Rewrote 20 issue writeups to the extern/runtime-class vocabulary (#foreign→extern, foreign_class_map→runtime_class_map, parseForeignClassDecl→parseRuntimeClassDecl, findForeignMethodInChain→findRuntimeMethodInChain, dedupeForeignSymbol→ dedupeExternSymbol, is_foreign_c_api→is_extern_c_api, stale filename refs to the renamed examples, foreign-class→runtime-class, bare foreign→extern). Renamed issues/0043-…-foreign-class-…→…-runtime-class-…. PHASE 9 COMPLETE — 9.4 GATE PASSES: zero 'foreign' across src/library/examples/ issues/docs/editors/specs/readme/CLAUDE, excluding only the SQLite API constant SQLITE_CONSTRAINT_FOREIGNKEY + vendored sqlite3.c/.h (upstream third-party). Suite green (644 corpus / 443 unit, 0 failed).
154 lines
5.8 KiB
Markdown
154 lines
5.8 KiB
Markdown
# issue-0043: lazy-lowered function bodies don't resolve runtime-class method dispatch
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**FIXED.** The original repro
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(`sx build --target ios-sim issue-0043.sx` with a
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`UIWindow.alloc().initWithWindowScene(scene)` call inside an
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`inline if OS == .ios { ... }`-gated function called transitively
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from `caller :: (...) callconv(.c)`) compiles cleanly today; chess
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on iOS-sim runs end-to-end through the same dispatch shape. The
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fix lives in tree as part of broader runtime-class /
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lazyLowerFunction work — no specific commit isolates it.
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Below preserved as a record of the original problem.
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## Symptom
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When a function `B` containing `recv.method(...)` calls against a
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`#objc_class` receiver is invoked transitively via `lazyLowerFunction`
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from another `inline if OS == ...` branch in function `A`, the
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method dispatch fails with:
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```
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unresolved 'methodName' (in <file> fn B)
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```
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Direct (eager) lowering of `B` with the same body works. Direct call
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from `main` works. Only the transitive lazy-lower path from inside an
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`inline if` branch fails.
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Concretely: under Phase 3.0 / Phase 3.2 C4 work, the iOS-sim build of
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chess fails:
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```
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library/modules/platform/uikit.sx:591:12: error: unresolved 'initWithWindowScene' (in ... fn uikit_scene_will_connect_ios)
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library/modules/platform/uikit.sx:599:11: error: unresolved 'init'
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library/modules/platform/uikit.sx:609:5: error: unresolved 'setView'
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library/modules/platform/uikit.sx:611:5: error: unresolved 'setRootViewController'
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library/modules/platform/uikit.sx:661:11: error: unresolved 'init'
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```
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Stack trace (with `SX_TRACE_UNRESOLVED=1`) shows the chain:
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```
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emitError (lower.zig:5640)
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↑ lowerCall .field_access fallback
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lowerVarDecl (lowering body of uikit_scene_will_connect_ios)
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lowerBlock
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lazyLowerFunction (lower.zig:5165) (← lazy entry point)
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lowerCall (lower.zig:5165) (calling uikit_scene_will_connect_ios)
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lowerInlineBranch (inside `inline if OS == .ios { uikit_scene_will_connect_ios(...) }`)
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lowerIfExpr
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lowerExpr
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```
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So when the *outer* `lowerCall` decides to lazy-lower
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`uikit_scene_will_connect_ios`, the *inner* body's method-dispatch
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on `*UIWindow` etc. fails to find the runtime-class declaration —
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even though the declaration is at module scope at the top of
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uikit.sx and resolves fine for non-lazy lowering paths (`sx build`
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for macOS target compiles the same source cleanly).
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## Reproduction
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```sx
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#import "modules/std.sx";
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#import "modules/compiler.sx";
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UIWindow :: #objc_class("UIWindow") extern {
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alloc :: () -> *UIWindow;
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initWithWindowScene :: (self: *Self, scene: *void) -> *UIWindow;
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}
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// Function B: uses runtime-class method dispatch.
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do_work :: (scene: *void) {
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win := UIWindow.alloc().initWithWindowScene(scene);
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_ = win;
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}
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// Function A: calls B inside an `inline if`. The transitive call
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// triggers lazy lowering of B, which fails for ios-sim only.
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caller :: (self: *void, _cmd: *void, scene: *void, b: *void, c: *void) callconv(.c) {
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inline if OS == .ios {
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do_work(scene);
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}
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}
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main :: () -> i32 { 0; }
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```
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Build:
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```sh
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sx build --target ios-sim issue-0043.sx
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```
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Observed: `error: unresolved 'initWithWindowScene' (in issue-0043.sx fn do_work)`.
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Eager dispatch shape (called directly from `main` without the
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intermediate `inline if`-gated function) compiles cleanly. The
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isolated probe must mirror the lazy-lower trigger to reproduce.
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## Investigation prompt (for a fresh session)
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Suspected area: `lazyLowerFunction` at
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[src/ir/lower.zig:1057](../src/ir/lower.zig#L1057) and the field-
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access method dispatch at
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[src/ir/lower.zig:5290](../src/ir/lower.zig#L5290) (around the
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`runtime_class_map.get(sname_for_runtime)` lookup).
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Hypotheses:
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1. `lazyLowerFunction` swaps some piece of lowering state on entry
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(e.g., `saved_source_file`, `current_ctx_ref`) but doesn't preserve
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access to `runtime_class_map`. Check whether the map is
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instance-state vs. shared.
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2. The receiver type for `win` (`*UIWindow`) isn't being resolved to
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its `getStructTypeName` correctly during lazy lowering — possibly
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`inferExprType` for the lazy-lowered context resolves to an
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anonymous type instead of `UIWindow`.
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3. The runtime-class declarations are added to `runtime_class_map`
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during a pre-scan pass that runs BEFORE the outer function `A`'s
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body is lowered, but lazy lowering of `B` from within `A` might
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be observing the map at a pre-scan state where uikit.sx's
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declarations haven't been seen yet (cross-module ordering).
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What the fix likely needs to do:
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- Confirm `runtime_class_map` contains `"UIWindow"` etc. at the
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point of the lazy lowering call (add a debug print at the failing
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dispatch).
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- If the map IS populated, trace why the field-access dispatch falls
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through to line 5640 instead of taking the `runtime_class_map.get`
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branch at line 5306.
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- If the map is NOT populated, find the seeding path and fix the
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ordering — likely a missing pre-scan step before lazy lowering.
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Verification: rebuild chess with `sx build --target ios-sim` against
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the in-progress Phase 3.2 C4 branch (revert the
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`git checkout -- library/modules/platform/uikit.sx` to restore the
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work-in-progress migration) and confirm the unresolved errors go
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away.
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## Why this blocks Phase 3.2 C4
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The migration of `library/modules/platform/uikit.sx` to declarative
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`#objc_class` dispatch (Phase 3.2 plan part C, clusters C4 + C5)
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necessarily places runtime-class method calls inside iOS-only helper
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functions that get lazily lowered when chess's iOS scene-lifecycle
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hooks fire them. Without this fix, the migration produces compile
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errors on iOS-sim that don't appear on macOS. C1+C2+C3 happened to
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land cleanly because the methods they migrate are either (a) called
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from eagerly-lowered top-level paths, or (b) niladic enough that the
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specific dispatch path doesn't fail.
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The Phase 3.2 plan flagged C4+C5 as blocked pending this fix.
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