ShaderHandle lives in modules/gpu/types.sx; bare-type visibility is non-transitive (0763), so the example imports it directly. Builds for ios-sim again.
3.9 KiB
3.9 KiB
ShaderHandle lives in modules/gpu/types.sx; bare-type visibility is non-transitive (0763), so the example imports it directly. Builds for ios-sim again.