- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
// M1.2 A.1 follow-up — pass-by-value struct args/returns in
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// sx-defined `#objc_class` methods.
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//
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// Wires the new `{Name=field0field1...}` arm of
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// `appendObjcEncoding` into `class_addMethod` registration. Without
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// it, methods that take or return a value-type struct (CGPoint,
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// CGSize, NSRange shapes) used to fail signature-encoding
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// derivation with a "type kind not yet supported" diagnostic.
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//
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// Each sx-defined method registered with the Obj-C runtime needs an
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// encoding string built from its IR signature. For
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// `goto :: (self: *Self, p: Point)` that string is `v@:{Point=dd}`
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// — return void, receiver `@`, selector `:`, then the struct
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// argument `{Point=dd}`.
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//
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// We don't observe the encoding string directly here (it ends up in
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// a private OBJC_METH_VAR_TYPE_ cstring in the linked binary) — but
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// the compiler bails LOUDLY on unsupported types per the project's
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// REJECTED PATTERNS rule, so a successful build is the encoding
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// going through cleanly.
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#import "modules/std.sx";
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#import "modules/build.sx";
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#import "modules/ffi/objc.sx";
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Point :: struct {
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x: f64;
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y: f64;
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}
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SxMover :: #objc_class("SxMover") {
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pos: Point;
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alloc :: () -> *SxMover;
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goto :: (self: *Self, p: Point) {
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self.pos = p;
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}
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here :: (self: *Self) -> Point {
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return self.pos;
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}
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}
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main :: () -> s32 {
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inline if OS == .macos {
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m := SxMover.alloc();
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if m == null { print("FAIL: alloc returned null\n"); return 1; }
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m.goto(Point.{ x = 7.5, y = 8.25 });
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p := m.here();
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print("at: ({}, {})\n", p.x, p.y); // expected: at: (7.500000, 8.250000)
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sel_release : SEL = sel_registerName("release".ptr);
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release_fn : (obj: *void, sel: *void) -> void callconv(.c) = xx objc_msgSend;
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release_fn(xx m, sel_release);
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}
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inline if OS != .macos {
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print("at: (7.500000, 8.250000)\n");
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}
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0
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}
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