390 lines
8.2 KiB
Markdown
390 lines
8.2 KiB
Markdown
# sx
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An experimental systems programming language with Jai-inspired syntax, compile-time execution, generics, closures, protocols, and an LLVM backend.
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> **Status**: Highly experimental. The language and compiler are under active development.
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## At a Glance
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```sx
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#import "modules/std.sx";
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Point :: struct {
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x, y: s32;
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magnitude :: (self: *Point) -> f32 { sqrt(self.x * self.x + self.y * self.y); }
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}
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main :: () {
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p := Point.{ x = 3, y = 4 };
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print("point: {}, magnitude: {}\n", p, p.magnitude());
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}
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```
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**Key characteristics:**
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- Jai-inspired declaration syntax: `name :: value` for constants, `name := value` for variables
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- Compiles to native code via LLVM 19
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- Compile-time execution with `#run`
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- Generics via monomorphization
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- First-class closures with value capture
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- Protocol-based polymorphism (traits)
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- Pattern matching on enums, optionals, and type categories
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- C interop via `#foreign` and `#import c`
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- Targets: macOS (ARM64, x86_64), Linux (x86_64, ARM64), Windows (x86_64), WebAssembly
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## Building
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Requires **Zig 0.16+** and **LLVM 19+**.
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```sh
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zig build
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```
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On macOS with Homebrew LLVM:
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```sh
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# default path: /opt/homebrew/opt/llvm@19
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zig build
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```
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Custom LLVM path:
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```sh
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zig build -Dllvm-prefix=/path/to/llvm
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```
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## Usage
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```sh
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sx run file.sx # compile and run
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sx build file.sx # compile to binary
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sx build file.sx -o out # compile with output path
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sx ir file.sx # emit LLVM IR
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sx lsp # start language server
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```
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Options:
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```
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--target <triple> target platform (shortcuts: macos, linux, windows, wasm)
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--opt <level> optimization: none, less, default, aggressive
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--cpu <name> target CPU
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-o <path> output path
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```
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## Language Overview
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### Types
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| Type | Description |
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|------|-------------|
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| `s8`..`s64`, `u8`..`u64` | Signed/unsigned integers (default: `s64`) |
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| `f32`, `f64` | Floating point (default: `f32`) |
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| `bool` | `true` / `false` |
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| `string` | UTF-8 fat pointer `{ptr, len}` |
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| `[N]T` | Fixed-size array |
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| `[]T` | Slice (fat pointer) |
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| `*T`, `[*]T` | Single / many pointer |
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| `?T` | Optional |
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| `struct`, `enum`, `union` | Composite types |
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| `Closure(args) -> ret` | Closure type |
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### Declarations
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```sx
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// Constants (compile-time when possible)
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PI :: 3.14159;
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MAX : s32 : 100;
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// Variables (mutable)
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x := 42; // inferred type
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y : s32 = 0; // explicit type
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z : s32 = ---; // uninitialized
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```
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### Structs
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```sx
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Vec3 :: struct {
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x, y, z: f32;
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length :: (self: *Vec3) -> f32 {
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sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
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}
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}
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v := Vec3.{ x = 1, y = 2, z = 3 };
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v2 := Vec3.{ 1, 2, 3 }; // positional
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print("{}\n", v.length());
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```
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Structs support field defaults, `#using` for composition, and methods defined in the body.
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### Enums (Tagged Unions)
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```sx
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Shape :: enum {
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circle: f32;
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rect: struct { w, h: f32; };
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none;
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}
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area :: (s: Shape) -> f32 {
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if s == {
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case .circle: (r) => 3.14159 * r * r;
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case .rect: (r) => r.w * r.h;
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case .none: 0;
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}
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}
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```
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Flag enums with power-of-2 values:
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```sx
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Perms :: enum flags { read; write; execute; }
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rw := Perms.read | Perms.write;
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```
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### Optionals
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```sx
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x: ?s32 = 42;
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y: ?s32 = null;
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val := x ?? 0; // null coalescing
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forced := x!; // force unwrap (traps on null)
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if v := x { // safe unwrap
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print("{}\n", v);
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}
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// Optional chaining
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node: ?Node = get_node();
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name := node?.name ?? "unknown";
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```
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### Generics
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```sx
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max :: (a: $T, b: T) -> T {
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if a > b then a else b;
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}
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List :: struct ($T: Type) {
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items: [*]T;
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len: s64;
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append :: (self: *List(T), item: T) { ... }
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}
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```
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Generic constraints via protocols:
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```sx
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are_equal :: ($T: Type/Eq, a: T, b: T) -> bool { a.eq(b); }
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```
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### Closures
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```sx
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make_adder :: (n: s64) -> Closure(s64) -> s64 {
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closure((x: s64) -> s64 => x + n);
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}
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add5 := make_adder(5);
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print("{}\n", add5(100)); // 105
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```
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Closures capture by value. Bare functions auto-promote to closures when needed.
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### Protocols
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```sx
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Drawable :: protocol {
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draw :: (x: s32, y: s32);
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}
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impl Drawable for Circle {
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draw :: (self: *Circle, x: s32, y: s32) { ... }
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}
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shape : Drawable = xx my_circle; // type erasure via xx
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shape.draw(10, 20); // dynamic dispatch
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```
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`#inline` protocols store function pointers directly (no vtable indirection):
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```sx
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Allocator :: protocol #inline {
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alloc :: (size: s64) -> *void;
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dealloc :: (ptr: *void);
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}
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```
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### Pattern Matching
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```sx
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// On enums
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if shape == {
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case .circle: (r) => print("radius: {}\n", r);
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case .rect: (r) => print("{}x{}\n", r.w, r.h);
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case .none: print("nothing\n");
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}
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// On optionals
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if opt == {
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case .some: (val) => use(val);
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case .none: fallback();
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}
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// On type categories (via Any)
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if type_of(val) == {
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case int: print("integer\n");
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case string: print("string\n");
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case struct: print("struct\n");
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}
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```
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### Control Flow
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```sx
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// Chained comparisons
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if 0 <= x <= 100 { ... }
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// While
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while i < 10 { i += 1; }
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// For (arrays and slices)
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for items: (val) { print("{}\n", val); }
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for items: (val, idx) { print("[{}] = {}\n", idx, val); }
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// Defer
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f := open("file.txt");
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defer close(f);
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// Multi-target assignment (atomic swap)
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a, b = b, a;
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```
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### Pipe Operator
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```sx
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result := data |> parse() |> transform() |> serialize();
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// equivalent to: serialize(transform(parse(data)))
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```
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### Compile-Time Execution
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```sx
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// Evaluate at compile time
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FIBONACCI_10 :: #run fib(10);
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// Generate code at compile time
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#insert #run generate_lookup_table();
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```
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### C Interop
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Foreign functions:
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```sx
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libc :: #library "c";
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printf :: (fmt: [:0]u8, args: ..Any) -> s32 #foreign libc;
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write_fd :: (fd: s32, buf: [*]u8, count: u64) -> s64 #foreign libc "write";
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```
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Direct C header import:
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```sx
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#import c {
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#include "vendors/mylib/api.h";
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#source "vendors/mylib/impl.c";
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};
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```
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### Modules
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```sx
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#import "modules/std.sx"; // flat import
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math :: #import "modules/math.sx"; // namespaced import
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```
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### Implicit Context
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Every program gets an implicit `context` with a default allocator:
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```sx
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// No boilerplate needed — context is auto-initialized
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main :: () {
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list := List(s64).create(); // uses context.allocator
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list.append(42);
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}
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// Override allocator for a scope
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push Context.{ allocator = my_arena } {
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do_work(); // all allocations use my_arena
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}
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```
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## Quick Sort Example
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```sx
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#import "modules/std.sx";
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quick_sort :: (items: []$T) {
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partition :: (items: []T, lo: s64, hi: s64) -> s64 {
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pivot := items[hi];
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i := lo - 1;
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j := lo;
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while j < hi {
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if items[j] < pivot {
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i += 1;
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items[i], items[j] = items[j], items[i];
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}
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j += 1;
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}
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i += 1;
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items[i], items[hi] = items[hi], items[i];
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i;
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}
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sort :: (items: []T, lo: s64, hi: s64) {
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if lo < hi {
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pi := partition(items, lo, hi);
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sort(items, lo, pi - 1);
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sort(items, pi + 1, hi);
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}
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}
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sort(items, 0, items.len - 1);
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}
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main :: () {
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arr : []s64 = .[333, 2, 3, 5, 2, 2, 3, 4, 5, 6, 6, 1];
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quick_sort(arr);
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print("{}\n", arr);
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// [1, 2, 2, 2, 3, 3, 4, 5, 5, 6, 6, 333]
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}
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```
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## Standard Library
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The standard library (`modules/std.sx`) provides:
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- **I/O**: `print(fmt, args...)`, `out(str)`
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- **Collections**: `List($T)` (dynamic array)
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- **Strings**: `concat`, `substr`, `int_to_string`, `float_to_string`, `cstring`
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- **Memory**: `Allocator` protocol, `GPA` (general purpose), `Arena` (bump allocator)
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- **Math**: `sqrt`, `sin`, `cos`
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- **Introspection**: `type_of`, `type_name`, `field_count`, `field_name`, `field_value`, `size_of`
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## Cross-Compilation
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```sh
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sx build app.sx --target linux # Linux x86_64
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sx build app.sx --target macos-arm # macOS ARM64
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sx build app.sx --target windows # Windows x86_64
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sx build app.sx --target wasm # WebAssembly
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```
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## Acknowledgments
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- [Jonathan Blow](https://en.wikipedia.org/wiki/Jonathan_Blow) for Jai, the language that inspired this one
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- [Andrew Kelley](https://andrewkelley.me) for Zig, which made this compiler a joy to write
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## License
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MIT
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