Three threads, one commit because they're entangled:
1. Helper free functions on `*UIKitPlatform` (refresh_safe_insets,
read_screen_scale, create_gl_context, setup_renderbuffer,
present_renderbuffer, compute_layer_pixel_size) → methods on the
`impl Platform for UIKitPlatform` block. IMP-shape trampolines
(`uikit_keyboard_will_change_frame`, `uikit_scene_will_connect[_ios]`,
`uikit_gl_view_tick/layout/touches_*`, `uikit_subscribe_keyboard_notifications`)
also collapse into methods on UIKitPlatform — the
`(self: *void, _cmd: *void, ...)` form is no longer needed since
M3 made the #objc_class trampolines compiler-synthesized. Class
method bodies in SxAppDelegate / SxSceneDelegate / SxGLView /
SxMetalView now read `if g_uikit_plat == null { return; }
g_uikit_plat.x();` — no more `xx self, xx 0` casts at every IMP
call site.
2. Declarative `layerClass` form. SxGLView and SxMetalView promote
from the M2.1(a) constant-with-runtime-string-lookup workaround
(`layerClass :: *void = objc_getClass("CAEAGLLayer".ptr);`) to
the class-method expression-body form
(`layerClass :: () => CAEAGLLayer.class();`). Type stays `*void`
until M1.1.b lands `Class(T)` parameterisation; the value side
already matches the plan. Backing this: foreign-class declarations
for CAEAGLLayer (extended with `class :: () -> *void;`) and a new
CAMetalLayer foreign-class declaration alongside it. Both
`#extends CALayer` so the dispatch chain knows about the parent.
3. Optional-shape idiom pass on uikit.sx. `xx`-as-optional-wrap on
field assignments (`plat.gl_ctx = xx ctx`, `plat.text_field = xx tf`,
`plat.display_link = xx link`) dropped — implicit `T → ?T` does
the right thing. `!` force-unwraps replaced with `if val := opt
{ ... }` safe-narrowing (the keyboard handler, the GL-context
read in setup/present renderbuffer, the gl_view read in scene
bootstrap). `orelse` (Zig keyword) that briefly snuck into the
keyboard handler removed in favour of the `if win := plat.window`
narrowing pattern. Result: no `xx` casts left on the implicit
T→?T path; all optional access goes through `if val :=`.
IR snapshots `ffi-objc-call-06-sret-return.ir` and
`ffi-objc-dsl-07-mangling-table.ir` refresh to pick up the new
`object_getIvar` / `object_setIvar` runtime-helper declarations
introduced when M1.2 A.3 made instance-method bodies route field
access through the state ivar.
Chess on iOS-sim green throughout. 184/184 example tests pass.
sx
An experimental systems programming language with Jai-inspired syntax, compile-time execution, generics, closures, protocols, and an LLVM backend.
Status: Highly experimental. The language and compiler are under active development.
At a Glance
#import "modules/std.sx";
Point :: struct {
x, y: s32;
magnitude :: (self: *Point) -> f32 { sqrt(self.x * self.x + self.y * self.y); }
}
main :: () {
p := Point.{ x = 3, y = 4 };
print("point: {}, magnitude: {}\n", p, p.magnitude());
}
Key characteristics:
- Jai-inspired declaration syntax:
name :: valuefor constants,name := valuefor variables - Compiles to native code via LLVM 19
- Compile-time execution with
#run - Generics via monomorphization
- First-class closures with value capture
- Protocol-based polymorphism (traits)
- Pattern matching on enums, optionals, and type categories
- C interop via
#foreignand#import c - Targets: macOS (ARM64, x86_64), Linux (x86_64, ARM64), Windows (x86_64), WebAssembly
Building
Requires Zig 0.16+ and LLVM 19+.
zig build
On macOS with Homebrew LLVM:
# default path: /opt/homebrew/opt/llvm@19
zig build
Custom LLVM path:
zig build -Dllvm-prefix=/path/to/llvm
Usage
sx run file.sx # compile and run
sx build file.sx # compile to binary
sx build file.sx -o out # compile with output path
sx ir file.sx # emit LLVM IR
sx lsp # start language server
Options:
--target <triple> target platform (shortcuts: macos, linux, windows, wasm)
--opt <level> optimization: none, less, default, aggressive
--cpu <name> target CPU
-o <path> output path
Language Overview
Types
| Type | Description |
|---|---|
s8..s64, u8..u64 |
Signed/unsigned integers (default: s64) |
f32, f64 |
Floating point (default: f32) |
bool |
true / false |
string |
UTF-8 fat pointer {ptr, len} |
[N]T |
Fixed-size array |
[]T |
Slice (fat pointer) |
*T, [*]T |
Single / many pointer |
?T |
Optional |
struct, enum, union |
Composite types |
Closure(args) -> ret |
Closure type |
Declarations
// Constants (compile-time when possible)
PI :: 3.14159;
MAX : s32 : 100;
// Variables (mutable)
x := 42; // inferred type
y : s32 = 0; // explicit type
z : s32 = ---; // uninitialized
Structs
Vec3 :: struct {
x, y, z: f32;
length :: (self: *Vec3) -> f32 {
sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
}
}
v := Vec3.{ x = 1, y = 2, z = 3 };
v2 := Vec3.{ 1, 2, 3 }; // positional
print("{}\n", v.length());
Structs support field defaults, #using for composition, and methods defined in the body.
Enums (Tagged Unions)
Shape :: enum {
circle: f32;
rect: struct { w, h: f32; };
none;
}
area :: (s: Shape) -> f32 {
if s == {
case .circle: (r) => 3.14159 * r * r;
case .rect: (r) => r.w * r.h;
case .none: 0;
}
}
Flag enums with power-of-2 values:
Perms :: enum flags { read; write; execute; }
rw := Perms.read | Perms.write;
Optionals
x: ?s32 = 42;
y: ?s32 = null;
val := x ?? 0; // null coalescing
forced := x!; // force unwrap (traps on null)
if v := x { // safe unwrap
print("{}\n", v);
}
// Optional chaining
node: ?Node = get_node();
name := node?.name ?? "unknown";
Generics
max :: (a: $T, b: T) -> T {
if a > b then a else b;
}
List :: struct ($T: Type) {
items: [*]T;
len: s64;
append :: (self: *List(T), item: T) { ... }
}
Generic constraints via protocols:
are_equal :: ($T: Type/Eq, a: T, b: T) -> bool { a.eq(b); }
Closures
make_adder :: (n: s64) -> Closure(s64) -> s64 {
closure((x: s64) -> s64 => x + n);
}
add5 := make_adder(5);
print("{}\n", add5(100)); // 105
Closures capture by value. Bare functions auto-promote to closures when needed.
Protocols
Drawable :: protocol {
draw :: (x: s32, y: s32);
}
impl Drawable for Circle {
draw :: (self: *Circle, x: s32, y: s32) { ... }
}
shape : Drawable = xx my_circle; // type erasure via xx
shape.draw(10, 20); // dynamic dispatch
#inline protocols store function pointers directly (no vtable indirection):
Allocator :: protocol #inline {
alloc :: (size: s64) -> *void;
dealloc :: (ptr: *void);
}
Pattern Matching
// On enums
if shape == {
case .circle: (r) => print("radius: {}\n", r);
case .rect: (r) => print("{}x{}\n", r.w, r.h);
case .none: print("nothing\n");
}
// On optionals
if opt == {
case .some: (val) => use(val);
case .none: fallback();
}
// On type categories (via Any)
if type_of(val) == {
case int: print("integer\n");
case string: print("string\n");
case struct: print("struct\n");
}
Control Flow
// Chained comparisons
if 0 <= x <= 100 { ... }
// While
while i < 10 { i += 1; }
// For (arrays and slices)
for items: (val) { print("{}\n", val); }
for items: (val, idx) { print("[{}] = {}\n", idx, val); }
// Defer
f := open("file.txt");
defer close(f);
// Multi-target assignment (atomic swap)
a, b = b, a;
Pipe Operator
result := data |> parse() |> transform() |> serialize();
// equivalent to: serialize(transform(parse(data)))
Compile-Time Execution
// Evaluate at compile time
FIBONACCI_10 :: #run fib(10);
// Generate code at compile time
#insert #run generate_lookup_table();
C Interop
Foreign functions:
libc :: #library "c";
printf :: (fmt: [:0]u8, args: ..Any) -> s32 #foreign libc;
write_fd :: (fd: s32, buf: [*]u8, count: u64) -> s64 #foreign libc "write";
Direct C header import:
#import c {
#include "vendors/mylib/api.h";
#source "vendors/mylib/impl.c";
};
Modules
#import "modules/std.sx"; // flat import
math :: #import "modules/math.sx"; // namespaced import
Implicit Context
Every program gets an implicit context with a default allocator:
// No boilerplate needed — context is auto-initialized
main :: () {
list := List(s64).create(); // uses context.allocator
list.append(42);
}
// Override allocator for a scope
push Context.{ allocator = my_arena } {
do_work(); // all allocations use my_arena
}
Quick Sort Example
#import "modules/std.sx";
quick_sort :: (items: []$T) {
partition :: (items: []T, lo: s64, hi: s64) -> s64 {
pivot := items[hi];
i := lo - 1;
j := lo;
while j < hi {
if items[j] < pivot {
i += 1;
items[i], items[j] = items[j], items[i];
}
j += 1;
}
i += 1;
items[i], items[hi] = items[hi], items[i];
i;
}
sort :: (items: []T, lo: s64, hi: s64) {
if lo < hi {
pi := partition(items, lo, hi);
sort(items, lo, pi - 1);
sort(items, pi + 1, hi);
}
}
sort(items, 0, items.len - 1);
}
main :: () {
arr : []s64 = .[333, 2, 3, 5, 2, 2, 3, 4, 5, 6, 6, 1];
quick_sort(arr);
print("{}\n", arr);
// [1, 2, 2, 2, 3, 3, 4, 5, 5, 6, 6, 333]
}
Standard Library
The standard library (modules/std.sx) provides:
- I/O:
print(fmt, args...),out(str) - Collections:
List($T)(dynamic array) - Strings:
concat,substr,int_to_string,float_to_string,cstring - Memory:
Allocatorprotocol,GPA(general purpose),Arena(bump allocator) - Math:
sqrt,sin,cos - Introspection:
type_of,type_name,field_count,field_name,field_value,size_of
Cross-Compilation
sx build app.sx --target linux # Linux x86_64
sx build app.sx --target macos-arm # macOS ARM64
sx build app.sx --target windows # Windows x86_64
sx build app.sx --target wasm # WebAssembly
Acknowledgments
- Jonathan Blow for Jai, the language that inspired this one
- Andrew Kelley for Zig, which made this compiler a joy to write
License
MIT