- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
// Chained foreign-class method dispatch: `Cls.static().instance(...)`
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// resolves the inner call's return type so the outer dispatch's
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// receiver type is known. Pre-fix this collapsed to s64 in
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// `inferExprType`, the foreign_class_map lookup missed, and lowering
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// emitted `error: unresolved 'init'` (or 'initWithWindowScene' etc.)
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// — see issues/0043 for the chess uikit.sx C4 migration that hit it.
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//
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// Two return-type shapes covered: explicit `*ClassName` (alloc here)
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// and `*Self` (init). Both must propagate through the chain so the
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// next `.method(...)` finds the foreign-class declaration.
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#import "modules/std.sx";
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#import "modules/build.sx";
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NSObject :: #foreign #objc_class("NSObject") {
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alloc :: () -> *NSObject;
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init :: (self: *Self) -> *Self;
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}
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NSObjectSelfReturn :: #foreign #objc_class("NSObject") {
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alloc :: () -> *Self;
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init :: (self: *Self) -> *Self;
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}
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main :: () -> s32 {
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inline if OS == .macos {
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a := NSObject.alloc().init();
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if a != null {
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print("explicit-then-self ok\n");
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}
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b := NSObjectSelfReturn.alloc().init();
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if b != null {
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print("self-then-self ok\n");
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}
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}
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inline if OS != .macos {
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print("explicit-then-self ok\n");
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print("self-then-self ok\n");
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}
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0
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}
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