getJniMainEmissions().len > 0`). When set:

  - native_app_glue.c is not compiled — no `.glue.o` produced.
  - `-u ANativeActivity_onCreate` is not added to the link argv.
  - The Java-driven Activity is the entry; the .so just provides JNI
    impls, bound at load time via the `JNI_OnLoad` slice R.3 will
    synthesize.

Legacy NativeActivity builds (no `#jni_main` decl) are unchanged: glue
is still compiled and `ANativeActivity_onCreate` still retained.

Verified end-to-end:
  - #jni_main .so: `llvm-nm -D` shows neither `ANativeActivity_onCreate`
    nor `android_main` (correct — Java side drives entry).
  - Legacy .so (99-android-egl-clear): both symbols still exported.

131 host / 4 cross / zig build test all green.
2026-05-20 14:59:49 +03:00
agra
8ae4e0c653 ffi #jni_main R.1: manifest synthesis + default parent → android.app.Activity
When `Compilation.lowering_jni_main_decls` is non-empty, `createApk`
synthesises a manifest whose `<activity android:name>` points at the
user's `#jni_main` class (dotted form of the foreign path), sets
`android:hasCode="true"` so Android loads the bundled classes.dex, and
drops the `android.app.lib_name` meta-data (that's the NativeActivity-
specific autoload mechanism — Java-driven Activities load the .so via
`System.loadLibrary` from a Java static initializer slice R.3 will
emit). The legacy NativeActivity path stays as the fallback when no
`#jni_main` decl is present.

`jni_java_emit.zig`'s default superclass moves from
`android.app.NativeActivity` to `android.app.Activity` — the former
requires native_app_glue's `ANativeActivity_onCreate` to be in the .so,
which the next slice (R.2) will stop linking by default.

Verified end-to-end on the slice 2 smoke APK: `aapt2 dump xmltree`
shows `android:name="co.swipelab.sxjnimain.SxApp"` + `hasCode="true"`,
and `dexdump -l plain` confirms SxApp now extends `Landroid/app/Activity;`.
99-android-egl-clear's APK still uses the NativeActivity manifest as
before (legacy path intact for R.2-R.5).
2026-05-20 14:55:26 +03:00
agra
1ae43495c2 ffi #jni_main slice 2: AOT pipeline — .java + javac + d8 → classes.dex in APK
Compilation.lowering_jni_main_decls is populated by lowerToIR (iterating
foreign_class_map for is_main && !is_foreign && runtime==jni_class,
deduped by foreign_path); each entry carries the pre-rendered Java source
from jni_java_emit.emitJavaSource.

createApk extended: when the emission list is non-empty, write each
.java under <stage>/java/<pkg>/<Class>.java, javac --release 11 to
<stage>/classes/, d8 --release --lib <android_jar> --output <stage>
to produce <stage>/classes.dex, then zip the .dex into the unaligned
APK at root level. javac discovery: $JAVA_HOME/bin/javac first, then
`which javac`.

Manifest still hardcodes android.app.NativeActivity (slice 3 wires the
user's class name + android:hasCode="true"), so the bundled .dex is
present but unreferenced at runtime. End-to-end verified via dexdump on
the smoke example's APK — Lco/swipelab/sxjnimain/SxApp; extending
NativeActivity shows up in classes.dex. Non-#jni_main APK builds
(99-android-egl-clear.sx) produce the same shape as before.

Cross-compile tuple added for examples/ffi-jni-main-01-emit.sx
(compile-only — APK exercise is manual).
2026-05-20 14:42:03 +03:00
agra
b5bf789b7b android: AAssetManager bootstrap + APK asset bundling + scissor TODO
platform/android.sx: `sx_android_bootstrap(app)` now also reads the
ANativeActivity's `assetManager` (offset 64) and `internalDataPath`
(offset 32) into module globals so consumers can route file I/O
through the APK's bundled `assets/` tree.

target.zig (`createApk`): also zips the project's `./assets/`
directory into the APK alongside `lib/<arch>/`. Resolves relative
to the user's CWD at invoke time — matches the convention chess
uses (assets/ next to main.sx).

gles3.sx: scissor is currently a no-op on Android. The renderer's
ScrollView clip_push path feeds bounds that land outside the
framebuffer (clipping everything off-screen). With scissor disabled
the chess board + pieces render correctly. TODO recorded in the
file to fix the bounds path properly.
2026-05-19 10:09:30 +03:00
agra
d8968ae093 android: forward NDK sysroot to embedded clang + skip auto #library/#framework
C imports (stb_image, stb_truetype) compiled via the embedded LLVM
clang library now resolve bionic headers on Android. main.zig auto-
fills target_config.sysroot with the NDK root (mirroring the iOS path
that auto-fills the iOS SDK path); c_import.zig derives the bionic
sysroot inside it and passes `--sysroot <ndk>/toolchains/llvm/prebuilt/<host>/sysroot`
to the embedded clang.

Android link branch in target.zig stops auto-appending entries from the
collected `#library` / `#framework` lists. Most `#library` directives
in the stdlib (`objc.sx`'s `objc :: #library "objc";`, frameworks set
by uikit.sx, etc.) describe Apple-specific intent that's nonsensical on
Android. Users opt into Android-side libs via `opts.add_link_flag(...)`
in build.sx — same shape as how the iOS branch already lists frameworks
in chess's configure_build.

Verified end-to-end: chess game compiles for Android, packages into a
debug-signed APK, installs and launches on Pixel 7 Pro. It crashes in
UIRenderer.init because raw GL calls run before EGL is up — same
architectural gap iOS bridges via the Metal GPU protocol. Next step
is a GLES3 GPU impl or a lazy-init in UIRenderer. 86/86 regression
tests + iOS-sim chess build clean.
2026-05-19 00:36:05 +03:00
agra
f66cda6d11 android target + APK pipeline; LSP imports honor stdlib paths
Android (toolchain):
  --target android / --target android-arm64 → aarch64-linux-android21.
  target.zig discovers $ANDROID_NDK_HOME (or scans
  ~/Library/Android/sdk/ndk/* for the newest), invokes the NDK clang
  with -shared -fPIC and links libsxhello.so against -llog -landroid
  -lEGL -lGLESv3 -lm -ldl. native_app_glue.c from the NDK is compiled
  and linked alongside the sx .o so apps can use the conventional
  android_main(struct android_app*) shape; -u ANativeActivity_onCreate
  keeps glue's symbol live.

Android (APK):
  --apk <out> wraps the .so into a debug-signed installable APK.
  target.zig discovers the SDK at $ANDROID_HOME (or
  ~/Library/Android/sdk), picks the newest build-tools + platforms,
  generates a NativeActivity AndroidManifest.xml from --bundle-id,
  packages via aapt2 link, appends the lib/ tree, zipalign, then
  apksigner against ~/.android/debug.keystore (auto-generated via
  keytool on first use). One command end-to-end:
      sx build --target android --apk out.apk \\
          --bundle-id co.swipelab.foo main.sx
  Verified on Pixel 7 Pro: install + launch reaches android_main.

Compiler (entry-point linkage):
  Top-level fn defs default to LLVM internal linkage and are lazily
  lowered (only `main` was eagerly lowered before). Added
  isExportedEntryName() — a small allowlist for names the OS loader
  calls: `main`, `android_main`, `ANativeActivity_onCreate`,
  `JNI_OnLoad`. These get eagerly lowered AND keep external linkage,
  so they actually land in .dynsym.

LSP (imports):
  DocumentStore now takes the install-discovered stdlib_paths and
  forwards them into resolveImportPath, mirroring the compiler. Before
  this, every `#import "modules/..."` resolved through the stdlib path
  failed silently inside the LSP and identifiers from those modules
  showed as `undefined variable`. Repro on label.sx: 1 false positive
  before, 0 after.
2026-05-18 23:09:55 +03:00
agra
3622993311 ui: chess UI renders on iOS sim via Metal (scene lifecycle + alias fix)
Four root causes for "chess UI shows white screen" — all fixed:

1. Hybrid legacy-app + scene-API path on iOS 26. Without
   UIApplicationSceneManifest in the Info.plist, iOS 26 booted us in
   [rb-legacy] mode and -[UIApplication connectedScenes] returned an
   empty set. didFinishLaunching's window-setup code bailed at "no scene"
   and the UIWindow never appeared on screen. Fix: emit the manifest in
   buildInfoPlist (src/target.zig) AND split the window/view/layer setup
   from didFinishLaunching into a new SxSceneDelegate's
   scene:willConnectToSession:options: IMP. didFinishLaunching now just
   subscribes the keyboard observer and returns YES.

2. UISceneDelegate formal protocol conformance. iOS 26 checks
   -[cls conformsToProtocol:@protocol(UISceneDelegate)] before
   instantiating the scene delegate; without it the runtime logs
   "SxSceneDelegate does not conform to the UISceneDelegate protocol"
   and silently uses a default delegate that does nothing. Fix:
   look up UISceneDelegate + UIWindowSceneDelegate via objc_getProtocol
   and class_addProtocol BEFORE objc_registerClassPair. The protocol
   metadata is present at link time (unlike UIApplicationDelegate per
   the long-standing legacy note in CHECKPOINT).

3. Protocol method return types via type aliases lowered as void.
   The GPU protocol declares `create_shader(...) -> ShaderHandle` where
   `ShaderHandle :: u32`. The protocol-decl lowering at lower.zig:7547
   passed the return AST node through type_bridge.resolveAstType which
   doesn't know about the type_alias_map. resolveTypeName fell through
   to its "assume named struct" branch and registered ShaderHandle as
   an empty struct ({ }). LLVM IR for the protocol call_indirect then
   read `call {} %fn_ptr(...)` — return value discarded; the
   subsequent abi.coerce load from a zero-init'd alloca yielded 0.
   Symptom: UIRenderer.mtl_shader = 0, set_shader sees state == null,
   the render-encoder fires draw with no pipeline state bound, GPU
   rejects the command buffer with MTLCommandBufferErrorInternal.
   Fix: at the protocol-decl method-type resolution sites in
   lower.zig, check type_alias_map BEFORE falling through to
   type_bridge.resolveAstType for both params and return type. A
   chess-side companion fix in /Users/agra/projects/game/main.sx
   (separate commit) memsets the MetalGPU struct after alloc so the
   List(*void) fields' len/cap/items aren't garbage.

After all four (this commit + memset companion in chess repo):
- 71/71 regression tests pass.
- Chess game now boots, scene-connects, ticks CADisplayLink, renders
  dark-gray clear + UI text + panel dividers every frame on iOS sim.
- Metal-clear example still renders.

Chess board + pieces visual contrast and faint-text-color are remaining
visual-polish items, not compiler/platform-setup issues.
2026-05-18 08:42:22 +03:00
agra
e8bd40f710 ios: framework embedding in .app + -F search paths
- `-F <dir>` CLI flag adds Apple framework search paths (parallel to `-L`).
- `TargetConfig.framework_paths` flows into the iOS link line (`-F<dir>`).
- iOS link adds `-Wl,-rpath,@executable_path/Frameworks` so embedded
  frameworks resolve at runtime.
- `createBundle` now takes the framework list; for each one it locates
  `<name>.framework` in the `-F` paths and `cp -R`s it into
  `<bundle>.app/Frameworks/`.
- `c_import.compileCToObjects` forwards `-target`/`-isysroot` to clang so
  `#c_import` works under cross-compile (was using host clang implicitly).
- iOS SDK is auto-discovered once at startup and shared by both the C
  compile and the link paths.
- `SX_DEBUG_LINK=1` prints the resolved link argv.
- `library/modules/sdl3.sx`: drop `#library "SDL3"` — linking is now
  per-target (build.sx handles `-lSDL3` on macOS, `-framework SDL3` on iOS).
2026-05-17 14:38:58 +03:00
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1c32d54e01 ios + ir cleanup
- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
  #framework directive + BuildOptions.add_framework hook,
  .app bundle + Info.plist + codesign (ad-hoc and real),
  --codesign-identity/--provisioning-profile/--entitlements flags,
  modules/std/{objc,uikit}.sx, dynamic class registration,
  typed objc_msgSend cast pattern, UIApplicationMain handoff,
  UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
  resolveReturnType infers from body, sub-byte int sizes match LLVM,
  tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
2026-05-17 13:19:08 +03:00
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22bc2439ce fixes 2026-03-04 17:12:56 +02:00
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004aff5f67 wasm shell + destructuring 2026-03-03 13:21:54 +02:00
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bbb5426777 sm 2026-03-02 21:00:55 +02:00
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2f4f898d54 asm... 2026-03-02 17:19:41 +02:00
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ba9c4d69ce wasm 2026-03-02 09:49:43 +02:00
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f763765ea2 ir done'ish 2026-03-01 22:38:41 +02:00