Files
sx/library/modules/ui/render.sx
agra 9523c29173 feat: #set property accessors (write counterpart of #get)
A method `name :: (self: *T, value: V) #set { ... }` (or `=> expr;`) is the
write counterpart of a `#get` accessor: `obj.name = rhs` dispatches to it as
`obj.name(rhs)` when no real field matches. Plumbed parallel to `#get`:

- lexer/token `#set`; `FnDecl.is_set` + `Function.is_set`; parsed in the same
  marker slot as `#get` (no return type, exactly self + one value param).
- get+set coexistence: a setter registers/mangles/dispatches under an effective
  `name$set` name (`$` is illegal in sx identifiers, so unmistakable), keeping a
  same-name `#get` under the plain `name`. Resolution is declaration-order-
  independent: a plain read query picks the non-setter, a `name$set` write query
  picks the setter (accessorEffName / accessorNameMatches / structMethodFn).
- write dispatch in lowerAssignment via tryLowerPropertyAssignment: plain assign
  synthesizes `obj.name$set(rhs)`; compound `OP=` is get-modify-set and
  evaluates the receiver EXACTLY ONCE (bound to a synthetic local); read-only
  (#get-only) and write-only (#set-only + compound) emit clear diagnostics; a
  real field of the same name still wins. Multi-assign property targets dispatch
  the setter too (tryLowerPropertyStore, via a pre-lowered-Ref binding).

Payoff: List gains a `len` #set, so `xs.len = n` works; the `.items.len = N`
write workarounds in sched.sx + ui/* + platform/* revert to `xs.len = N`.

issues/0160 records an optional-chain interaction surfaced by the review (a
pre-existing `?T` value-optional read miscompile that blocks getter-through-`?.`).
2026-06-22 17:55:18 +03:00

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#import "modules/std.sx";
#import "modules/ui/types.sx";
RenderNodeType :: enum {
rect;
rounded_rect;
text;
image;
clip_push;
clip_pop;
opacity_push;
opacity_pop;
}
RenderNode :: struct {
type: RenderNodeType;
frame: Frame;
// Rect / rounded_rect
fill_color: Color;
stroke_color: Color;
stroke_width: f32;
corner_radius: f32;
// Text
text: string;
font_size: f32;
text_color: Color;
// Image
texture_id: u32;
uv_min: Point;
uv_max: Point;
// Opacity
opacity: f32;
depth: i64;
}
RenderTree :: struct {
nodes: List(RenderNode);
generation: i64;
init :: () -> RenderTree {
RenderTree.{ generation = 0 }
}
clear :: (self: *RenderTree) {
self.nodes.len = 0;
self.generation += 1;
}
add :: (self: *RenderTree, node: RenderNode) -> i64 {
idx := self.nodes.len;
self.nodes.append(node);
idx
}
}
// Stateful builder — views use this to emit render nodes
RenderContext :: struct {
tree: *RenderTree;
clip_depth: i64;
opacity: f32;
depth: i64;
init :: (tree: *RenderTree) -> RenderContext {
RenderContext.{
tree = tree,
clip_depth = 0,
opacity = 1.0,
depth = 0
}
}
add_rect :: (self: *RenderContext, frame: Frame, fill: Color) {
self.tree.add(.{
type = .rect,
frame = frame,
fill_color = fill,
opacity = self.opacity,
depth = self.depth,
});
self.depth += 1;
}
add_rounded_rect :: (self: *RenderContext, frame: Frame, fill: Color, radius: f32) {
self.tree.add(.{
type = .rounded_rect,
frame = frame,
fill_color = fill,
corner_radius = radius,
opacity = self.opacity,
depth = self.depth,
});
self.depth += 1;
}
add_stroked_rect :: (self: *RenderContext, frame: Frame, fill: Color, stroke: Color, stroke_w: f32, radius: f32) {
self.tree.add(.{
type = .rounded_rect,
frame = frame,
fill_color = fill,
stroke_color = stroke,
stroke_width = stroke_w,
corner_radius = radius,
opacity = self.opacity,
depth = self.depth,
});
self.depth += 1;
}
add_text :: (self: *RenderContext, frame: Frame, text: string, font_size: f32, color: Color) {
self.tree.add(.{
type = .text,
frame = frame,
text = text,
font_size = font_size,
text_color = color,
opacity = self.opacity,
depth = self.depth,
});
self.depth += 1;
}
add_image :: (self: *RenderContext, frame: Frame, texture_id: u32) {
self.add_image_uv(frame, texture_id, Point.zero(), Point.{ x = 1.0, y = 1.0 });
}
add_image_uv :: (self: *RenderContext, frame: Frame, texture_id: u32, uv_min: Point, uv_max: Point) {
self.tree.add(.{
type = .image,
frame = frame,
texture_id = texture_id,
uv_min = uv_min,
uv_max = uv_max,
opacity = self.opacity,
depth = self.depth,
});
self.depth += 1;
}
push_clip :: (self: *RenderContext, frame: Frame) {
self.tree.add(.{
type = .clip_push,
frame = frame,
depth = self.depth,
});
self.clip_depth += 1;
}
pop_clip :: (self: *RenderContext) {
self.tree.add(.{
type = .clip_pop,
depth = self.depth,
});
self.clip_depth -= 1;
}
push_opacity :: (self: *RenderContext, alpha: f32) {
prev := self.opacity;
self.opacity = prev * alpha;
self.tree.add(.{
type = .opacity_push,
opacity = self.opacity,
depth = self.depth,
});
}
pop_opacity :: (self: *RenderContext, prev_opacity: f32) {
self.tree.add(.{
type = .opacity_pop,
depth = self.depth,
});
self.opacity = prev_opacity;
}
}